What the hell? Why did nobody tell me the new Hitman game was really good?

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Zhukov

The Laughing Arsehole
Dec 29, 2009
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Picked this up in the recent Steam sale and, honestly, I'm kinda blown away. This game is better than it has any right to be.

It feels like they finally managed to make the game that Hitman was always trying to be. It's got the gameplay of Absolution, the scale of Silent Assassin and the design of Blood Money, all without the various things that hobbled each of those games. No cramped trash levels in between the good ones, minimal story instead of smothering things in plot that nobody cares about, no excessive exploitation cinema vibe, no clunky outdated controls and interface, normal saves instead of some weird checkpoint system.

The levels are massive, beautiful, intricate and fucking insanely detailed. Each one has like three subplots all going on at once and more incidental details than I can readily count.

The ambient dialogue, of which there is a staggering amount, is really good. It's both funny and almost believable while still having that mean-spirited touch that stops you from feeling bad about about ruining everyone's day. This might seem like an odd detail to praise, but I feel that, combined with how big and busy the levels are, it gives the game world a sense of life that few games can match. I'm probably forgetting something, but off the top of my head I can't think of a single other game that does it this well.

The assassination and exploration challenges give the levels a ton of replayability, especially when combined with how big and intricate the levels are. It's one of the only games I can remember where I'll complete a level then turn right back around and immediately play it again. Five times in a row. Not even exaggerating.

It still has that frustrating problem inherent to the level design where at the start you'll be a bit lost and it takes a fair bit of fumbling trial-and-error before you get a hang of where everything is and how all the moving pieces fit together (have I mentioned that the levels are big and intricate?). However they've found a way to alleviate that with waypoint-guided sub-objectives and that can be used to ease you into each level. (Yes Mr Hardcore, I see you shitting yourself in fury back there. Don't worry, they can be turned off.)

The combat is a bit basic. Enemy combat AI is very simple, aggressively chasing you down with no sense of self-preservation. I don't think they even use cover. 47 is rather fragile by video game protagonist standards, going down in a few seconds of sustained fire. Those two factors make combat essentially feel like a failure state. I don't mind that considering the nature of the game, but I would have preferred something a little more realistic. Have 47 go down to a single shot, but make enemy AI less accurate at range, slower to react, more concerned with self-preservation and not able to immediately locate you are when the shooting starts. Would have been a great deal more.... dare I say "immersive"? Perhaps not worth the effort though.

I do feel Square Enix might have shot themselves in the foot a bit with the episodic release thing . When I first heard of it I thought it was stupid, but having actually seen the levels I'm willing to admit they might have had reasons for doing it other than just profit. (Although I'm sure that was one reason, obviously.) At time of writing the game has six main missions along with two much smaller prologue/tutorial missions and I have no idea if more are planned. I wouldn't be surprised if they see decreasing sales of each level/episode as people lose interest over time. Presumably the trickle of content they've been releasing in between is to keep people engaged but I don't know how well it's working. If nothing else, I suppose it's an interesting experiment.

My big complaint is that it's got always-online functions. Kinda. You can play levels offline but it locks off all the progression elements. I can only assume they did this for DRM purposes. Bit of a piss off, wish I'd known about it before buying. I was going to make a joke about losing my always-online virginity to Square Enix but this is more like always-online second base.

Christ, I always blather on when writing these things. Bottom line is that if you're interested in Hitman and you can stomach the always-online bullshit then this is totally worth checking out.
 

Saelune

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Yeah, I am so against the way they sold the game, that I refuse to buy it. I want a full game dammit. Not this weird mission by mission bullshit.
 

Terminal Blue

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Zhukov said:
no excessive exploitation cinema vibe
Personally, the defining feature of why I love the old Hitman (other than being vaguely predisposed to like stealth games in general) is that unlike most games which try and do exploitation it really got it, especially towards the end with Blood Money (which I think is where they finally got over the whole reverse-James-Bond conceit and fully embraced the sleazy nastiness of the setting). In a world where exploitation generally just means slapping a digitally reproduced film grain over something, it was surprisingly refreshing.

The marketing for Absolution really turned me off though, it was like someone had heard that exploitation was a thing but was just trying way, way too hard. I'm actually quite sorry to hear they've abandoned the whole thing though, that was a cool and distinctive thing they had going on.
 

sXeth

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The Episodic thing really turned most people off, and Square didn't exactly market it heavily either to keep people aware. There was a pretty limited playerbase even playing it, and it only recently (October I think?) completed.

I say that as I think its actually completed now, though I'm not entirely sure. The Complete Edition went on sale across multiple platforms, so I'm assuming so.
 

JohnnyDelRay

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I've been a lifelong fan of the series, but haven't yet dipped my toes into this one. I don't even mind the episodic stuff that badly, I usually just reserve judgement until the whole game is out. I did that with Resident Evil: Revelations 2 and it worked out just fine. However, they're really taking their time with this one.

What really held me off buying it though was the always online. Believe it or not, I still have a unreliable cable connection, even today. And that would annoy me, because I don't like jumping between games too much, I like to play them exclusively until finished.

Anyway enough of my waffling. It sounds like this is really good. Biggest draw for me in the previous games was as you say, the sheer amount of stuff going on, that you can observe, utilize, or simply adds life to the levels. And I *always* replayed them as well just to see how different approaches, ranging from silent assassin rating to full-blown Punisher style. Or even troll style, like crawling all the way up a Japanese feudal castle just to climb in the window and pistol whip a clan leader in the head, and watch him run all the way to his helicopter while I sit on a roof and blow it up with remote explosives as he thinks he's dodged the bullet.
 

Zhukov

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evilthecat said:
The marketing for Absolution really turned me off though, it was like someone had heard that exploitation was a thing but was just trying way, way too hard. I'm actually quite sorry to hear they've abandoned the whole thing though, that was a cool and distinctive thing they had going on.
Yeah, I was referring to Absolution with that bit. Game tried way too damn hard.

I wouldn't say the new game abandons that angle exactly. It just tones it waaay the hell down. Like I said, there's a distinctly mean-spirited vibe to the whole thing. Usually that would annoy me, but here it fits perfectly.

I hesitate to try and make a comparison with the tone of Blood Money because that's some super subjective territory and I don't want to give you the wrong idea.

Saelune said:
Yeah, I am so against the way they sold the game, that I refuse to buy it. I want a full game dammit. Not this weird mission by mission bullshit.
Fair enough, I can understand your misgivings.

There will presumably be some kind of complete edition coming out when they're done.

That's what I was waiting for until I saw it on sale and got an itch in my credit card hand.
 

Saelune

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Zhukov said:
evilthecat said:
The marketing for Absolution really turned me off though, it was like someone had heard that exploitation was a thing but was just trying way, way too hard. I'm actually quite sorry to hear they've abandoned the whole thing though, that was a cool and distinctive thing they had going on.
Yeah, I was referring to Absolution with that bit. Game tried way too damn hard.

I wouldn't say the new game abandons that angle exactly. It just tones it waaay the hell down. Like I said, there's a distinctly mean-spirited vibe to the whole thing. Usually that would annoy me, but here it fits perfectly.

I hesitate to try and make a comparison with the tone of Blood Money because that's some super subjective territory and I don't want to give you the wrong idea.

Saelune said:
Yeah, I am so against the way they sold the game, that I refuse to buy it. I want a full game dammit. Not this weird mission by mission bullshit.
Fair enough, I can understand your misgivings.

There will presumably be some kind of complete edition coming out when they're done.

That's what I was waiting for until I saw it on sale and got an itch in my credit card hand.
Can tape torn paper together but you can always see the rips.
 

Saelune

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Zhukov said:
Saelune said:
Can tape torn paper together but you can always see the rips.
Neat analogy, but not remotely accurate.
That it is episodic and not a continuous plot says otherwise, and they have all these limited time things, yeah, no thanks at all.
 

Zhukov

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Dec 29, 2009
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Saelune said:
Zhukov said:
Saelune said:
Can tape torn paper together but you can always see the rips.
Neat analogy, but not remotely accurate.
That it is episodic and not a continuous plot says otherwise, and they have all these limited time things, yeah, no thanks at all.
Uh huh. Except it does have a continuous plot.

You're very clearly trying to pass comment on something you don't actually have any experience of. It shows.

I haven't checked out the limited time content so I can't judge it.
 

Saelune

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Mar 8, 2011
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Zhukov said:
Saelune said:
Zhukov said:
Saelune said:
Can tape torn paper together but you can always see the rips.
Neat analogy, but not remotely accurate.
That it is episodic and not a continuous plot says otherwise, and they have all these limited time things, yeah, no thanks at all.
Uh huh. Except it does have a continuous plot.

You're very clearly trying to pass comment on something you don't actually have any experience of. It shows.

I haven't checked out the limited time content so I can't judge it.
Im not going to buy into a game I dont want to support.

If Eidos wants me back, they need to stop being turds.
 

Casual Shinji

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I was interested, but the episodic way the game was being released kept me at a distance. Now that apparently the full first season is available I might go and check it out.
 

Zhukov

The Laughing Arsehole
Dec 29, 2009
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Saelune said:
Im not going to buy into a game I dont want to support.
Fair enough. I'm not suggesting you should.

Just out of curiosity, what have Eidos done that you consider, umm... turdish?
 

Adam Jensen_v1legacy

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Sep 8, 2011
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Saelune said:
Yeah, I am so against the way they sold the game, that I refuse to buy it. I want a full game dammit. Not this weird mission by mission bullshit.
This. I am not desperate for entertainment. I can live without video games, so I don't have to buy their shit.

I honestly don't know what the fuck they were thinking. Like it wasn't enough that they pissed off so many people with their episodic bullshit, they had to make a purely single player game always online. I'm not gonna buy it even if it's $5 as long as it's always online. I don't care about their offline patch either because you still have to first unlock stuff online to use it offline. Never gonna happen. We've had this discussion before.

The gaming industry is desperately trying to force people to get used to the idea of always online. When all games become always online I'll stop being a gamer.
 

Saelune

Trump put kids in cages!
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Mar 8, 2011
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Zhukov said:
Saelune said:
Im not going to buy into a game I dont want to support.
Fair enough. I'm not suggesting you should.

Just out of curiosity, what have Eidos done that you consider, umm... turdish?
Adam Jensen said:
Saelune said:
Yeah, I am so against the way they sold the game, that I refuse to buy it. I want a full game dammit. Not this weird mission by mission bullshit.
This. I am not desperate for entertainment. I can live without video games, so I don't have to buy their shit. I honestly don't know what the fuck they were thinking. Like it wasn't enough that they pissed off so many people with their episodic bullshit, they had to make a purely single player game always-online. I'm not gonna buy it even if it's $5 as long as it's always online. I don't care about their offline patch either because you still have to first unlock stuff online to use it offline. Nope. Never gonna happen. We've had this discussion before. The gaming industry is desperately trying to force people to get used to the idea of always online. When all games become always online I'll stop being a gamer.
Adam summed it up well enough for me.
 

stroopwafel

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Jul 16, 2013
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Yeah, it's a true return to form for Hitman. I think the episodic structure really benefited the game as it made the developers really focus on every single level and receive feedback from players while the levels themselves are designed for repeated play. Hitman has always been about a map and an objective(or few objectives) with a flimsy story tying it all together(saying the episodic structure 'hurt' the game is also bogus as such). Sapienza(episode/mission 2) is the best of the bunch but in general there wasn't really a weak mission in it(unlike the previous games). I think the episodic structure also kept the formula fresh as playing these missions back to back will resort to rushing through the missions ignoring many to most of the details(which is what essentially makes this game).

The only 'negative' thing I can say about the game is that it's really, really trial & error. The missions basically move like clockwork and timing, observing and planning is 90% of this game. Ofcourse, this is what a professional hitman does(I assume) but if anything it does make Hitman more of a puzzle game. With other stealth games(like MGS5 or Dishonered 2) the offensive route is always more than viable but in Hitman not only do you die pretty much instantly it(in my opinion) also breaks immersion when guards are alarmed. This leads to a lot of saving and restarting your save file. However this also provides much incentive for repeated playthroughs.

Anyone who enjoyed the classic Hitman games this newest one is a definite must. Anyone who didn't probably really need the right expectations as it isn't as forgiving as more recent stealth games like MGS5, Dishonered 2 and Deus ex Mankind Divided. ***** at Squeenix all you like about episodic content and 'always online'; I think it's a miracle we even have have a classic Hitman game with such production values.
 

Zhukov

The Laughing Arsehole
Dec 29, 2009
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Zhukov said:
Picked this up in the recent Steam sale and, honestly, I'm kinda blown away. This game is better than it has any right to be.

It feels like they finally managed to make the game that Hitman was always trying to be. It's got the gameplay of Absolution, the scale of Silent Assassin and the design of Blood Money, all without the various things that hobbled each of those games. No cramped trash levels in between the good ones, minimal story instead of smothering things in plot that nobody cares about, no excessive exploitation cinema vibe, no clunky outdated controls and interface, normal saves instead of some weird checkpoint system.

The levels are massive, beautiful, intricate and fucking insanely detailed. Each one has like three subplots all going on at once and more incidental details than I can readily count.

The ambient dialogue, of which there is a staggering amount, is really good. It's both funny and almost believable while still having that mean-spirited touch that stops you from feeling bad about about ruining everyone's day. This might seem like an odd detail to praise, but I feel that, combined with how big and busy the levels are, it gives the game world a sense of life that few games can match. I'm probably forgetting something, but off the top of my head I can't think of a single other game that does it this well.

The assassination and exploration challenges give the levels a ton of replayability, especially when combined with how big and intricate the levels are. It's one of the only games I can remember where I'll complete a level then turn right back around and immediately play it again. Five times in a row. Not even exaggerating.

It still has that frustrating problem inherent to the level design where at the start you'll be a bit lost and it takes a fair bit of fumbling trial-and-error before you get a hang of where everything is and how all the moving pieces fit together (have I mentioned that the levels are big and intricate?). However they've found a way to alleviate that with waypoint-guided sub-objectives and that can be used to ease you into each level. (Yes Mr Hardcore, I see you shitting yourself in fury back there. Don't worry, they can be turned off.)

The combat is a bit basic. Enemy combat AI is very simple, aggressively chasing you down with no sense of self-preservation. I don't think they even use cover. 47 is rather fragile by video game protagonist standards, going down in a few seconds of sustained fire. Those two factors make combat essentially feel like a failure state. I don't mind that considering the nature of the game, but I would have preferred something a little more realistic. Have 47 go down to a single shot, but make enemy AI less accurate at range, slower to react, more concerned with self-preservation and not able to immediately locate you are when the shooting starts. Would have been a great deal more.... dare I say "immersive"? Perhaps not worth the effort though.

I do feel Square Enix might have shot themselves in the foot a bit with the episodic release thing . When I first heard of it I thought it was stupid, but having actually seen the levels I'm willing to admit they might have had reasons for doing it other than just profit. (Although I'm sure that was one reason, obviously.) At time of writing the game has six main missions along with two much smaller prologue/tutorial missions and I have no idea if more are planned. I wouldn't be surprised if they see decreasing sales of each level/episode as people lose interest over time. Presumably the trickle of content they've been releasing in between is to keep people engaged but I don't know how well it's working. If nothing else, I suppose it's an interesting experiment.

My big complaint is that it's got always-online functions. Kinda. You can play levels offline but it locks off all the progression elements. I can only assume they did this for DRM purposes. Bit of a piss off, wish I'd known about it before buying. I was going to make a joke about losing my always-online virginity to Square Enix but this is more like always-online second base.

Christ, I always blather on when writing these things. Bottom line is that if you're interested in Hitman and you can stomach the always-online bullshit then this is totally worth checking out.

Bububut episodic...!#*%*

But seriously, yeah whenever I get a new PC it will be in the top 3 of my must play list. I even have it above Deus Ex: MD (but still below Witcher 3).

Also, hasn't offline profile incompatitblity been fixed? [http://www.gamespot.com/articles/major-hitman-update-arrives-heres-what-it-does/1100-6445762/]
 

B-Cell_v1legacy

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It second best game this year after Doom. and best stealth game in a long time.

episodic structure is over and you can get full game now. you guys are missing alot for not playing it just for bieng episodic. I bought it on steam sale too. it was 50% off.
 
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Saelune said:
Yeah, I am so against the way they sold the game, that I refuse to buy it. I want a full game dammit. Not this weird mission by mission bullshit.
Adam Jensen said:
This. I am not desperate for entertainment. I can live without video games, so I don't have to buy their shit.

I honestly don't know what the fuck they were thinking.
The issue is actually fairly straightforward. In gaming terms, Hitman has never been a blockbuster. It doesn't sell millions of copies and it never will. It doesn't fit very well into modern AAA development of big budget titles that need to sell millions just to recoup their costs. It's a niche/cult type game that has a lot of fans but is not mainstream.

All of that said, a normal development simply wouldn't work for a Hitman game. SQueenix are trying something new to get a Hitman game made, since the alternative is that there simply wouldn't be a Hitman game at all. I'm not saying episodic is right or wrong, for this game in particular or as a recent development model in general, but there was never going to be a traditional big-budget Hitman title. Episodic, crowd funded, Early Access, Indie, there are a few different ways game development is funded now and this is the route they chose.

By all accounts, the game has been a success, both financial and critical. You can buy Season 1 as a complete pack and TBH, if you want a complex, overarching narrative Hitman was never going to be the franchise for you. By its nature, it is a series of hits of different targets in different locations, often with unique challenges and parameters. The joy of Contracts and Blood Money came in the execution, double entendre intended. As such, episodic release and structure happens to suit Hitman particularly well, and according to more than one reviewer, even benefits it. IO have also delivered on every promise they made when this game was originally announced. I personally didn't front the money at first either, simply because paying for a promise, in the form of early access, preorders and season passes has led to disappointment in the past.

But IO have fulfilled their promises and as of now, you can buy a single episode/intro pack for $15 instead of a full $60, individual parts or the whole thing. That is much more choice than a traditional release. If you want a mainstream $60 thing, Mankind Divided is available too. If you liked Blood Money and want to play as 47 again, this is only game we're gonna get for now.