What turns you off games?

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AMAZED

New member
Dec 6, 2010
170
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Timed missions and having to rely on AI teammates, and spawn killing that makes me rage.
 

windlenot

Archeoastronomist
Mar 27, 2011
329
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Knockoffs and infinitely respawning enemies. I'm looking at Rock Revolution and Call of Duty: World at War. I just recently did World at War on veteran... That game is full of hate.
 

lexisb95

New member
Dec 17, 2010
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Games where if the main character dies then the whole team dies.... That always really irritates me
 

captainwolfos

New member
Feb 14, 2009
595
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- Escort missions; especially when tasked to defend someone with suicidal tendencies and wouldn't know the pommel of a dagger from the pointy end
- Retarded, out of place fetch quests
- Quick time events
- Having to collect an arbitrary sum of gold/gems/collector cards/whatever to unlock the next level
- A skewed scoring system (I'm looking at you, Angry Birds)
 

Mr Shrike

New member
Aug 13, 2010
534
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I hate it when the gun in an FPS is really prominent.


I mean, that M14 takes up almost a quarter of the screen! There's just no need for it.
 

Ralen-Sharr

New member
Feb 12, 2010
618
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poor controls
piss poor porting (generally leads to poor controls)
the VA that plays Carth Onasi in Kotor
invincible children (either don't include them, or have them despawn instantly when killed, them surviving the explosion that killed every other NPC breaks immersion)
invisible walls are annoying, but not game breaking
 

The Abhorrent

New member
May 7, 2011
321
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Frustration mostly, and there are a select few things which annoy me... though that probably goes for just about everyone (except naming specifics). However, I start off by saying that for a reason: I'm typically not annoyed by certain things automatically (they're given a fair shot to try and it do it well first). Now, determining exactly what has a high probability of frustrating and/or annoying me is a bit more interesting.


Escort Missions
A classic, but there can be such a thing as a good escort mission... the trick is to not be guiding a suicidal or fragile NPC. If the escortee can hold their own, good; if they're immortal, even better; if they kick more ass than the player could ever hope to (who's escorting whom here?), do it. However, the common escort mission involving the suicidal wet noodle NPC is almost guaranteed to piss most players off.

Stupid and/or bad writing which takes itself seriously
Games don't have to be serious, mature, or intelligent all the time; sometimes even bad writing can be done in such a way that goes all the way back around to good, or "So Bad It's Good [http://tvtropes.org/pmwiki/pmwiki.php/Main/ptitlethsq3mffp09i]". Typically this type of work has to be so absurd it's a parody of itself, but it can work (though it may require you to be right frame of mind to enjoy). Bayonetta is a good example of such a work, it revels in it's own absurdity and over-the-top everything that it's one giant joke. However, this concept can very easily go the other way and straight into horrible territory; taking itself seriously is usually the main error. If you're going to be stupid with the writing, be silly; if you're going to be serious, avoid bad writing at ALL costs.

Absurd Difficulty Spikes
Most of the time, how challenging/difficult a game isn't measured in absolute terms. I'm more inclined to say it's moreso due to how quickly the relative difficulty increases within the game itself. You can ramp up the challenge (almost) as high as you like if you if you keep it at a pace the player can continually handle. Then we have the difficulty spikes. Most games should probably have one or two of these, usually devised as a "test" of sorts for the player to see if they've learned enough of the mechanics already presented to them. However, should the spike be too large, it's more frustrating than a fun challenge. Getting the difficulty curve of a game right is essential, as screwing it up will result in a boring or frustrating game (both of which alienate the player). The thing is... avoiding absurd spikes doesn't mean hand-holding, it just means giving the player the knowledge and practice (disguised as normal gameplay) they need to defeat the spike by the time it comes around. This is why some games these days get praised for being "tough, but fair" (a term I've don't recall hearing before the current generation), they're games which are a fair bit more challenging than the standard seen these days... but still managed to get the difficulty curve right.

Online Gaming
An umbrella term, but for the most part I've noticed that online gaming is not for me... and it's predominantly because of the communities rather than the games themselves (though after a five year stint of WoW, I have a good reason to avoid endless games). I just don't fit into the hyper-competitive, rude,obnoxious, and otherwise idiotic communities which dominate online gaming; I'm more inclined to play for fun and/or relaxation, not spout a ceaseless stream of obscenities to look "cool". And quite frankly, it's typically not children who are guilty of that sort of behaviour; it's adults who behave like children.
 

XIII's Number XIV

Not in here, you idiot!
Sep 14, 2009
1,735
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Bad voice acting. Oi, stopped playing X7, Sonic '06 and Unleashed just for that.

...well, now that I look at it, my taste in games must be horrible.
 

Azure Knight-Zeo

New member
Jun 7, 2010
281
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QTE finishers, I want to kill the enemies not just let the game have all the fun. This is one of the reasons I don't buy into the God of War games.

Another thing I can't stand it when a game is just so blatantly generic. Halo, most CoD games, Uncharted, The Witcher, and about 90% of JRPGs just to name a few.
 

DrEmo

New member
May 4, 2009
458
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The fans.

Thanks to them I almost missed out on Portal, Team Fortress 2 and StarCraft.

Nothing turns me off a game more than hearing quotes from it non-stop, seeing references to it in everything for weeks or having more than 3 people who haven't played it recommend it to me.
 

Zergadooful

New member
Sep 30, 2010
165
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Timed missions and escort missions are quite annoying. That and fire in any sandbox game ever. It takes down at least half of your health and makes you unable to defend from other attacks.

But there is a point of the "Press start to play," it assigns first player/menu control to the controller that pushed start.
 

SkyHawkMkIV

New member
May 19, 2011
21
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QTEs, escort missions, and the bloody fans. Nothing like playing Portal 2 and feeling grossed out for even hinting at liking the game.
 

GonzoGamer

New member
Apr 9, 2008
7,063
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Cid SilverWing said:
Cashcow games.

I'm looking at you, Call of Duty.
I?m actually okay with that... As long as they?re upfront with the facts like ?this is essentially the exact same game you played last year but with new skins.?
My first COD game was Blops and that was just because my wife brought it home to play with her friends.
There are some games I find so delightful (Saints Row 2) that I wish they came out with a new one every year like they used to do with GTA.

What turns me off are transparent cash grabs. When a game is released with content separated out to be sold back to us later, I?ll bump that down to a rental.
I will also avoid a game if it?s got a lot of technical problems. A normal amount of bugs is fine (especially in a big open world game) but a Fallout New Vegas amount is unacceptable.
What?s turning me off to gaming in general is the whole predatory feeling I get from the publishers, the platform makers, and the retailers. It?s now pretty obvious they think we?re suckers and when I look at how successful some things become (like Gamestop), I think that maybe they?re right.
 

leirbag

New member
Mar 24, 2008
55
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Bad writing really dims my interest in any game, unless the game is very fun for some other reason.

Translated games. I'm not a native english speaker, but somehow I always have a strange feeling that something is not right when I read dialogue from The Witcher or STALKER. It just doesn't feel quite right, I can't explain why.

Also, bad gameplay really, really turns me off.
 

leirbag

New member
Mar 24, 2008
55
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Bad writing really dims my interest in any game, unless the game is very fun for some other reason.

Translated games. I'm not a native english speaker, but somehow I always have a strange feeling that something is not right when I read dialogue from The Witcher or STALKER. It just doesn't feel quite right, I can't explain why.

Also, bad gameplay really, really turns me off.
 

Flailing Escapist

New member
Apr 13, 2011
1,602
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Cut scenes. I prefer games without them, I feel that the game draws me in more without them. And if I want to see a funking movie I'll go to the theatre *cough*finalfantasy*cough*metalgearsolid*cough*
 

Ravenbom

New member
Oct 24, 2008
355
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Water levels
Escort missions
Vehicle/turret sections
Infinite spawns/respawns (even if I know I should move, I like to know I'm such a badass that I can kill all the enemies in an area)

ALSO: not being able to customize my controls (or use those USB ports on modern consoles to plug in a mouse/keyboard for a game if I feel like it) in console gaming.
 

RockyMotion

New member
Oct 28, 2010
33
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-Uninspired character design and scenarios
-Immersion-breaking mechanics (Oblivion's social mini-game, I'm looking at you! not that there was much immersion to be drawn from Oblivion)
-Counter-intuitive inventories/customization screens
-Not being able to complete a task properly because of bugs and retarded A.I.
-Repetitive mandatory mini-games (nothing agains mini-games if they're well done and optional like RDR's)
-"Dark" heroes in a bad mood. Is this tendency ever going to stop? A protagonist doesn't need to be frowny 100% of the time to be a badass, it only appeals to teenagers and it's ridiculous. F***ed up anti-hero with a stick up his ass = worst characterization ever.
-annoying NPC's that can't be shot/stabbed/punched/clubbed in the face.