What would you make?

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Divinegon

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Dec 12, 2007
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I'd make a good console Sonic game.

Without adding yet another hedgehog to make it look new, without turning it into a platformer where you have to hope the camera doesn't screw you during mid jump. Plus every time you went through one of those boosters that sent you flying, character movement would be impossible so you wouldn't accidentally move your character enough to make it fall down to death.

Make the damn homing attack better so it'd subtly tell you when you were at enough distance to do the attack.

Make it 80% running at incredible speed and 20% something else instead of the newer ones where it's 20% running and 80% something else.

Make Sonic the only playable character for the full main story. Others only become playable in bonus little side missions once you finish the game to add a little more to the story.

Oh, and make a good storyline (that I actually already sketched in my mind) that yet again uses the 7 chaos emeralds as plot, but this time it is actually about the chaos emeralds themselves, instead of just using them as mean to power up some main villain.
 

BigNiceJohn

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Jan 6, 2008
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I'd make the game I want to play. I know this is pretty much a market for me and me alone, but I'm ok with that.

A sports game that works in a first person perspective. Hockey, baseball, boxing, soccer,and football, all have popular, very well made titles, but they always take you away from the action. Game companies know this, and introduce manager or dynasty modes that take you even a step further away from the action, but imagine if you're playing Madden, and you see just a hint of an open man and hit him with a perfect pass for the TD... that would be a lot more satisfying than the traditional view for football.

I'd also love to make a game based on investigating the ruins of several Mayan and Inca temples in South America. I have no idea how it would look or play, but there's got to be a really good story in there that hasn't been told yet.
 

RebelRising

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Jan 5, 2008
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I am actually practicing to be a game designer and start my own developer, so I already have some good ideas.

1)A first-person satanic/ghost survival horror game that focuses less on fighting and more on exploration, mystery-solving, and using alternative methods of defeating enemies. Such methods would include exorcisms and light. You would use a voice-chat system that would have you reading from scripture to purge ghosts and possessive demons. The plot would take inspiration from Revelations and other bible references. (By the way, I am a total and complete pacifist,liberal atheist, it's just that i've watched Rosemary's Baby; The Exorcist; and The omen too many times).

2)A subscription-free, free-form MMORPG set in my fantasy world. The game would allow you to tweak every aspect of you character, as well as his age, birthplace, family members. Once you enter the world, you are completely free to do whatever the hell you want. You speak to everybody through voice-chat, eradicating the limits of dialogue choices. NPC's will respond appropriately to what you say. You can even sit down a the dinner table and seamlessly engage in unpredictable conversations.
In combat, a magic-user will yell incantations through the microphone in order to invoke spells and summons. In later ages you can equip yourself with guns, grenades and more. You can even be drafted in armies against your will and fight along-side other players in huge battles. Some players can be a leader (through election, ascension, or revolution), and declare continent-spanning wars themselves.
The overall gist of the game is the ultimate choice to say, do, be, anything. You don't always have to be a fighter. If you're a merchant or a politician, you will a LOT less. You can even break the law, becoming a serial killer or pirate. You can form relationships with either sex and blossom through new kin. Sounds awesome, huh?

You can make fun of me if you want, but if you think these are cool, post some more ideas on this thread,
 

propertyofcobra

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Oct 17, 2007
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A game with a deep, interesting, branching story based on your performance as well as your choices.
IE: You need to free a hostage. You have 2 hours. If you fail, the hostage dies. This does not end the game, but rather branches the story in a completely different direction.

Meaning, that something aside if you pick option A "Oh of course right away sir" you get the good ending, you pick option B "Die!" you get the bad ending.

No matter how deep KotOR was, ultimately your gameplay performance and speed had no say in the storyline whatsoever. It was all about what you said to people that changed the story.


This way, the game could get considerably easier/harder depending on the player's choices.
Extra playable characters can permanently die if you mess up. Enemies might have time to organize and put up a serious front of five boss characters instead of one at a time.
etc.

Anything else about the game is unimportant. Just that one fact would be part of it for sure.
 

yourself

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Jan 3, 2008
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Anarchemitis said:
yourself said:
I would go for some kind of MMORPG for the Elder Scrolls

full on PvP
with all the guilds and such included in the game. Then you could really get assassenated by the Morag tong or the Dark Brotherhood.
Nice freaking job. How imaginative.
I made this to indicate there is still originallity in the world.
I will now correct my statement:
On the Escapist, most people are creative.
why thank you! ^_^
I can tell your an expert on the Escapist with all 30 of your posts...

but thank you for your wonderful opinion of my idea!
you asked for the next blockbuster game and I gave it!
 

TSED

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Dec 16, 2007
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Let's get some games with freaking bizarre protagonists. Know what I've always liked? Kobolds. Let's get a game where you're a kobold, a scrawny, miserable, pathetic little kobold. What do you want to be from there? You want to 'just' survive, and continue being a pathetic little kobold? Sure, that could happen. It could be difficult and tricky, what with all those adventurers after XP and a higher + on their sword. Maybe you want to bring peace from your kobolds with nearby human(oid)s. Convince your tribe, convince them... wouldn't be easy, especially with the rabble rousers.

Maybe you want to be a mighty kobold hero! No, you're sick of being trod upon! Maybe you accomplish this with cunning and stealth - luring the bad guys into traps would be all sorts of fun. Err, sorry, good guys? MAYBE! Maybe you become a powerful wizard, sorcerer, or priest. Smite the big'uns! Maybe you decide to just use brawn over brains. Well, that's a pretty stupid thing for a kobold to do, but some of us need that challenge.

With proper triggers and such, the game should be challenging and addicting no matter what you do. It would be superficially similar to open-ended games like Morrowind or Oblivion, but you don't get to just go where ever you want and do / say anything. Your actions depend on the environment, and kobolds don't get very much say about that. Oh! Make the entire world map randomly generated. And lots of different endings, depending on how you die.

Maybe you set up your own tribe of kobolds in a literally unassailable lair. You would 'die' of old age, after a stroll through the fruits of your labour, basking in your awesome koboldness. Maybe you're a great kobold warrior who dies in an epic battle for all Kobold kind, and you ascend to some sort of bizarre heaven, where you get to see the shocked expressions of Mythology rip offs like Hercules, Perseus, Beowulf, Olaf the Red, etc. Or Valhalla? Or maybe you die snivelling alone in the cold, wounded by an adventuring party, but those pricks have met their deaths at your poisoned spikes spitting trick floor... The trick is to differentiate between 'dying' and 'temporarily losing the game'. Dying due to a screw up shouldn't be the end of the game. Maybe after 500 or 1000 or even player-selectable-number 'life-defining moments' it finds the most appropriate one, and throws that quest in motion...

And yes, they would be kobolds. I love kobolds. Kobolds kobolds kobolds. Fourth-wall breaking jokes would be common but hopefully not annoyingly so. Even meta-fourth-wall-breaking jokes (they break the 4th wall without actually breaking it, a la "For an exotic weapon, a lot of guys sure seem to love their spiked chains." Hopefully, a little less rip-offy of D&D to avoid copyright issues / people writing it off for being 'for nerds'. But, and this might cause some legal tension, you would absolutely be able to kidnap and eat babies. Must-have.
 

wilsonscrazybed

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Dec 16, 2007
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I believe NWN had a Kobold who kicked some serious butt. Doesn't mean I don't like your game idea tho.
 

Frybird

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Jan 7, 2008
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@Duke: Love the 50s Killer Robot Idea

Other than that, i would like to make kind of a "Racing Jump n Run"

A relatively "classic", yet competitive 2D Jump and Run (eventually with 3D Effects, but purely two dimensional Gameplay) with stylized comic-y Visuals based on some Characters racing "Parkour"-like over branching City-Circuits.

It should be very accessible, in a way the old Super Mario Games are, yet very slick looking with many, smooth animations (Prince of Persia Classic on XBLA comes to mind), and must have support for up to four players on or offline.

I would even go so far and call this game "Speedrun" ^^
 

Dectilon

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Sep 20, 2007
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I think I'd buy the GITS license and make a sort of genre-jumble of a game.

Some missions might be hunting down a terrorist and shooting him dead (which is what people would expect if they heard a GITS-game was in the making ~~) but that would only be one of perhaps hundreds of different possible objectives. Some could be surrveilance missions, "detective" missions where you attempt to solve a murder case or similar. Also, not every mission would place you as the main attraction. Sometimes you'd act support or simply be on scouting detail. The interface would be a mix of GTA (free-roaming environment, only you can enter buildings as well : P) and an assortment of tactical screens to give orders to your team members, get further viable information from the net (which would be an extremely extensive database), call in political favours, update objectives, examine maps, hacking etc etc. Of course, there would be few "standard rules". Every new situation would possibly have a new set of them, so the controls would have to be very intuitive. Most likely it would remind a little of Nethack in that it's not really a save/load situation. The game would unfold as to what decisions you make and how well you accomplish your tasks. Getting killed would end the game, although it would be difficult. Team members getting killed would have to be replaced unless something gets in the way (politics etc).

In short, an extremely open, hard and complex game in a eerie sci-fi environment where mind often triumphs over matter.
 

romitelli

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Jan 2, 2008
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propertyofcobra said:
A game with a deep, interesting, branching story based on your performance as well as your choices.
IE: You need to free a hostage. You have 2 hours. If you fail, the hostage dies. This does not end the game, but rather branches the story in a completely different direction.
I feel exactly the same way. What does choice matter if a decision simply ends the game?

That kind of depth and complexity, of course, seems somewhat surreal in our current gaming standards and capabilities.
 

TSED

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Dec 16, 2007
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wilsonscrazybed said:
I believe NWN had a Kobold who kicked some serious butt. Doesn't mean I don't like your game idea tho.
Deekin, oh Deekin, the kobold bard.
Deekin, oh Deekin, he tried so hard.


Oh yeah. I can see potential in the 50's Robot game, too.
 

Thegreatoz

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Jan 5, 2008
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if i could, id make an online survivor horrow that works kind of like an MMO. The enviroment would mainly be a huge city. there would be safe zones where you can stock up on supplies, grab missions, and rest up. Parts of the city would be safe for single play, but id have areas where going in alone would be suicidal. The game would focus as a shooter, and you do missions to earn money and rewards. Instead of focusing on leveling people will focus on surviving, finding safe spots, ammo, health and other supplies. There would be only one faction, humans, but i would have a character design scheme that did more then give you a few hair styles and a different skin tone. It would be nice to recognize people by their faces. There would be skills such as mechanics, lock picking, first aid, and construction. Real time enviroment, sunny days some times or a dark stormy day. Snow and cold weather in the winter as well as effects such as frozen lakes and such. The world I imagine is doomed, and the only thing left to do is survive and help one another.
 

the_carrot

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Nov 8, 2007
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I'd like to make a variation on Team Fortress called Tree Fortress. You'd play as one of several types of monkies, and play either capture the flag or for control maps. You'd swing through trees and hurl monkey shit at the other team. It's kind of a sidelong comment on humans fighting :p. Your contol points could be a particular tree, or a mound of dirt...maybe bananas as intel or something. I was thinking you could have fruit and nuts around the map that doubles as ammo and health. I think it would be a good tool for resolving academic disputes.
 

ParkourMcGhee

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Jan 4, 2008
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Anarchemitis said:
Just hypothetically:

You are a sucessful Game Creator and visionary of wonderous new games (Think Will Wright) and your last game was a success.
You have a huge, able staff and millions of dollars to spend on your next blockbuster game.
What do you make?
What would it be about?
Platforms?
Storyline?
Radical New gameplay system?
Space Goats?

What would you make?

I'd make a 7th gen version of Homeworld 2: a 3D space real-Time strategy where you go through the universe (notice it's not galaxy) and meet, trade with or engage sentinet beings or other cultures.
There'd also be the ability to go on away missions to surfaces of some planets to seek new life, discover new materials or artifacts.
There'd also be Multiplayer for RTS deathmatches. Or maybe galactic hide-and-go-seek. That'd be fun.

What do you think?

And Again, what would you make?
So like a cross between Homeworld 2 and Gal Civ? lol
 

Thegreatoz

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Jan 5, 2008
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the_carrot said:
I'd like to make a variation on Team Fortress called Tree Fortress. You'd play as one of several types of monkies, and play either capture the flag or for control maps. You'd swing through trees and hurl monkey shit at the other team. It's kind of a sidelong comment on humans fighting :p. Your contol points could be a particular tree, or a mound of dirt...maybe bananas as intel or something. I was thinking you could have fruit and nuts around the map that doubles as ammo and health. I think it would be a good tool for resolving academic disputes.
i would seriously by that!
 

strayjay

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Oct 10, 2007
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I would like to make a realistic spaceflight simulator that's set in the semi-near future (100 years from now). Technology has advanced to the point where we can make inter-system journeys that would normally take days or weeks in about twenty minutes using gate technology.

It would be an MMO. Space and atmospheric flight would both be modeled realistically, meaning in space you cant just bank you ship and turn like an X-wing. You need to compensate for momentum, like in Babylon 5, or asteroids. The planets would be unique, each having several cities to explore and interact in.

In a perfect world, every city (4-5 on each planet, 9 planets) would have individual quests and missions that could be played out in a real-time FPS style. NO hit dice, no stats except for those of your weapons/ armor. Same with your ship. No invisible, behind the scenes calculations that arbitrarily determine your skill with a blaster or a targeting system. Obviously these things can be upgraded.

There's also gotta be space stations, obviously. Missions will be available there, too.

Long distance travel (ie: between planets) will take a long time- it'll be something you want to consider a lot before you do it. No quick runs from Mars to Jupiter and back. Using the jump gates will cost you money, too. You have the option of simply setting out full speed across the void, but then you're vulnerable to attack, and you can expect it to take a day or two to get where you're going.

The flip side of that, of course, is that your jump gate fee is based on mass. So if you have a huge freighter loaded with good for sale to a nearby planet, moon, or spacestation, it might behoove you to forgo the jump gate and deal with the dangers of non-gate travel. I could see Trading convoys cruising through deep space at just under FTL speeds, millions of tons of cargo going to the highest bidder.

If trading/ resource management isn't your bag (and it's not mine!) you can take up the life of a space Pirate, lurking in deep space with your reactor barely trickling, trying your best to mask your heat signature against the ambient radiation. Swoop in, disable the ship of your choice, keep what you can and dispose of the rest- including the crew, if you're so inclined.

Different servers for PVP or non PVP will ensure that the noobs don't get raped too bad on their first voyage.

I can go on for days with ideas, but Ill stop now. :)
 

Anarchemitis

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Dec 23, 2007
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strayjay said:
It would be an MMO. Space and atmospheric flight would both be modeled realistically, meaning in space you cant just bank you ship and turn like an X-wing. You need to compensate for momentum, like in Babylon 5, or asteroids. The planets would be unique, each having several cities to explore and interact in.
Implying realistic G-forces and momentum would be a very interesting aspect of a game. Cool idea!
 

Dectilon

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Sep 20, 2007
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Sounds like a good idea Thegreatoz. : )

Maybe a few designated players (given special invites or something) could be playing as undercover zombies whom act like normal players but stab loners in the back when no one is watching : )

I read some bit in the Vampire:The Masquerade standard book about a scanner that could identify vampires and other monsters even if they were trying to hide their true selves by faking pulse, body heat etc. I figured it would be interesting either as a singleplayer or, if possible, a multiplayer experience where some people play as monsters pretending to be humans while some humans have the ability to detect them. They cannot really fight them however, so they would try to expose them instead.

Not sure how that would play out, but I think it could be at least a rich single player experience : )