What would you make?

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p8ntballer49

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Jan 1, 2008
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Thegreatoz said:
if i could, id make an online survivor horrow that works kind of like an MMO. The enviroment would mainly be a huge city. there would be safe zones where you can stock up on supplies, grab missions, and rest up. Parts of the city would be safe for single play, but id have areas where going in alone would be suicidal. The game would focus as a shooter, and you do missions to earn money and rewards. Instead of focusing on leveling people will focus on surviving, finding safe spots, ammo, health and other supplies. There would be only one faction, humans, but i would have a character design scheme that did more then give you a few hair styles and a different skin tone. It would be nice to recognize people by their faces. There would be skills such as mechanics, lock picking, first aid, and construction. Real time enviroment, sunny days some times or a dark stormy day. Snow and cold weather in the winter as well as effects such as frozen lakes and such. The world I imagine is doomed, and the only thing left to do is survive and help one another.
I thought of a game that went something like that. It would be cool if thye put a database in the game, that let you choose a real life city you wanted to play in. Some of the major cities in each state (in the US) would be featured, so you can try to survive in a post apocolyptic rendering of your own town. Just a thought..
 

FavouredEnemy

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Oct 16, 2007
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Thegreatoz said:
if i could, id make an online survivor horrow that works kind of like an MMO. The enviroment would mainly be a huge city.
I'd quite like a zombie apocalypse survival game. You don't adventure to kill things for their loot - you kill the zombies to get at the remains of the mall behind them, stock up on tins of tomato and baked beans, and sell them back in town: a town that drains resources depending on how many people are logged in for how long.

Rather than being assigned quests in town, you go out with some people, and a map with appropriate quests is generated around you. You get whatever you can find. I'd quite like that if you died, your shambling undead body could be later found on an expedition, carrying whatever you died with.

If it dropped the standard levelling/skill increase thing that seems to make a game an RPG, and instead based it on actual skill (thinking of Wii remote for guns, hammers, axes, bows and so on), losing a character wouldn't be so bad - especially if you knew where the body was to loot.

The idea needs more ironing than I can provide at this late a time.
 

WhiteFangofWhoa

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Jan 11, 2008
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The 3D GTA Brawler MMORPG. We call it Streets of Fury because the look and occupation of Terry Bogard is partly the inspiration for it.

So, huge 3D fictional urban sprawl with crime and street gangs up the wazoo. Gangs = Player Guilds, always looking to recruit new freelance fighters with martial arts talent aka YOU. Police = AI Who Is Unfriendly to All Street Gangs, plus maybe one or two 'Evil' AI Gangs. Major customization in every aspect of your fighter as you level up- looks, clothes, fighting style, create/name-your-own special moves. And these are the kind of logic-defying, anime-style moves you see in Garou or any other fighter. No fatalities- anyone who falls gets sent to the nearest friendly hospital for a small fee. Drugs? Temporary performance enhancers for close battles, but you'll pay the price a few hours later.

All gangs vie for control of neighborhoods- the more places that you control, the more cash is evenly split between participating members- a reason not to try and win through sheer numbers. All the same, massive 8 v 8 brawls would be the norm. Include a chat and emote feature all the same even if you're too busy to use it mid-battle, seeing as how MMORPGers prefer Social Simulation aspects.
 

Dectilon

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Sep 20, 2007
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"Some of the major cities in each state (in the US) would be featured"

Why only the US? : / Is it because London already got Hellgate? That wasn't a realistic representation of the city! ^^
 

ComradeJim270

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Nov 24, 2007
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I'd buy the rights to Fallout, and all the stuff done for Fallout 3, which would be released as 'Fallout: (subtext goes here)'. Then I'd get as many Black Isle people together as I could, and make the REAL Fallout 3. Personally, I think Bethesda would make make more money with a better game if they listened to Fallout fans who think like me (not uncompromising and unrealistic purists with no grasp of how capitalism works).
 

[HD]Rob Inglis

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Jan 8, 2008
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_____Hmmm...well, many people like MMORPGs, multi-player giant online shooters like TF2 and CS:S, but I want to mix things up, even if not much. I'd at least make the most realistic physics engine, just because I like them and enjoy physics itself. I'd then go about making a health system. You know how most games just have a health bar, where u take the same damage no matter where you are shot, sometimes the head is critical, but other than that bland. I would make a system based upon the condition of the body: major organs, blood loss, broken bones, severed nerves; even the smallest ailments like headaches and a twisted ankle can effect the character. You can't just slap a bandage on it and make it okay. Sure, you can put some gauss on it or wrap it in a splint 'till you get to the hospital, but you can't survive with 6 broken ribs, and a collapsed lung. I would then, after creating these engines, figure out a game to apply them to. Multi-player could be applied, but I'm going to stay away from that for now.
_____Perhaps...a first/third person shooter. Not really third person, be sight would be different. You can see you nose if you try, you turn your head to look, not your whole body, the screen is even fuzzy around the far edges of the viewing box, as everyone knows that when you look at something, the surrounding area isn't crystal clear. You would see a great deal of your arm, as any real person doesn't hug their gun close to their face. You remember that physics engine I mentioned earlier? Well, I'd use that to create realistic weather. It could shine, rain, be overcast, snow, and a million other combinations and things I didn't mention. Ironsights, watch checking, looking in to the sun can blind you temporarily, or permanently if you look into it too long. Basically you in are the most realistic simulation of the world. If anyone can think of a good single player, fps, please comment.