An expansion pack that destroys a significant part of the world, meaning that the intricate details that players have spent years of their life learning become obsolete.
Wait...
Wait...
The cool down on sex is enough to allow World of Warcraft and carnal activities to coexist. There are, after all, many married people that play WoW with their spouse.spartandude said:people finding nerds sexy would stop wow
sex> than wow
or maybe if ToR was free to play but then again its EA and they would destroy the universe before giving something to the people who pay their wages
Sooooo ok. You know 3 other MMO's. How...how exactly does that refute the description of a MMO's life cycle? Are you trying to say "People are still playing these games!" Because I never said they weren't. All you've done is name 3 other MMO's and describe them...I fail to see what that has to do with anything in my OP other than "These MMO's exist." Sorry buddy; think before you speak and make a response about it.versoth said:Nope. All the ones you can think of at the moment, sure, but not 'all MMOs that are not WOW'RJ 17 said:Just read someone's thread about The Old Republic and someone responding to him made a pretty good point in drawing out the lifecycle of an MMO. It comes out, there's a big rush for it, everyone's happy. A few months later the free trials from the initial rush start to end and players aren't interested enough to continue and pay for it, so they go back to WoW. It plugs along for a little while longer before finally saying "screw it" and going free to play.
This applies to all MMO's that are not WoW.
Eve Online: Released in 2003, has had a slow but steady growth continuing up to present day. Small user base by WOW standards, still has more subscribers than Iceland has residents. Also has prettier graphics than any MMO in existence, has a deeper and more player-driven economy than almost any game that contains a multiplayer component, and a skill system that I've yet to see copied anywhere else.
Shattered Galaxy: Released in 2001, a MMO Real Time Strategy game. Players joined one of three factions, built their squads of units, then deployed them to fight alongside allies' squads. Mostly dead now unfortunately, but still technically up and running. Interesting RTS gameplay mixed with MMO environment and teamwork.
Starport: Galactic Empires: Released in 2004 by a one-man team, features a 2D MMO environment where you directly compete against other players to get the most 'experience' in a two week game. After two weeks, the game resets and you go again. Simple, free, still quite fun. Space combat, colonization, alien artifacts, etc.
Three off the top of my head that subvert your 'all MMOs' claim. Sorry buddy; think before you speak and make a thread about it.
so COD,battfield,SC2 are MMO? all have online multiplayer with more or the same numeber as a moba per matchAprilgold said:Give it a few years and it'll topple over on itself. Its dying out due to people who have been supporting it have played it for so long that they probably just want something new. And with all these new MMO's coming out, their separating to join in and help these younger kin.
Not in the traditional sense, but it very much a MMO, which just means Massive Multiplayer Online Game or something to that affect.direkiller said:lol isint a MMOBobic said:In a way, hasn't WOW already been knocked off the throne?
http://www.escapistmagazine.com/news/view/114283-League-of-Legends-Muscles-Past-World-of-Warcraft
and there have always been games that have sold more then wow so i dont see how you can compare the two
The fucking definition of a MMO is Massively Multiplayer Online game. So yes, they would all count.direkiller said:so COD,battfield,SC2 are MMO? all have online multiplayer with more or the same numeber as a moba per matchAprilgold said:Give it a few years and it'll topple over on itself. Its dying out due to people who have been supporting it have played it for so long that they probably just want something new. And with all these new MMO's coming out, their separating to join in and help these younger kin.
Not in the traditional sense, but it very much a MMO, which just means Massive Multiplayer Online Game or something to that affect.direkiller said:lol isint a MMOBobic said:In a way, hasn't WOW already been knocked off the throne?
http://www.escapistmagazine.com/news/view/114283-League-of-Legends-Muscles-Past-World-of-Warcraft
and there have always been games that have sold more then wow so i dont see how you can compare the two
one of the standard thing that all MMO have incomon is a persistent world. Without this requirement any game with online multiplayer is a MMO.
DAMMIT YOU BEAT ME BASTARDTayh said:I think the only thing that can topple WoW is WoW itself.
More specifically, its playerbase.
Once the playerbase wakes up and realizes that there are many better alternatives to WoW on the market, then something might happen.
I doubt that'll ever happen, though.
WoW is the McDonalds of the MMO world.
so expand the defention to the point where it is meaningless? sorry noAprilgold said:The fucking definition of a MMO is Massively Multiplayer Online game. So yes, they would all count.direkiller said:so COD,battfield,SC2 are MMO? all have online multiplayer with more or the same numeber as a moba per matchAprilgold said:Give it a few years and it'll topple over on itself. Its dying out due to people who have been supporting it have played it for so long that they probably just want something new. And with all these new MMO's coming out, their separating to join in and help these younger kin.
Not in the traditional sense, but it very much a MMO, which just means Massive Multiplayer Online Game or something to that affect.direkiller said:lol isint a MMOBobic said:In a way, hasn't WOW already been knocked off the throne?
http://www.escapistmagazine.com/news/view/114283-League-of-Legends-Muscles-Past-World-of-Warcraft
and there have always been games that have sold more then wow so i dont see how you can compare the two
one of the standard thing that all MMO have incomon is a persistent world. Without this requirement any game with online multiplayer is a MMO.
Minecraft is technically a FPS since its First Person and there are bows for Shooting. Civilization is technically a RTS. World of Warcraft is technically a RPG.
The problem is that the term MMO is so freaking simple and broad that anything can pass as it. I'd like to point towards Battlefield Heros and Battlefield F2P which both do not take place in a persistent world, however in certain lobbies where matches take place.
You can attach whatever terminology to a word you like so I could attach Penis to Banana and still be correct to myself, but the definition of Banana is not Penis. So saying that Persistence World is the only thing that makes a game a MMO is incorrect since the definition has nothing to do with Persistence.
You could argue that if that was a staple of the genre of MMO then GTA is a MMO, LA Noire is a MMO and the Assassin's Creed series is a MMO.
Bottom line: You can classify any game as a MMO since its a fancy word for saying Multiplayer. Also, check out this site where there are TONS of MMO's that aren't persistent sell themselves as MMO's. All categorized so you can see it for yourself, enjoy.
http://mmohut.com/