I think it has been said before that the term RPG is just the top of the pyramid. It is not a standalone defintion, it consist of many elements and many sub genres. I for one think Halo is an action RPG, like MGS (which coincidentally is labeled as a stealth action game. Or Fallout 3 even, which is part RPG part shooter).geggis said:I won't argue until I'm blue in the face but by your logic does that mean Starwing is a roleplaying game or Halo or even F-Zero? It's not so much the mere act of playing a role that makes an RPG an RPG, it's usually the emphasis on building up and customising your characters stats and abilities. Adventure games don't offer these gameplay mechanics because they rely on progression through puzzles which aren't solved by character ability as opposed to say, Oblivion where stats determine success in given situations.
I suppose that Monopoly and Football are both RPGs as well. The term RPG is a trap for people who want to talk about games. It's really best not think too much about it as it barely describes anything properly.Skarin said:It has the elements so why not?. The point is, "genres" are loosely cobbled up terms the developers use to give a summarized view about the main elements in the game. In no way does it truly represent what the came totally is about. You buy an RPG and it is, for all intents and purposes an RPG, but never 100%, you'll find it an Action RPG, or adventure RPGs or horror/action/survival RPG and god knows what else.
So coming back to my point, Monkey Island has a lot more to it than what the "adventure" tag says. Just because a game has a genre to it, doesn't mean that it's permanently fixed in that setting. No, most games now are multi-genre games, with sub genres and any game if you look at close enough is never really made up of one element.
Genres are loose but they serve a purpose in illustrating the gameplay elements which should be well understood by the developers who designed them and hopefully the marketing department. Monkey Island is a root to the fruit point and click adventure game, it is fixed in that genre from start to finish - there are no gimmicky action sections (not even in the 'combat'). Games like Full Throttle or Sam and Max (that serve your point better than Monkey Island does) featured action sections but they are both primarily adventure games and labelling them anything but would be misleading.Skarin said:It has the elements so why not?. The point is, "genres" are loosely cobbled up terms the developers use to give a summarized view about the main elements in the game. In no way does it truly represent what the came totally is about. You buy an RPG and it is, for all intents and purposes an RPG, but never 100%, you'll find it an Action RPG, or adventure RPGs or horror/action/survival RPG and god knows what else.More Fun To Compute said:In that case Monkey Island is a puzzle game, no?Skarin said:Au contraire good sir, some people chose to define the genre based on gameplay and not what is stuck on the box!More Fun To Compute said:People will keep on correcting you because they are using the commonly accepted meaning and you are using your own private interpretation.Skarin said:Oh for crying out loud, not another one!!!
So coming back to my point, Monkey Island has a lot more to it than what the "adventure" tag says. Just because a game has a genre to it, doesn't mean that it's permanently fixed in that setting. No, most games now are multi-genre games, with sub genres and any game if you look at close enough is never really made up of one element.
Interesting!. Rather oddly though Monkey island seems to fall into the CRPG category, given its definition. Then again the game is made available through the 360 now.woem said:*snip*
Yes, because all games that allow character development are RPG's. Of course mate!. Why would labeling a game that has a clear RPG element be misleading?. Because they are telling the consumer that the game is not a constituent of a single element?. You don't need combat to classify something as an RPG just like adventure games have a root in RPG. Consider Fable 2, it is an RPG, im sure you won't disagree, but do you not go about on quests, on adventures?. Is it wrong to call it an adventure RPG?. Would that shatter the consumers opinions of the game?.geggis said:*snip*
You are correct. This is a great way to confuse the older gamers (my brethren!):Skarin said:Interesting!. Rather oddly though Monkey island seems to fall into the CRPG category, given its definition. Then again the game is made available through the 360 now.woem said:*snip*
Lol!. Indeed, Kings Quest VI..now out on the PS3woem said:You are correct. This is a great way to confuse the older gamers (my brethren!):Skarin said:Interesting!. Rather oddly though Monkey island seems to fall into the CRPG category, given its definition. Then again the game is made available through the 360 now.woem said:*snip*
- "Space Quest IV was the best Console RPG I ever played!"
- "Aaah yes... Wait, what?".
He he he.
I agree to a point. Of course gameplay mechanics that are typically associated with core genres are going be diluted as they are integrated into other genres but I think it's strange to consider something like Crysis an action RPG because it allows a modicum of customisation. Bioshock and Dark Messiah both have strong RPG elements that allow players to tailor their experience somewhat, but both are primarily first person action games. The former was firmly established as a FPS by Ken Levine/2K and the latter was considered by many before release to be more like Oblivion which needless to say disappointed some expecting a more core RPG experience akin to Morrowind. This is important because the genre 'label' frames the experience before a gamer jumps in.Dragonearl said:I think it has been said before that the term RPG is just the top of the pyramid. It is not a standalone defintion, it consist of many elements and many sub genres. I for one think Halo is an action RPG, like MGS (which coincidentally is labeled as a stealth action game. Or Fallout 3 even, which is part RPG part shooter).geggis said:I won't argue until I'm blue in the face but by your logic does that mean Starwing is a roleplaying game or Halo or even F-Zero? It's not so much the mere act of playing a role that makes an RPG an RPG, it's usually the emphasis on building up and customising your characters stats and abilities. Adventure games don't offer these gameplay mechanics because they rely on progression through puzzles which aren't solved by character ability as opposed to say, Oblivion where stats determine success in given situations.
As for game play, hell there are so many shooters out there with weapon customisation and modifications available to improve ones character, do you call them RPGs too?. They clearly are FPS's but by your examples, because I can upgrade my class and stats in Unreal Fortress does it make the game an RPG?. No!
If that's what I said quote me.Skarin said:Yes, because all games that allow character development are RPG's. Of course mate!.
In addition to what I've said above, labeling a game due to a minor point is of course misleading. It seems that from what you're saying, all games should be classified with all the core genres that it has things in common with regardless of prominence. So GTA IV would be... well, everything. Which is obviously a useless description. There are games out there that merge genres that can be conveniently described using core genre names (like puzzle platformer) but naming an RPG an adventure RPG because it features adventuring is to misunderstand the elements that make an adventure game an adventure game. Don't get me wrong I know what you're trying to say but there are certain qualities that are associated with adventure games that don't align with what an RPG typically is.Skarin said:Why would labeling a game that has a clear RPG element be misleading?. Because they are telling the consumer that the game is not a constituent of a single element?. You don't need combat to classify something as an RPG just like adventure games have a root in RPG. Consider Fable 2, it is an RPG, im sure you won't disagree, but do you not go about on quests, on adventures?. Is it wrong to call it an adventure RPG?. Would that shatter the consumers opinions of the game?.
As was said before, there is no true 100% RPG. Everything is a mix, saying Sam and Max is not an RPG because its primarily an adventure game is like saying Fallout 3 is an FPS because it primarily involves shooting things.
Given that DOTA is primarily played via a LAN or in an equivalent layout setting, (i.e in real-time) does it stop being a RPG?. It clearly doesn't, it become a hybrid game. Much like any other game you have mentioned.