What the hell happened to fairplay?

Recommended Videos

MrMisfit

New member
Apr 8, 2008
327
0
0
I have been a gamer for most of my life and 2009 marked the first year I started playing online console games. It started off fairly well with Street Fighter 4. Sure, there were a few players who used cheap tactics (projectile spamming, constantly retreating, crowding, playing as Zangief), but for the most part people fought fair and I did pretty well (in regards to my win-loss record). After I got the platinum trophy I decided to take a break from SF4 for a few months. I have just started playing online recently and I have found that only the jerkoffs now populate the PS3 SF4 online community. Now I keep getting my butt kicked by these little pissants and whenever I do manage to get a win, they cut off their internet connection and deny it to me. I have also come to find that this behavior has found its way to the second online game I have bought, Brutal Legend. People have discovered that a certain combination of troops can bulldoze anyone they come across. I am truly disgusted by this behavior. I don't want to sound like an old man or anything, but I remember a time when playing like this would cost you all of your friends and get you laughed at in any arcade. What I want to know is why do people want to play like this? Now, I don't care if nobody responds to this, or if I catch crap from people who use cheap tactics in online games, but I would appreciate honest responses from my fellow Escapists.
 

zauxz

New member
Mar 8, 2009
1,403
0
0
... and that is why you dont play with strangers. (By strangers I mean 12 year olds)

Find some players who do, communicate with them, play with them.
 

Ironic

New member
Sep 30, 2008
488
0
0
When you play a faceless opponent who you will likely never meet, the majority of players stop caring about how you feel, and start caring about their W/L ratio.

Thats basically it.
 

Robert632

New member
May 11, 2009
3,870
0
0
the anomity of the internet prevents them from being laughed at to there faces. plus people= douche bags.
 

theownerer

New member
Aug 9, 2009
374
0
0
MrMisfit said:
What I want to know is why do people want to play like this?
To win.

Simply put that is why. Its not like your playing with your friend right beside you, your playing against someone who could be anywhere on the world and therefore cant find you to laugh/ beat you up because you use cheap tactics.
 

WyllPrime

New member
Oct 19, 2009
6
0
0
I think the concept of a gentlemen's game vanished at the turn of the century.

To some of these twinks, their W/L ratios is the sum of their life's accomplishments.
 

SnootyEnglishman

New member
May 26, 2009
8,308
0
0
because Idiots and underage kids have populated the online players community and fair play like Chivalry is dead
 

oppp7

New member
Aug 29, 2009
7,045
0
0
The problem is hardcore gamers who take the game seriously and worry about their stats.
 

DSaB

New member
Nov 9, 2009
15
0
0
I play alot of SFIV, I play online mainly, against randoms and friends. As far as using "cheap tactics" goes, its a bit of a weird situation. Some of the easier characters to use are really good off the bat, like blanka or geif, but if they're playing mindlessly and repeating the same junk you can out think them, just know your options, try going into training and record the comp to copy some of the more annoying stuff. I had to do this alot at first, and it was frustrating, but i dont think i'd feel any acheivement if i didn't have to put in the effort.

The point of the game is to win, losing isnt much fun to be fair. Even if you're playing someone better than you it can feel like there isn't much you can do about it, but there's always a way. You can't expect people to let you off lightly though, if you give someone a chance the match can be over in seconds.

Steep learning curve unfortunatly. Just stick at it, and you'll beat them down quick enough. What character are you using?
 

Discon

New member
Sep 14, 2009
190
0
0
If it's a versus game, the objective is obviously to win, and if you don't use all the tools at your disposal to do that then why even play?
 

Not Lord Atkin

I'm dead inside.
Oct 25, 2008
648
0
0
yes, it's one of the reasons I don't play online games.
the other one is cheating in general. that means a guy with a pistol that stands iin the middle of a map in CoD4 and keeps shooting, hitting every single target that happens to get close. even people who are behind walls, or are standing where the cheater can't see them. I wonder what kind of twisted pleasure they achieve from this, but it's just not right... and it's meaningless to try to appeal to their conscience since they don't have any.
 

DesertHawk

New member
Jul 18, 2008
246
0
0
"Playing to win" can be a funny thing. There are those who will go to any lengths within the game (or beyond), including abusing known 'unfair' advantages. However, this is just a different mentality to approaching video games. Enjoyable for some, but sucking for mostly everyone else. There are popular articles dedicated to encouraging this sort of behavior.

For Example:

http://www.sirlin.net/ptw-book/beginners-guide.html

excerpt:
"There are also those who play games for something known as "fun." That subject will not be covered here."

Yup, that about sums up that series of articles....
 

MrMisfit

New member
Apr 8, 2008
327
0
0
DSaB: The kind of players I am specifically talking about are the ones who only play Akuma then do nothing but jump backwards and use air fireballs or only play Zangief and do nothing but spinning lariets every time I step forward. As for which characters I use I like to mix it up. My favs are: E Honda, Sagat, Vega, Fei Long, Rose, and Abel.

Everyone else (including future posters): Thanks for the responses. I know that people suck for the most part. This was about catharsis as much as curiosity.

Discon: You're part of the problem.
 

Swaki

New member
Apr 15, 2009
2,013
0
0
i dont see how that is unfair, if their is a "unfair/cheap" strategy its the developers fault for making a broken game, i never understood how people got angry on those who found a bulletproof strategy instead of those who made a broken game.
of cause people are going to exploit it.

its the same as those who get their knickers in a twist every time they play a game against someone who use a sniper.
 

Therumancer

Citation Needed
Nov 28, 2007
9,909
0
0
I'm one of those people who think that there is no such thing as "cheap" play in fighting games. Only badly designed games. I for example think that projectile spamming is a problem because they simply made projectile attacks too fast and easy to perform. The required inputs for fireballs and such could be more complex given the results. The problem being is that while they are something any character can deal with, the counter is usually far more difficult than simply hiting D-F-Punch.

Zangief only became "cheap" because people (like me) were using him to kill projectile spammers. Also people expect him to be a wuss after all these years, so him being a lot more playable in SF IV was a bit of a surprise.

I can't comment on Brutal Legend since I have no interest in it's multiplayer, however if what your saying is true, the problem seems to lie more with the fact that the game designers messed up.

See, the problem with "cheap tactics" is that if you know them, don't use them, and lose you always have the niggling belief that you could have won if you had "really fought" using what you know how to do. Thus for some players there is the issue of them not having fun if they feel the need to hold back.

Incidently I feel games with massive balance issues can simply be seen as those who fail at multiplayer. I consider Street Fighter IV to be a bad multiplayer game for casual fighting game players. You need to be on a relatively high skill level for balance issues at the lower skill levels to no longer matter. Some of the weaknesses of exploitable attacks, coming down to people who have analyzed frames, and come down to thinking about every possible manuver from every position, and how that manuver can be beaten... and of course being able to perform all of this flawlessly.

For example with people talking about how Ken/Sagat/Ryu/whomever aren't that bad and singing the praises of say C. Viper, your generally dealing with people who think like higher end chess players and see things in terms of potential exchanges, the ways they can go, and who winds up coming out ahead on the life bar assuming flawless performance of all the move/block/combo possibilities. Then your dealing with players who are as often as not jockying for position to allow for what might happen 4 exchanges down the line rather than simply tying to take down their opponent.

That said when your not thinking on that level and just "winging it" (ie your a "scrub" playing for fun who can perform some of the moves for your favorite character, has a few bread and butter combos down, and a decent knowlege of the overall mechanics) there are grotesque game imbalances.

I know many will disagree, but that is my opinion of the whole thing.


... also for the record, I like to think that I'm one of the people who made Zangief and Sophitia relatively "feared" despite the initial opinions in their games on release. I was basically eating Kilik/Nightmare/Siegfried spammers for lunch using nothing but 8 way run, a bit of blocking/guard impact, and two basic attacks using Sophitia.

I generally stopped playing both SF IV and SC IV because I got tired of the disconnects, and getting a poor sportsmanship complaint every time I won. Also due to sticking it out to play right this means I wind up with truely lousy win/loss ratios, at best typically rating about 50% except for Blaz Blue which I am awful at for some reason.
 

lvl9000_woot

New member
Oct 30, 2009
856
0
0
swaki said:
i dont see how that is unfair, if their is a "unfair/cheap" strategy its the developers fault for making a broken game, i never understood how people got angry on those who found a bulletproof strategy instead of those who made a broken game.
of cause people are going to exploit it.

its the same as those who get their knickers in a twist every time they play a game against someone who use a sniper.
I blame the QA department and the testers