What would you do to spice up FPS's these days?

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emilionator

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Jun 12, 2011
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I have always loved FPS I think they bring a level of immersion that other games cannot bring. These days they're getting a bad rap because MOST(I am not saying all there are pretty good and original FPS these days) end up being a clone of something already existing.
So what would you do to bring creativity and originality back into this genre.
 

CM156_v1legacy

Revelation 9:6
Mar 23, 2011
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Garlic powder. I love the way it adds flavor!


OT: I would allow you to cary tons of guns at once. I would really enjoy being able to carry around an arsenal of guns
 

Kahunaburger

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May 6, 2011
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Replace cover with jetpacks, and ironsights with more dakka. [http://tvtropes.org/pmwiki/pmwiki.php/Main/MoreDakka]
 

Hungry Donner

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Mar 19, 2009
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There were dozens of Wolfenstein 3D clones, even more "Doom Toos," during the early years - this is a problem the FPS genre has always had.

At the moment gaming in general, and FPSs in particular, need to consider aiming for more focused gameplay directed at a more focused audience. This is difficult, AAA games are basically the equivalent of movie blockbusters: they're extremely expensive to produce and they need to appeal to a very wide audience if they want to be financially successful. Purposefully trying to restrict your audience makes your project quite a bit riskier and the industry wasn't a fan of that when the economy was doing well - not it just seems suicidal.

However risky ventures can pay off - look at Bioshock. Now compared to System Shock and System Shock 2 the formula was watered down quite a bit, probably to make the game more accessible, but the final product still stood out in terms of atmosphere and gameplay and did well critically and financially.
 

SonofaJohannes

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Apr 18, 2011
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No cover based shooting, but instead just a guy (or girl) that can take many bullets. Weird weapons and creative ways to kill people, like kicking them into various objects. Bullet time should be included aswell. Also a scene where the protagonist rides a helicopter and is about to start a turret section, but then decides that turret sections suck, detaches the turret, jumps out of the helicopter and walks on foot with his (or hers) brand new turret a la Crysis.
He (or her) should also belong to a minority. Caucasians are too mainstream.
Oh yeah, and his (or hers) melee weapon is a scythe and the game takes place in a world that mixes elements of fantasy, steampunk, cyberpunk and feudal japan. With airship pirates.

Now THAT would be an FPS I'd play.
 

Biosophilogical

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Jul 8, 2009
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Make it less shooty and more tactical. I mean, there is a big gaming difference between running through a maze of trenches trying to flush out enemy combatants, and well ... CoD. Add some capturable spawn points (the only purpose of which is as a place to spawn, not as a 'capture the flag' mission), make the levels more extensive and war-like ... so yeah, my suggestion to the melting pot is to move it away from a run-and-gun and more towards an actual battle.
 

Joey Wonton

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Jun 12, 2011
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The thing with FPS is it's basically the 'real life view'. So you could do anything from real life in it. But the most exciting things are shooting and driving, which have already been done to exhaustion so much that any other concept of FPS gameplay is hardly realisable.

Mirrors Edge was a good attempt to make things different. I'm sorry it didn't do so well.

Amnesia; The Dark Descent was interesting as well because it did not give you any weapon, and so the whole point of seeing through the characters eyes was immersion.

And to me, FPS is the most potential game mode for immersion, because of it's real life imitation.

Therefore, I propose that what needs to be stressed in FPS's is amount of atmosphere and a feeling of being the character.

I just wish I could come up with a good concept for other uses of FPS, but it all seems to be based on horror or shooting.
 

Alssadar

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Sep 19, 2010
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Kahunaburger said:
Replace cover with jetpacks, and ironsights with more dakka. [http://tvtropes.org/pmwiki/pmwiki.php/Main/MoreDakka]
'We'ze all love's da dakka dakka! You'ze got a bigger 'ead than most of de louts in dis 'ere 'ell 'ole! We'ze all gonna be stompin' and shootin' and causing a good ol' ruckus with all dem humies gettin' their brains 'gainst de walls! De'res gotta be laughing an' 'slposions and lots o' shiny bits to make us de meanest an' the toughest and bestest dakka boyz 'round!'
Pardon me, I just had to kill a greenskin... But nonetheless, I like his ideals along with yours. The less 'realistic' and more random fun the better. Not regen life, but a god-awful a lot. Also, walking through fire unfazed is amazing.
Plus, twenty machine guns on one guy?
Hells yeah. That'd be fun.
 

wizard_joe88

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Nov 12, 2010
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SonofaJohannes said:
No cover based shooting, but instead just a guy (or girl) that can take many bullets. Weird weapons and creative ways to kill people, like kicking them into various objects. Bullet time should be included aswell. Also a scene where the protagonist rides a helicopter and is about to start a turret section, but then decides that turret sections suck, detaches the turret, jumps out of the helicopter and walks on foot with his (or hers) brand new turret a la Crysis.
He (or her) should also belong to a minority. Caucasians are too mainstream.
Oh yeah, and his (or hers) melee weapon is a scythe and the game takes place in a world that mixes elements of fantasy, steampunk, cyberpunk and feudal japan. With airship pirates.

Now THAT would be an FPS I'd play.
I'd be one of the first in line to buy that game

OT: I'm fine with the 2 weapon limit/making an FPS more "realistic". The only problem is that almost all FPS's follow that formula. Maybe it'd break up the monotony of the FPS genre if we saw a healthy balance of run n' gun/"realistic" FPS released each year.
Either that or TS4 gets released. Then I wouldn't care how many FPS's stick to a certain formula.
 

Kopikatsu

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May 27, 2010
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You need to give it tits and set it on fire.

...Anywho, I actually liked the Star Wars: Battlefront games. You aren't a super solider who has to do everything. (Theoretically), you're just one nameless, faceless grunt in the grand scheme of things. When you fall, noone mourns your death. The next soldier in line gets deployed to fill your hole and that's that. You aren't important. You were never vital. There is no 'game over' for dying...because your life isn't worth the blaster ammo you lug around everywhere.

The space battles were pretty damn cool, too. Especially being able to board the other enemy capital ship and sabotage it.

...Yeah. If they made a Battlefront game for the PS3, I would be like 'FUCK YES, SON.'
 

romanator0

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Jun 3, 2011
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Add a s**tton of guns. Borderlands was a major step in the right direction but could have used some more work.
 

Biosophilogical

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Jul 8, 2009
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SmashLovesTitanQuest said:
Biosophilogical said:
Make it less shooty and more tactical. I mean, there is a big gaming difference between running through a maze of trenches trying to flush out enemy combatants, and well ... CoD. Add some capturable spawn points (the only purpose of which is as a place to spawn, not as a 'capture the flag' mission), make the levels more extensive and war-like ... so yeah, my suggestion to the melting pot is to move it away from a run-and-gun and more towards an actual battle.
This. Some people wish we would go back to the days of the Duke and leave military shooters... Well I wish they would make proper brown n bloom shooters, as it were. The Rainbow Six games are awesome. Even the newer Vegas games were great IMO. Go around one corner without looking - boom, dead. Storm one room without first analyzing the situation properly and positioning your team mates - boom, dead. Every move requires thought, patience and skill.

Maybe its just me, but sneaking into the the enemies base to find a nuke, killing only those you have to until you find yourself in a position that puts you right where you want to be to make up for your lack of men and then starting the proper firefight sounds like so much fun to me. More than kicking down the front door for some stupid slow motion shit and running along corridors all day.
Actually, I'd like to add a more realistic weapons and damage system. Take out regenerating health, have a biologically correct system of damage (as in, get shot in the foot 50 times? Unless you bleed to death you shouldn't die). And don't have this perfect accuracy crap. Put in realistic projectile motion, have some flags and dust clouds scattered through a level to simulate and indicate wind conditions, etc. If you want to improve upon an FPS you need to add depth. We have the basic point and shoot mechanics, we have the 'kill the bad guys' motivation, now we need to add challenge to it, add depth to the mechanics we do have and put in the mechanics we don't.

I also don't mind class systems, maybe don't have medics with insta-heals and stuff, amke it take a bit of time, or make them preventative, like patching up a wound before they become unconscious/dead from blood loss, or give them some adrenaline to help them through the pain and refocus their vision and stuff.
 

MetallicaRulez0

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Aug 27, 2008
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Stop trying to spice them up and make something that's balanced, like CoD4. The reason the CoD series has gone to shit is because they keep trying to "spice it up" instead of actually making a solid balanced game.

Give me CoD4 over a game with bells and whistles any day of the week.
 

Arctarus'sCookie

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May 9, 2011
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Add some damn creativity. We always get the same stuff every time. Pistol(usually useless). AR/SMG. Sniper rifle which is usually stolen by that 12 year old who can't shoot it. 1 oe 2 exploding weapons and a shotgun. Let's make something new, or bring old things back like a freeze ray. Or a gun that screws with the other player's vision or something. Hell, even make a Nyan cat gun if you have to.