I'm sort of with Johnny Novgood, in that I'd like to see less with the "NEW FEACHERS!" and more working on refining things. However, he's a list of things they could "add" to the game:
-Competent controls: I cannot tell you how many hours I've spent on GTA V. Aiside from beating the game twice, 100%ing it once, and playing it on a third platform, I've spent hundreds of hours in GTA Online, but I don't know if I could spent this much time without the auto-aim on. I keep thinking maybe ti's because I just suck at games these days, but I started playing the Black Ops 3 beta, and after a while where I sucked ( literally hadn't played an FPS for any serious time in two years) I'm doing decent all of a sudden. I went back to Saints Row 3 to record gameplay footage for a video, and both my mouse and controller sensitivity felt all over the place after two years of sluggish GTA controls. The irony? I always thought SR was a slightly sluggish series.
-More map use: okay, biggest map ever in a game. Awesome, right? Well, sorta. There are a lot of locations that are never really used by the main story or by missions. Unless races are your thing, you will spend hours of time driving past tons of scenery that's only used as that. Yes, there are custom jobs, but I'm talking for the sense of story and for variety in missions. Because I don't know about you guys, but if I wanted to do races, I'd pickg up a racing game. If I wanted to do death matches, I get a better experience in Call of Duty.
-Non-car customisation: this one I've wanted for multiple games for some time now. Let us respray and mod boats, planes, etc.
-"Full" character customisation: by this, I mean stop locking us off from dress content. This is both a SP/MP thing, by the way: let's stop locking down guys like Trevor, who are already batshit crazy. I mean, especially since he can wake up in a dress.
But mostly, there are several options in mens clothing I'd love to use in GTA online, but there's no female-designated equivalent. I'd be shocked if the same wasn't true for some of the women's options. Hell, I'm just thankful they added actual suits for women in the heists update so I can match the rest of my crew. And seriously, in a series that tries to be so "edgy" about gender, no cross-dressing?
-A female protagonist: Yeah, this one was always coming. Even Ubisoft has figured this out, and they're the ones who made the so-called "too hard to animate" argument. Saints Row had it figured out in 2008. In a game with 3 protagonists, this shouldn't even be an issue. And no, this isn't a cry of sexism or bigotry or whatever, I just want to be able to optionally play as a woman.
...though the "Post-Op" joke gets a little less funny with every passing week.
-More actual choices. GTA V was advertised in a "play yuor way" sort of thing. Which is true, except the heists are linear in online and binary in story. And missions often force you to play a certain way. Online jobs/heists will DQ you for going out of bounds in some cases.
This is especially bad with the arsenal I've amassed. You've allowed me to buy a tank, four helicopters, a VTOL, multiple armoured vehicles, and now you're going to tell me that the only way to do X is to walk in guns-ablazing? Granted, this is only heists and certain story missions, but still.
-A decent story.
GTA V is more like a loosely connected series of plot threads. The "Option C" ending sort of highlights this and tries to mash everything together, but I'm pretty sure options A and B highlight how little a clue they had about the direction of the game. Then again, looking at other Rockstar games, maybe I'm expecting too much.
-A "mix tape" option: Saints Row has let you select the tracks you want from the soundtrack since 1 or 2. This is something I think should be standard at this point. Especially since each character has a freaking smartphone. This is perhaps the most minor one, but after hundreds of hours in the game, it's also the one that might be the most refreshing.