Virtua Quest 2
-Continues from where the previous game left off, main story-wise...
-Improves the custom combat mechanics...
-May or may not have a level-up system... (and no "middle ground" like in the previous game...[footnote]Seriously, if the game's going to force me to "level-up" to the next rank to continue anyway, you don't NEED a level-up system... especially if there's barely any gameplay benefits like how Dark Souls does it, kinda...[/footnote])
-More virtual soul moves to choose from...
-Virtua Fighter team-ups...
-A use for the air bike subplot from the previous game...
Oh yeah... This game was never going to exist in the first place because barely anyone remembers Virtua Quest unless you know your Virtua Fighter history or something like that...
-Continues from where the previous game left off, main story-wise...
-Improves the custom combat mechanics...
-May or may not have a level-up system... (and no "middle ground" like in the previous game...[footnote]Seriously, if the game's going to force me to "level-up" to the next rank to continue anyway, you don't NEED a level-up system... especially if there's barely any gameplay benefits like how Dark Souls does it, kinda...[/footnote])
-More virtual soul moves to choose from...
-Virtua Fighter team-ups...
-A use for the air bike subplot from the previous game...
Oh yeah... This game was never going to exist in the first place because barely anyone remembers Virtua Quest unless you know your Virtua Fighter history or something like that...