What the fuck, guys? why won't you do it yet?

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Lunar Templar

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Sep 20, 2009
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ShaggyEdiddy214 said:
Kitsuna10060 said:
what would i add?

ninja pirate leprechauns, with a transforming boat, robot, thing
and leprechauns that drive full sized tanks, alone.

and giant robot battles, in SPAAAAACCCEEE with funny paper hats :D

oh!!
oh!!
oh!!
OH!!!!!

AND A TALKING BUCKET OF TURNIPS!!
GET THIS MAN A JOB AT NINTENDO NAO!
I'd probably fit in better at double fine
 

Tharwen

Ep. VI: Return of the turret
May 7, 2009
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distortedreality said:
80Maxwell08 said:
"too many chefs in the kitchen will spoil the broth"?
Broth can be spoiled?
Take some broth, then add a dead rodent. You now have spoiled broth, and without the extra cost of Too Many Chefs too!
 

BishopofAges

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Sep 15, 2010
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Well Shadow of the Colossus was nice because it was like "inbetween? screw that! ALL Boss battles!" which was fun. God of War made killing stuff to get to your goal a challenge, while at the same time providing fun and interesting guys to kill and how to kill 'em. Zelda, as it has been evolving, has continued with puzzlework and unique enemies, but the little things they dream up like the wolf form and its uses, or having a helpful character that has its own agenda, these things made it interesting.

But here's my On topic opinion of what games ought to do:

It would be interesting to see where FPS's go if they didn't fall back on zombies when their playerbase got disinterested. Horror games need to come back en masse and more for tension or shock horror not action adventure horror like RE5 and so on. Anything else new and innovative would be wonderful.
 

Chezza

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Feb 17, 2010
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@ pwnatornr1
I like your thinking, I really do.

All these major companies need to get off their arses and begin developing unique games that will enforce even the most veteran of gamers to learn new mechanics and unlock so many more features with it. But sorry to say, your talking crap.

Competitive companies cannot work together nor major executives (who I am sure are not gamers) who decide what ideas get funding are too afraid to go in a risky direction for the sake of a innovative and interesting idea (which they won't understand as they are barely regular gamers if at all).

Extra Credits (which was once here) covered a topic regarding this and it seems like a series you will be interested in watching. Go check them out ;)
 

Bad Jim

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Nov 1, 2010
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pwnatornr1 said:
why does we not haz good gaemz yet?
Because the people who come up with great ideas write massive walls of text that no-one can be bothered to read. A few paragraph breaks could save the industry.
 

MegaManOfNumbers

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Mar 3, 2010
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Welcome to The Escapist, kid. ---> This is how to make a coherent sentence.
pwnatornr1 said:
SUCCESS! i didn't deliver this argument seriously, i wrote it in poor, poor quality grammar, and it was merely a test/proving/material/somethingofanother. i'm currently working on an assignment in my school proving that you will always learn greater grammar and english, and the better use of it, on and in the internet than in a classroom, therefore proving the old joke "If you have an incorrect answer in an english test you get a red scribble, but if you fail grammar on the internet, may god have mercy on your soul". i proved this by seeing that about half (or more) of these comments regarded my poor grammar use, and misspellment too. now i just want to ask if you all would agree in participating in this test. and by the way, yes, it was a lolcat reference, and yes, facebook language and in fact the whole of facebook needs to go and die in a fucking fire. and of course i understand that mixing an enourmous team (even though with sufficent fundings) would quickly turn into a mess of pure shit. but on the other hand, i think modern day FPS's are just ripping each other off, and now it's almost like they are driving a competition about what they can get away with... hopefully some new game (farcry 3 or something else, what would i know) will break this habit and let all developers rocket away into space and awesome.

but let's set aside this issue and discuss something else:
WHAT HAZ WE TO DO GAINST BAD GRAMMUR?
(meta-joke, if i understood meta correct)
-------> This how NOT to make a coherent sentence.

kid, calm down, STFU, and learn that your opinion is not the only one on this forum; stop pretending to be Yahtzee, L33T sp34k is batshit retarded, and you suck at making arguments. Also, you clearly don't know the difference between "Bad Grammar" and "Incoherent and anachrostic sentence structure. -----> Another example on how to make a proper sentence.

Accuse me of being an elitist? I'm an unattractive 17 year old boy that is obsessed over Megaman, and is quite the eccentric enigma. You know your doing something wrong if your getting a lecture from THAT kind of person.
 

ShadowsofHope

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Nov 1, 2009
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pwnatornr1 said:
TL;DR, what would you add to the best game ever?
English class, apparently.

Can you try to make some paragraphs out of that so I read it coherently, plzthxbai.
 

Lug100

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Sep 2, 2011
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Arctarus said:
Something to put into the best game ever for me would be random events (like time and date themed enemies and events), a colorful pallet, creative weapons, lots of hats, and humorous scripting because more games need to be funny in my opinion.
"Need a dispenser here!"
 

lacktheknack

Je suis joined jewels.
Jan 19, 2009
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IndianaJonny said:
BloatedGuppy said:
distortedreality said:
Compulsory use of the enter key.
A coherent argument would also be a good starting place.
Proper attention to grammar would have been nice.
Recognition that we aren't a hive mind would be good. At least I think they didn't recognize it. I couldn't really tell through all the lack of newlines, coherent argument and grammar.
 

Nieroshai

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Aug 20, 2009
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My brain hurting from holding back my OCD and not correcting your every grammatical and spelling error aside, I disagree. There will always be unoriginal games, but you make the case that there are no original games anymore. I wholeheartedly disagree, and if you don't see it, I apologise bit I don't have the power to convince you by example. You'll no doubt try to justify your side by saying how unoriginal any example I give is, regardless of whether that mechanic defines the game or not.
 

lacktheknack

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Jan 19, 2009
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pwnatornr1 said:
but let's set aside this issue and discuss something else:
WHAT HAZ WE TO DO GAINST BAD GRAMMUR?
(meta-joke, if i understood meta correct)
Horrifically murder egregious offenders? I think we should horrifically murder egregious offenders.
 

xplay3r

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Jun 4, 2009
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Baradiel said:
China called. They want their wall back.

Also, my mind could not comprehend what was going on in yours when you wrote that.
Omfg, this seriously made me laugh out loud for like 5 minutes.

OP: I agree with what most people are saying.
Spell check.
Paragraphs with nice spaces.
above all else, coherency.

I would add Banjo Kazooie Nuts & Bolts type creating mechanics to weapons and vehicles and houses, but more mature, a little less play-thing-y
 

Henkie36

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Aug 25, 2010
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All right, what you are implying is that all games are a load of sameyness nowadays. I won't say that this is entirely wrong, but it's not fully true either. It's mainly the shooters that are becoming a load of greyish-brown sameyness, but with the rest there is still a load of variety. Except for Mario, but that's just due to Nintendo being too fucking lazy to think of anything new, but that's just an exception. Except for the rest of their games. Ok, I'll stop this now. What I'm trying to say id this: yes, most games are a load of sameyness, but pick out the good ones and you'll end up having lots of fun, and seeing some variety.
 

Caliostro

Headhunter
Jan 23, 2008
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pwnatornr1 said:
SUCCESS! i didn't deliver this argument seriously, i wrote it in poor, poor quality grammar, and it was merely a test/proving/material/somethingofanother.
The funny part is that this post isn't any better. I mean, is this post a part of your test as well? Because it's an absolute disaster area...

And yes, people will complain if your grammar and spelling are bad because it hampers communication. It's akin to trying to maintain a conversation with your mouth full of sponges.

As for the actual topic, it seems... Underdeveloped... I mean, if it's "the best game ever" I probably have nothing to add to it. Even if I did it would be heavily dependent on what this game would be to begin with.

Adding more developers is also a terrible idea to make a game better. In fact the more solid and internally coherent games tend to come from smaller teams. Getting a ton of developers together would have a similar effect to trying to get the 50 best runners in the world to run together on the same track. They wouldn't run faster because there were more of them, they'd just trip over each other.

But you seem to know that given this second post of yours, which leads me to think that this was all a ruse to aggravate people. Makes me wonder if I should be handing you a warning for trolling.
 

Liquid Paradox

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Jul 19, 2009
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pwnatornr1 said:
SUCCESS! i didn't deliver this argument seriously, i wrote it in poor, poor quality grammar, and it was merely a test/proving/material/somethingofanother.
I find this ironic, because:

pwnatornr1 said:
SUCCESS! i didn't deliver this argument seriously, i wrote it in poor, poor quality grammar, and it was merely a test/proving/material/somethingofanother. i'm currently working on an assignment in my school proving that you will always learn greater grammar and english, and the better use of it, on and in the internet than in a classroom, therefore proving the old joke "If you have an incorrect answer in an english test you get a red scribble, but if you fail grammar on the internet, may god have mercy on your soul". i proved this by seeing that about half (or more) of these comments regarded my poor grammar use, and misspellment too. now i just want to ask if you all would agree in participating in this test. and by the way, yes, it was a lolcat reference, and yes, facebook language and in fact the whole of facebook needs to go and die in a fucking fire. and of course i understand that mixing an enourmous team (even though with sufficent fundings) would quickly turn into a mess of pure shit. but on the other hand, i think modern day FPS's are just ripping each other off, and now it's almost like they are driving a competition about what they can get away with... hopefully some new game (farcry 3 or something else, what would i know) will break this habit and let all developers rocket away into space and awesome.

but let's set aside this issue and discuss something else:
WHAT HAZ WE TO DO GAINST BAD GRAMMUR?
(meta-joke, if i understood meta correct)

Incidentally, I couldn't get through this, either.
 

Arctarus'sCookie

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May 9, 2011
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Lug100 said:
Arctarus said:
Something to put into the best game ever for me would be random events (like time and date themed enemies and events), a colorful pallet, creative weapons, lots of hats, and humorous scripting because more games need to be funny in my opinion.
"Need a dispenser here!"
Now that I think about it... I did just kind of describe Team Fortress 2...
 

Tips_of_Fingers

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Jun 21, 2010
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believer258 said:
I've heard the LOLcats thing, and ever since the phrase "I can haz cheezburger?" got popular, I hated the damn things. "Intelligible" was just the first word that came to mind. I don't really see it as awkward, though, but "legible" is something I associate with handwriting and "readable" really does sound awkward.

Pedantics aside, I'm on the verge of picking a major and English is something I've been thinking about. I really don't like reading thousand year old poems and I especially don't enjoy Shakespeare (sue me), which is why I'm asking you this: How is an English degree? I know tons of reading and essays, but what other sorts of things did you have to do?
Everything I'm about to tell you is from the English perspective and I don't know if the American system would be similar...so yeah, just bear that in mind.

My degree was English and American Literature but, frankly it was so much more than a study of literature...I've begun to think of it more in terms of culture and literature. Within the majority of the modules I took we weren't bound by books; we were allowed to draw upon a whole host of mediums to argue points, as long as they were well thought-out and, of course, relevant. Alongside books we looked at films, music and videogames - as well as poems and plays, obviously.

I'll give you a brief list of the various modules I took throughout the three years just so that you can get an idea of the diversity associated with an English degree:

Critical Reading - A standard literature course that outlines key critical theories - and how to apply them to a text - and contemporary debate happening within literary circles. Texts we looked at included The Wife of Bath's Tale, Wide Sargasso Sea and Jane Eyre amongst others that I forget.

American Gothic - A module looking at the development of the American horror genre, from Edgar Allen Poe all the way to films/tv shows like Buffy and *groan* Twilight. This module infuriated me because there was no HP Lovecraft or Stephen King....it continues to frustrate and baffle me.

Adaptations for Film and Television - In this module, we looked at various texts and their respective film adaptations. We looked at Romeo and Juliet alongside Baz Lurhman and Franco Zeffirelli's films, Trainspotting and Conrad's novella The Duel alongside Ridley Scott's adaptation The Duellists.

The World of Geoffrey Chaucer - This module was pretty much just a study of The Canterbury Tales with a few studies of Chaucer's other, lesser-known works. Despite it being the "oldest" module I took, it remains one of my favourites.

Keywords - A study of certain words from this book [http://books.google.co.uk/books/about/New_keywords.html?id=14nbHemut9MC&redir_esc=y]; how the words have changed through history and how culture allows language to evolve. Again, this was one of my favourite modules and probably the most culturally significant. We studied no novels. All we did was discuss cultural phenomenon like porn...it was excpetional.

That's obviously not a complete list...I'm sure you don't want to know every single module I took lol. In terms of assessments, I had very few exams. A lot of the modules were assessed through essays or presentations (individual and group) and, although we had certain questions to choose from, we were often given free-reign to refer to any text from any medium as long as it was relevant. I personally, wrote about videogames a lot but I also wrote an essay focusing on the importance of 80s/90s gangsta rap on African-American identity. That essay also referred to GTA:San Andreas a lot too.

I'll conclude by telling you about my final year project:

The final year project was a 10000 word dissertation on a subject matter of our own choosing. Mine was entitled My hobby is not a waste of time: the academic relevance of videogames. Using literary theories (specifically Postmodernism, Feminism/gender thoery and Race theory) I detailed how various games can be considered academically and culturally relevant alongside films and books. I got a good mark.

So basically, what I'm saying is that an English degree isn't just about literature. If you do end up taking English and you are given a choice over your modules (I don't know if you do because I'm not American) I'd highly recommend taking a range of modules at first - ones that cover a variety of timeframes and types of text. I, personally, thrive within the Postmodern and Modern eras but really enjoyed things like Chaucer and Shakespeare. It gives you at least an understanding of how literature evolved and helps you find your niche. You say that you hate Shakespeare but you may come across a tutor who teaches it in such a way that you find a new appreciation for it.

I've rambled on for a bit so I'm gonna wrap it up. If you have any other questions regarding some of the other modules I took, specific assessments that I did or anything else, PM me and I'll gladly help you out.