I lately see lots of people online complain about fps games that people can get a nice spot and stay there for a while shooting.
Today I read a statement from one of the guys who make Brink,saying that Brink's levels will be designed in such a way that playing as a sniper will get you killed and that it won't be ideal for that kind of playing style.
But why is camping so bad ?
It's actually the most realistic tactic a real soldier would use in a real combat situation,and aren't fps games supposed to try to do everything realistic ?
But it's not about just being realistic.
Perhaps a player might not want furious run and gun action and want to play more relaxed or stratigically.
I heard people saying that staying in a place for some minutes with a gun is a cheat.
What ?
Once I was kicked from a server because I didn't moved for a few seconds because I wanted to drink some water.
But camping with a sniper is not a cheating.
The other player can get a sniper rifle and do some anti-sniping from afar,grab a rocket launcher and blow this one out,or infiltrate and get close to do a close kill.
I think that removing a gameplay tactic makes the overall gameplay of a game more empty and lacking.
I don't always play as a sniper or camper,I inform you that I like some time fast and furious action too,and I play lots of Quake Live,the most fast and camper-punishing game ever.
But there are times that I just want to play more tactical and slowly instead of running and jumping at insane speeds all the time to avoid getting shot.
I will give you two examples of games where camping is a good tactic,and campers are not overpowered.
Example 1: Wolfenstein Enemy Territory.
Yeah,this game is pretty old but until today there is an active community and you can find a server with people to play almost any time of the day,every day.
In that game you can be a sniper and just sit somewhere and snipe.
But the game desingers gave many anti-measures the players from the other team can use.
For example one might call an air strike,or someone else might steal the clothes that players of the other team are wearing,and come under cover close to you and kill you.
The developers let the tactic to be in,but provided counter-measures so snipers aren't over powered.
Example 2: Crysis & Crysis Warhead.
Crysis multiplayer is great for snipers. Most of the levels are HUGE,and have lots of vegetation that you can hind behind or under.
You can stay for very long with invisibility on and shoot when you see somebody.
At Crysis the developers included some ways someone can avoid or kill snipers.
For one,you can use the maximum speed option of the suit and run so fast the sniper won't have time to snipe you.Or you can get cloak mode on to be invisible and play the game being invisible.
Except that you can ride vehicles like helicopters or tanks and start blasting everything/one.
So,we see that camping can exist without being overpowered,if the developers thought about putting some mechanics/ways to fight them back.
Camping itself is something many people have fun to do,and it's a part of the gameplay.
I mean if camping is considered cheating,then why not consider rocket launchers and grenades as cheats too ?
It's fail logic.
Today I read a statement from one of the guys who make Brink,saying that Brink's levels will be designed in such a way that playing as a sniper will get you killed and that it won't be ideal for that kind of playing style.
But why is camping so bad ?
It's actually the most realistic tactic a real soldier would use in a real combat situation,and aren't fps games supposed to try to do everything realistic ?
But it's not about just being realistic.
Perhaps a player might not want furious run and gun action and want to play more relaxed or stratigically.
I heard people saying that staying in a place for some minutes with a gun is a cheat.
What ?
Once I was kicked from a server because I didn't moved for a few seconds because I wanted to drink some water.
But camping with a sniper is not a cheating.
The other player can get a sniper rifle and do some anti-sniping from afar,grab a rocket launcher and blow this one out,or infiltrate and get close to do a close kill.
I think that removing a gameplay tactic makes the overall gameplay of a game more empty and lacking.
I don't always play as a sniper or camper,I inform you that I like some time fast and furious action too,and I play lots of Quake Live,the most fast and camper-punishing game ever.
But there are times that I just want to play more tactical and slowly instead of running and jumping at insane speeds all the time to avoid getting shot.
I will give you two examples of games where camping is a good tactic,and campers are not overpowered.
Example 1: Wolfenstein Enemy Territory.
Yeah,this game is pretty old but until today there is an active community and you can find a server with people to play almost any time of the day,every day.
In that game you can be a sniper and just sit somewhere and snipe.
But the game desingers gave many anti-measures the players from the other team can use.
For example one might call an air strike,or someone else might steal the clothes that players of the other team are wearing,and come under cover close to you and kill you.
The developers let the tactic to be in,but provided counter-measures so snipers aren't over powered.
Example 2: Crysis & Crysis Warhead.
Crysis multiplayer is great for snipers. Most of the levels are HUGE,and have lots of vegetation that you can hind behind or under.
You can stay for very long with invisibility on and shoot when you see somebody.
At Crysis the developers included some ways someone can avoid or kill snipers.
For one,you can use the maximum speed option of the suit and run so fast the sniper won't have time to snipe you.Or you can get cloak mode on to be invisible and play the game being invisible.
Except that you can ride vehicles like helicopters or tanks and start blasting everything/one.
So,we see that camping can exist without being overpowered,if the developers thought about putting some mechanics/ways to fight them back.
Camping itself is something many people have fun to do,and it's a part of the gameplay.
I mean if camping is considered cheating,then why not consider rocket launchers and grenades as cheats too ?
It's fail logic.