I've been thinking a lot recently about what makes fine art and how we define it. I've also been thinking about what will make video games fine art and what will make us a more respectable medium.
Then I was watching the Nostalgia Critic when Doug dropped this info. What makes movies fine art? A movies purpose or what generally makes them fine art is when they can reflect something about humanity. It's what separates things like Lord of the Rings and Pacific Rim from being fine art and makes things like 12 Years a Slave and Dallas Buyer's Club fine art. To be fair, Lord of the Rings and Pacific Rim are still awesome. But they're entertainment, not fine art.
And that got me thinking about how video games can use this. I mean, they kinda already are as a lot of writers have also been realizing this. Here in 2013, we got a bunch of stuff that have been charted as changing points in video games, like The Last of Us and Bioshock: Infinite. Even terrible video games like Beyond: Two Souls are getting recognition because they all understand one thing. To reflect people, to show them and get to better understand them.
That's what separates fine art from entertainment. There's still great entertainment, Halo, Mario, and the wonderful Civilization. It's what makes Majora's Mask from Ocarina of Tine. What makes blockbuster films and true film art. I wanted to know what you think makes fine art, and what games do you consider fine art, if video games can be considered fine art at all? Whatever you think, I would love to hear it.
Then I was watching the Nostalgia Critic when Doug dropped this info. What makes movies fine art? A movies purpose or what generally makes them fine art is when they can reflect something about humanity. It's what separates things like Lord of the Rings and Pacific Rim from being fine art and makes things like 12 Years a Slave and Dallas Buyer's Club fine art. To be fair, Lord of the Rings and Pacific Rim are still awesome. But they're entertainment, not fine art.
And that got me thinking about how video games can use this. I mean, they kinda already are as a lot of writers have also been realizing this. Here in 2013, we got a bunch of stuff that have been charted as changing points in video games, like The Last of Us and Bioshock: Infinite. Even terrible video games like Beyond: Two Souls are getting recognition because they all understand one thing. To reflect people, to show them and get to better understand them.
That's what separates fine art from entertainment. There's still great entertainment, Halo, Mario, and the wonderful Civilization. It's what makes Majora's Mask from Ocarina of Tine. What makes blockbuster films and true film art. I wanted to know what you think makes fine art, and what games do you consider fine art, if video games can be considered fine art at all? Whatever you think, I would love to hear it.