I don't have anything to offer on the actual game, as the series has never interested me, but George Weidman, aka Super Bunnyhop, reviewed and really liked it, despite a few misgivings:
Are people being slightly irrational after they fixed a bunch of things after release? Yeah, most likely. HOWEVER, this is what happens when you make dick moves like this. You remove the customer's trust in you as a company and that's hard to get back. Sometimes very hard. Oh, and Square Enix doesn't exactly have the best track record here with the fucking microtransactions in Mankind Divided. The poor developers of that game had that shit randomly thrust onto them too at the end of development.B-Cell said:episodic structure is over and you can get full game now. you guys are missing alot for not playing it just for bieng episodic.
Too many people let bad business practices slip by, and over-time it really shits all over everything.B-Cell said:It second best game this year after Doom. and best stealth game in a long time.
episodic structure is over and you can get full game now. you guys are missing alot for not playing it just for bieng episodic. I bought it on steam sale too. it was 50% off.
I'll buy it when it's done, and not a moment before.Saelune said:Yeah, I am so against the way they sold the game, that I refuse to buy it. I want a full game dammit. Not this weird mission by mission bullshit.
When I first played Blood Money, I hated it. It was hard, I did not know what I was doing, and it sucked. Eventually, I just run and gunned everything on easy. But being an achievement whore, I eventually looked up guides for Silent Assassin ratings, and once I understood how to actually play the game, I really got into it.Neverhoodian said:Maybe this type of game isn't for me, but I'm having a hard time getting into it. For the record, it's the first Hitman game I've ever played. I get that it works on the concept of "practice makes perfect" repetition, but I'm having a hell of a time just trying to beat the Paris mission. I don't know how I'm supposed to kill my targets with bodyguards dogging their every step.
A typical Hitman session for me consists of an hour-long attempt where I painstakingly try to observe my surroundings and take advantage of opportunities. Then I accidentally blow my cover somewhere along the line, resulting in a protracted shootout with an infinite conga line of guards that eventually kill me. I usually forget about the save feature, meaning I have to start all over. At this point I shut the game off in frustration. A week or so passes and I decide to try again, usually with the same outcome. Rinse and repeat.
SlumlordThanatos said:I'll buy it when it's done, and not a moment before.Saelune said:Yeah, I am so against the way they sold the game, that I refuse to buy it. I want a full game dammit. Not this weird mission by mission bullshit.
And given that the game is supposed to be coming out in "seasons", I'm probably gonna be waiting a long while. I'm not paying for a TV show, I'm trying to buy a game. I don't care that I'm missing content by waiting; if anything, that just makes me not want to buy it even more.
Not to mention the whole "always online" bullshit.
Sadly, that's not the case. It's still very much gimped. Because of this bit:hanselthecaretaker said:It shouldn't have taken this long for sure, but at least offline content isn't gimped anymore.
That includes all the challenges and every bit of progression. You can play levels with whatever you already have unlocked but the game ignores any progress you make.Note: You must be connected to the game servers in order to acquire new unlocks.
The game has different save files for offline and online(which are now interchangeable to a degree) but this also makes sense b/c you need online to access user generated content and time specific events(now a moot point I guess). I believe the developers also implemented the online profiles to receive feedback from how people play the game(something they can use for the second season).Zhukov said:Sadly, that's not the case. It's still very much gimped. Because of this bit:hanselthecaretaker said:It shouldn't have taken this long for sure, but at least offline content isn't gimped anymore.
That includes all the challenges and every bit of progression. You can play levels with whatever you already have unlocked but the game ignores any progress you make.Note: You must be connected to the game servers in order to acquire new unlocks.
For the sake of comparison, imagine a RPG where if you played offline you didn't earn XP, couldn't complete quests, couldn't pick up loot and couldn't spend skill points. But you can still enjoy the combat!
I'm loving the game but I'm not going to defend the always-online bullshit for a single second.
Fucking what?stroopwafel said:...but now it's starting to sound a bit like people complaining they can't access the online multiplayer in offline mode.
Like I said, the game keeps separate save files for on- and offline so any progress you make in online doesn't apply to your offline profile. However it's still perfectly possible to play through the story offline as long as you keep to your offline profile(though obviously you're locked out of it's online elements).Zhukov said:As it stands, going offline seals away all the progression elements. It's right there in the fucking patch notes [https://hitman.com/news/november-update-release-notes]: "You must be connected to the game servers in order to acquire new unlocks.
Short version: Why?Zhukov said:Picked this up in the recent Steam sale and, honestly, I'm kinda blown away. This game is better than it has any right to be.
Neither.Elijin said:Short version: Why?Zhukov said:Picked this up in the recent Steam sale and, honestly, I'm kinda blown away. This game is better than it has any right to be.
Is it a cobbled mess of weird mechanics, disjointed themes which shouldn't work but do, gameplay choices which kind of suck yet somehow adds up to something amazing?
Or is this a case of 'They're a big studio, making a franchised game, with a sale method I find dubious, and thus the game has no right to be good!'
Are you serious? That is one example of a shitty game. This is also the studio that made Hitman Silent Assassin, Contracts and Blood Money. All those games were superb with some genuine excellence in level design. I even enjoyed Hitman Absolution(a more derivative and sleeker stealth shooter) and Freedom Fighters on PS2 which was also a pretty good third person shooter back in the day.Zhukov said:Nothing I've seen from the developer suggested to me that they were capable of making something this good. I mean, this is the studio that made fucking Kayne and Lynch.
So its the second one. The sense of 'I have pre-judged this product based on the studio/popularity/etc, and thus am baffled that products and quality can vary and should probably not be cover judged.'Zhukov said:Neither.
Nothing I've seen from the developer suggested to me that they were capable of making something this good. I mean, this is the studio that made fucking Kayne and Lynch.
It's like having the developers of Assassin's Creed casually turn around and make The Last of Us.
Elijin said:So its the second one. The sense of 'I have pre-judged this product based on the studio/popularity/etc, and thus am baffled that products and quality can vary and should probably not be cover judged.'Zhukov said:Neither.
Nothing I've seen from the developer suggested to me that they were capable of making something this good. I mean, this is the studio that made fucking Kayne and Lynch.
It's like having the developers of Assassin's Creed casually turn around and make The Last of Us.
I thought all the previous Hitman games were kinda shit.stroopwafel said:Are you serious? That is one example of a shitty game. This is also the studio that made Hitman Silent Assassin, Contracts and Blood Money. All those games were superb with some genuine excellence in level design. I even enjoyed Hitman Absolution(a more derivative and sleeker stealth shooter) and Freedom Fighters on PS2 which was also a pretty good third person shooter back in the day.
Still, IO always excelled in the 'traditional' Hitman formula so I think that is the reason why the newest game is so well received. It really is a return to form for them. A game that actually *gasp* respects the player's intelligence.