1.*GAMEPLAY: To me, Oblivion is a fantastic model of great gameplay, for me, combat in a game is a huge factor, I am not one of those guys that gets angry at mass effect because I can not kill everything anytime I want to, but combat is vital and oblivion had great amounts of it. It also had (Mostly) amazing quest in it that differed. Most games, in terms of quests, have to choose between Quantity, or Quality, Borderlands for example, took Quantity, While Fallout 3 took Quality. But not only does oblivion have more quests than Borderlands, and about five times the amount of quests as fallout 3 (Yes, I counted, 158 Oblivion [pre-dlc) somewhere in the thirties fallout [pre-dlc]). One of those quests for example was for the assassin guild, the Dark Brotherhood, which tasked me with killing an entire house full of people and do it without getting noticed, and I could talk to them, watch them get more and more nervous, and possibly even urge them to turn on each other. Also I really like the sim-ish aspects of Fable 2, like being able to buy whole towns. I would have prefered if I had more action over a town, like changing it entirely, imagine taking Bowerstone, and turning into bloodstone, a capital of sex and sin. And watching the city change and the people that inhabit it. I also love it when a game has factions that actually mean something, It would have been nice to side with a faction in Fallout 3. Like becoming a Raider, an Outcast, a Brotherhood of Steel member, or a mix. And for example, that managment thing would have worked great in fallout 3. I could work to become the ruler of megaton and lead it into an age of prosperity, doubling it in size, or I could be a raider and rise in the ranks with an assorted mix of murder and theft jobs, then leading an assault on Megaton, becoming ruler, and leading it into a dark age full of raiders shooting up on Psycho and having strip joints and brothels everywhere. One last note for combat. For god's sake, no turn based or random encounters.
2.*IMERTION: Immertion is not a huge thing in games for me, being able to sit down in Fallout/ Oblivion was pretty immersive, or at least it helped. Not much to say on this factor.
3.CHARACTERS: RPG's need to have one of the two, a good character creator, or a lots of choices to customize a pre-made one. Fallout and oblivion (sigh, again?) both have in-depth character creators and fantastic ways to customize him, while fallout just had fantastic ways to customize him/her, and that is still good. I would love to see more RPG's have more skills in them or perks like Fallout did. Basically anyway I could design my character around certain play styles. Most RPG's have that kind of thing, but fallout did a good job, like having perks that had great things for sneaking and such.
4.*STORYLINE: This one I can talk about the least. I do not give a rat's ass about stories, remember Bioshock, the fantastic game that had such a wonderful story? I played through it twice. And I was busy having fun to care, I did not even know you were under control and they told you directly! That is why I do not like games like Kotor and Mass Effect that rely on stories and make gameplay take the back seat. Heavy Rain is fine because this isnt a good story with a tacked on game. This is just a story. Also, If I wanted a good story, I would read a book.
5.GRAPHICS and SCENERY: Graphics do not phase me. Scenery does. Oblivion has the best setting I have ever seen, Cyrodil. It is just so beautiful I would spend time outside in the game admiring everything, and saving at the bottom of the list so that the screen picture for the file is something pretty, like talking a picture. I just love the outdoors in video games. Where I live (Florida) the outdoors is not that great, but god damn does Cyrodil look beautiful.
6.*and my favorite THE BAD GUY or VILLAIN: I really don't care. Again. As long as he is not cartoonish about his plans I really don't care. Lucien was a good villain in Fable.
7.*WEAPONS: Weapons are a huge huge factor, again, like quests, it is not always quantity (Sorry Borderlands) it is quality that matters, so that is why Borderlands, with 17.5 million guns, Fallout with its hundred or so takes the cake. I want some inventive weapons that are not just reskins of the same ones. As for abilities, I want them to be all "Woah". That is why I prefer mage characters in RPG's. A warrior has his sword, big woop, I cast fireballs and have lighting rise up from the ground to kill my foes. I am all for style anyways. Speaking of style, I am a huge fan of Style over efficiency. In Modern Warfare 2 (I know, not RPG, but here me out), I could run around with an amazing gun and rack up the kills, but I choose to run around dual-wielding Magnums because it looks badass.
8.TRANSPORTATION: I need a way to traverse. Fallout and Oblivion with their fast travel rock, Oblivions horses are not bad for just getting to places. Just something to speed things up during fetch quests.
9.NPCs: NPC's are not a huge deal. As long as most of them are genuinely interesting and have some sort of Backstory I will be happy.