One time in Guild Wars I fell down into the lower ground in this map area but thing is you cannot drop/ jump from a high place.
I think he's talking about the Gondola scene in which Yuffie expresses her love for Cloud, kisses him then, beats on him. Or maybe that other part of Final Fantasy VII where Gackt isn't there and never was.zeroharpuia said:Cloud's bathouse scene with the calvaclade of big burly men?VikingSteve said:FF7
you know the scene
How did you know that was the last story part as Ezio? Maybe there was more to the story. You haven't even fought Cesare Borgia before that. I'm sorry, but quitting like that and saying "I saw the ending I wanted" was a really stupid thing to do.lunncal said:The ending of any of the Assasin's Creed games.
I pretty much just ignore all the present day crap now, Ezio's story is the only one that even begins to make sense. I actually didn't bother finishing Brotherhood, I got to the part where you get the apple and then stopped there. I've since seen the ending, and I'm satisfied it was the right thing to do.
It stopped being fun, and the ending was terrible, just as I knew it would be. (As I said, I've since seen it).GameMaNiAC said:How did you know that was the last story part as Ezio? Maybe there was more to the story. You haven't even fought Cesare Borgia before that. I'm sorry, but quitting like that and saying "I saw the ending I wanted" was a really stupid thing to do.lunncal said:The ending of any of the Assasin's Creed games.
I pretty much just ignore all the present day crap now, Ezio's story is the only one that even begins to make sense. I actually didn't bother finishing Brotherhood, I got to the part where you get the apple and then stopped there. I've since seen the ending, and I'm satisfied it was the right thing to do.
OT: It's usually Gamebryo's ragdoll glitches that catapult dead bodies across the map.
I agree with the ending being terrible, but wouldn't it make more sense to play through the entire game first before saying 'it's going to suck, so I'll stop now'. You could've easily missed a good ending. Not speaking for AC, I just mean in general.lunncal said:It stopped being fun, and the ending was terrible, just as I knew it would be. (As I said, I've since seen it).GameMaNiAC said:How did you know that was the last story part as Ezio? Maybe there was more to the story. You haven't even fought Cesare Borgia before that. I'm sorry, but quitting like that and saying "I saw the ending I wanted" was a really stupid thing to do.lunncal said:The ending of any of the Assasin's Creed games.
I pretty much just ignore all the present day crap now, Ezio's story is the only one that even begins to make sense. I actually didn't bother finishing Brotherhood, I got to the part where you get the apple and then stopped there. I've since seen the ending, and I'm satisfied it was the right thing to do.
OT: It's usually Gamebryo's ragdoll glitches that catapult dead bodies across the map.
I was killing some of those soldiers with the apple, when I realised that what I was doing was really, really dull. Killing people with knives and swords and guns and crossbows was fun, the apple was not (it was also weaker than all my other weapons, yet I was forced to use it). I also knew from experience with the previous games that the ending was going to be really, really bad, so I just stopped. What reason would there be to carry on?
My assumptions were proven correct too, so yeah, I regret nothing.
Well, I could have missed something good, but experience with the earlier games made that seem unlikely, and I wasn't enjoying the game at the time. When it's a choice between pushing through something you're already finding tedious (due to combat with the apple) on the off-chance that the ending is actually good (which I already doubted), and just moving on to something else that's actually fun, then why not?GameMaNiAC said:I agree with the ending being terrible, but wouldn't it make more sense to play through the entire game first before saying 'it's going to suck, so I'll stop now'. You could've easily missed a good ending. Not speaking for AC, I just mean in general.lunncal said:It stopped being fun, and the ending was terrible, just as I knew it would be. (As I said, I've since seen it).
I was killing some of those soldiers with the apple, when I realised that what I was doing was really, really dull. Killing people with knives and swords and guns and crossbows was fun, the apple was not (it was also weaker than all my other weapons, yet I was forced to use it). I also knew from experience with the previous games that the ending was going to be really, really bad, so I just stopped. What reason would there be to carry on?
My assumptions were proven correct too, so yeah, I regret nothing.
Ah, my bad. I thought you liked the game but then suddenly stopped playing it because you thought the ending is going to be bad. But if you found the game tedious and it was starting to become boring, makes sense.lunncal said:Well, I could have missed something good, but experience with the earlier games made that seem unlikely, and I wasn't enjoying the game at the time. When it's a choice between pushing through something you're already finding tedious (due to combat with the apple) on the off-chance that the ending is actually good (which I already doubted), and just moving on to something else that's actually fun, then why not?
I have plenty of other games to be playing, and if I later had lots of free time or heard that the ending was actually good then I might have went back to it. Unfortunately the ending was not good, and leaving the game at that point was a sound decision.
If you haven't already, I suggest you play Golden Sun and TLA, and perhaps Dark Dawn. I've only played the original and Dark Dawn, but apparently TLA is the best in the series. Dark Dawn got some criticism for being too easy, but the original wasn't exactly IWBTG... Anyway, they're great games, the original being my favorite GBA game.believer258 said:I have since kept mostly the same opinion but for some reason Golden Sun has caught my attention. Dialogue is a bit heavy in that game, though. They spend how long standing around talking in the beginning when a volcano's about to explode?