What would you change for Mass Effect 3?

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Sonic Doctor

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Jan 9, 2010
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Fr said:
anc[is]If you have to keep the thermal clips (the trailer seems to show they are still in. Grrrrr...) at least make them universal like you claim. It pissed me off when I realized you could run out of sniper ammo but my shotgun and pistol are just sitting there being useless. Seriously, the default shotguns are useless unless you are close enough to make out with the enemy.
The problem with that is that shotguns are extreme close-quarters weapon. In real life, if you shoot something from 20 feet away, it will do very very little damage if any. If it had range you might as well call it a rifle.
 

Jake0fTrades

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Jun 5, 2008
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Accountfailed said:
have actual tits in the game, in ME1 there was decent enough sideboob. but ME2 was just a bloody bra, if you're going to advertise nudity in your game, then provide some ACTUAL NUDITY.

What is it with this fear-boob society anyway? THEY'RE BOOBS. they ain't going anywhere, so you might as well accept that they aren't going to turn everyone into a monster at the first nipple slip. Christ.
You sir, are a true man. You're also the man who, if given control, would decimate the industry. But it would be SO worth it.
 

BleedingPride

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Aug 10, 2009
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Mass effect 1 felt like a large and expansive universe with entire planets to explore, even if it was repetitive. i'd like a return to the exploring part on mass effect, and maybe the ability to choose what background of choices your character took when starting a new one instead of having it be chosen FOR you
 

Jake0fTrades

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Sonic Doctor said:
Fr said:
anc[is]If you have to keep the thermal clips (the trailer seems to show they are still in. Grrrrr...) at least make them universal like you claim. It pissed me off when I realized you could run out of sniper ammo but my shotgun and pistol are just sitting there being useless. Seriously, the default shotguns are useless unless you are close enough to make out with the enemy.
The problem with that is that shotguns are extreme close-quarters weapon. In real life, if you shoot something from 20 feet away, it will do very very little damage if any. If it had range you might as well call it a rifle.
No, shotguns actually have quite good range. The only way buckshot would spread that far is if the shotgun's barrel were sawed-off, and even then it could easily hit a target up to at least 20 yards. A full combat shotgun has no less than 50 yards until it's effectiveness wears down. Hunting shotguns with longer barrels shoot even farther.
 

Wereduck

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Jun 17, 2010
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1) Greater carrying capacity for ammo. So the point of thermal clips is to accommodate a greater volume of fire - okay fine. But at higher difficulties you can't carry enough heat sinks to make it through any but the most trivial engagements.

2) No instant game over when Shep goes down. Every other team member can get knocked down & keep getting up until you run out of medigel (or for free once the fight's over). Are your squadmates incapable of finishing a fight without Shep telling them who to shoot? If so, are they incapable of using a syrette on their team leader should he go down? Maybe they're just so terrified to see Shep catch a round that they immediately kill themselves? It's stupid.

3) Biotics need to fly & super-punch in game. So far their two coolest powers only exist in cutscenes.
 

SoulIsTheGoal

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Nov 25, 2010
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Can we have some form of hand-to-hand combat please? Like space-swords or something.
I really, really, really despised facing Husks because I felt that whenever they rushed me I was at a total disadvantage. Yes, I should take them out quicker I suppose but they don't seem to like dying (are they already dead? You know what I mean).

I would also like to be able to actively pursue a relationship. Y'know, take whoever out for a meal or go for a walk or write them some atrocious sixth form poetry.
 

Dr. Paine

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Oct 26, 2009
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First off, for all those saying 'female turians': http://img709.imageshack.us/img709/6058/femaleturian2.jpg and http://img832.imageshack.us/img832/7775/femaleturian1.jpg Yes, I am aware it's just in one of the comics, but we have official art of turian girls.

Second: The Thermal Clip/overheat hybrid: This was the initial plan, but playtesters hated it. So it was removed from the player, but if you pay attention to your squadmates, you can see that's what they tend to do with weapons.

Third: As long as ME3 involves homeworlds that are not Earth, I'll be happy.
 

white_salad

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Aug 24, 2008
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Fr said:
anc[is] Seriously, the default shotguns are useless unless you are close enough to make out with the enemy.
Thank you for that mental image. I'm going to go take a bleach shower now.
 

AutobotDecepticon

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Feb 10, 2011
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It would be neat if they shifted it back toward the RPG side, but kept the improved shooting mechanics and cover system.

Also... it would be swell if enemies' bullets actually missed you, on occasion.
 

drh1975

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Dec 8, 2010
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Bring back Shepard's original team and combine them with the ME2 team. Make downloadable team members more lifelike because seriously, Zaeed and Kasumi had less personality than the case the game came in. A Mako that handled well would be a welcome addition, as would some variety in the alien races. Did anyone see a female Krogan in the first two games? Or a lady Salarian, Turian, Volus, Elcor or Batarian?
 

Veldaroth

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Jul 21, 2009
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Female Turians and Salarians? That'd be cool. Also, more interesting love interests for women. Sorry, but I'm not particularly interested in lizards, and no one likes Jacob because he looks like Kanye West...
 

MasterOfWorlds

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Oct 1, 2010
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The thermal clips. In some aspects, I liked them, mostly because I play an Infiltrator and the whole "Run and Gun" thing isn't my style.

I liked how you leveled up in ME, but I think if you combined the the leveling system from both games, it would be cool. I mostly think that if you want to be talky, you should invest points into it instead of pressing the right button in the QTE.

Bring the weapon customizations back please.

I liked the Mako, so I wouldn't mind driving that around again.

Armor and customization of colors for all clothes for everyone on my crew. I want everyone to look snappy in their uniforms. >.>

I liked the loyalty quests, and think we should have more of those, and I liked the ship upgrades, but I think we should be able to use them in more than just the last mission.
 

Veldaroth

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Jul 21, 2009
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Dr. Paine said:
First off, for all those saying 'female turians': http://img709.imageshack.us/img709/6058/femaleturian2.jpg and http://img832.imageshack.us/img832/7775/femaleturian1.jpg Yes, I am aware it's just in one of the comics, but we have official art of turian girls.

Second: The Thermal Clip/overheat hybrid: This was the initial plan, but playtesters hated it. So it was removed from the player, but if you pay attention to your squadmates, you can see that's what they tend to do with weapons.

Third: As long as ME3 involves homeworlds that are not Earth, I'll be happy.
The female turians aren't as cool as I was hoping they'd be... Sad.
 

WorldCritic

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Apr 13, 2009
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1. No more thermal clips.
2. Bring in a supporting antagonist who isn't simply being controlled by the reapers, but is actually following them willingly. Or at least let them have a voice.
 

WanderingFool

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Apr 9, 2009
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Arkley said:
A hybrid thermal clip/overheat system.

I propose this: Include a heat gauge that's functionally similar to the gauge from the original Mass Effect. However, in addition to simply overheating and inducing a forced cooldown time when heat reaches its maximum, have penalties apply to the weapon (such as lowered accuracy & damage) as the weapon grows closer to overheating. You can simply wait for the weapon to cool and the penalties to go away or, if you have thermal clips, you can eject them to cool the weapon instantly. The number of clips spent each time you eject them depends on the weapon and how much heat is dissipated by ejecting the clips.

Also, maybe include a way to "override the weapon's safety features". This will allow you to keep firing even as the weapon overheats, at the expense of causing permanent damage to the weapon in the form of damage/RoF/accuracy penalties. The weapon can only be repaired, and the penalties removed, by spending credits or resources after the mission is over.
Dude, you totally stole that from my head, and even though I have no proof that I thought of it first, that was my idea :p

But yeah, I think it goes without saying that if weapons could cool themselves down in ME1, why couldnt they do that in ME2? Seriously, Bioware, you dropped the ball there.


Like in ME1, each class can wear up to a certain type of armor: Soldier get heavy, Vangaurds and Infiltrators get medium, and the other three get light. But instead of the armor being full suits, they are instead modular pieces, seperated into 6 parts: Cheast, Left paldron, Right paldron, Arms, Legs, and Head. Than, have there be three levels of armor type, and assign a numerical value to them, like so:

Light armor pieces = 1 point
Medium armor pieces = 2 points
Heavy armor pieces = 3 points
Note: the head piece does not have a value, and doesnt count towards the armor type.

and from here we have the light, medium, and heavy armors:
Light armor = 5-9 points
Medium armor = 10-14 points
Heavy armor = 15

This will allow people to combine the different armor types to make a specific set to their liking. For example:

Light armor set: Light legs, arms, cheast, and both paldrons = 5 points.
Change that with a heavy chest piece, you now have 4 points in light armor pieces, and 3 points in heavy armor, for a total of 7 points. Swap another piece for medium, and you have 3 points light armor, 2 points medium, and 3 points from heavy, for 8 points total. Despite having a medium and heavy piece of armor on, its still considered light armor because its below 9 points.

And heavy armor will offer more damage resistance and shields, while light will offer more mobility and speed, so using a combination can allow you to build a suit of armor to meet the needs for you particular character build.

Also, take this how you will, but there needs to be some kind of melee weapon to use in CQC, as the elbowing attack Shep has when you're "making out" with Husks is useless, and I also think it would be cool to play as an infiltrator, run up behind a guy cloaked, and shank him with a knife to the back. It would also be funny with there was a "Yoink" sound when you did it... but thats ignorable.
 

Dr. Paine

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Oct 26, 2009
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Veldaroth said:
Dr. Paine said:
First off, for all those saying 'female turians': http://img709.imageshack.us/img709/6058/femaleturian2.jpg and http://img832.imageshack.us/img832/7775/femaleturian1.jpg Yes, I am aware it's just in one of the comics, but we have official art of turian girls.

Second: The Thermal Clip/overheat hybrid: This was the initial plan, but playtesters hated it. So it was removed from the player, but if you pay attention to your squadmates, you can see that's what they tend to do with weapons.

Third: As long as ME3 involves homeworlds that are not Earth, I'll be happy.
The female turians aren't as cool as I was hoping they'd be... Sad.
They were exactly what I had expected, to be honest xD (And I was quite glad- I would have been disappointed if there was massive dimorphism between males and females, or worse, they looked like 'human' women. ... speaking of, someone earlier asked why 'humanoid' seemed to be the most dominant body type. Aside from ease of modeling and helping players empathize with them, it's also mentioned in one of the games/books/comics that it just seemed to be the winning evolutionary path.)
 

HellspawnCandy

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Oct 29, 2009
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I want more powers. The game really doesn't emphasize much on powers as opposed to other RPGs, so why not this one?