whats more realistic?

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DTWolfwood

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Oct 20, 2009
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One's an immersion breaker, the other is easy mode.

If i want good old real i'd play ArmA on a good PVP server. most satisfying thing ever to kill someone on the move at 1200 meters with an AS50 >:3

O wrecking a door gunners day with a well place burst from your m16 as the chopper flies by over 600 meters away
 

Blaster395

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Dec 13, 2009
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Dwarf fortress, its so realistic that you can piece an artery located on someones 4th finger on their left hand, and they will take a realistic amount of harm, pain, nausea, blood loss, and function loss, from the injury.
 

BVBFanatic

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AvsJoe said:
Neither are realistic. The closest a game came to realism was Bushido Blade for the PS1. It was a 1 on 1 sword-fighting game where most sword hits were either lethal or they injured/disabled arms and legs.
Oh man thank you for reminding me that game existed and that it was awesome. :D
 

GeorgW

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Aug 27, 2010
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Health bars are more realistic, but neither are realistic, as has been established. But this always irks me, why the **** are people always talking about how realistic video games are?? Video games aren't supposed to be realistic, that's the whole point!! Who would play CoD if you'd have to go through 2 years of rehab after every shot that hits you??
 

Seneschal

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Jun 27, 2009
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GeorgW said:
Health bars are more realistic, but neither are realistic, as has been established. But this always irks me, why the **** are people always talking about how realistic video games are?? Video games aren't supposed to be realistic, that's the whole point!! Who would play CoD if you'd have to go through 2 years of rehab after every shot that hits you??
For the same reason that people like Heinlein and Stephenson more than cheesy pulp sci-fi. It's not so much realism as it is plausibility, trying to make the world not seem cartoony, shallow, weightless and inconsequential. People who say "games shouldn't be realistic" know nothing of narrative theory. If you're going to have an FPS that follows moon logic, you might as well turn every 3D model into a colourful cube and call it a puzzle game. But instead, they give us settings, context for our shootouts, objectives to complete, and a game gets extra praise if the shooting feels real/visceral/satisfying. Isn't that realism? Doesn't it enhance what the game is already doing?
 

HotFezz8

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psivamp said:
HotFezz8 said:
Xavisam said:
What do you think is more realistic: health bars or regenerating health? and why if you care to explain
one hit kill is realistic. other than that - ITS A GAME!
And, on the other hand, people have taken entire clips and lived because none of the rounds hit anything immediately life-threatening. I don't want to play a multiplayer game with realistic damage modeling -- that would be ass-balls. But I could play a single player game with it as long as the AI was sophisticated enough to not cheat and know my location all the time.
yeah and one lady fell from 30,000 feet during Lockerbie, and survived, but she wasn't fucking jumping round afterwards. just because people can take rounds and survive does not mean that its normal. one hit one kill is real becuase in reality its one hit one "ow!" and fall over, whether they die or not.
 

psivamp

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HotFezz8 said:
psivamp said:
HotFezz8 said:
Xavisam said:
What do you think is more realistic: health bars or regenerating health? and why if you care to explain
one hit kill is realistic. other than that - ITS A GAME!
And, on the other hand, people have taken entire clips and lived because none of the rounds hit anything immediately life-threatening. I don't want to play a multiplayer game with realistic damage modeling -- that would be ass-balls. But I could play a single player game with it as long as the AI was sophisticated enough to not cheat and know my location all the time.
yeah and one lady fell from 30,000 feet during Lockerbie, and survived, but she wasn't fucking jumping round afterwards. just because people can take rounds and survive does not mean that its normal. one hit one kill is real becuase in reality its one hit one "ow!" and fall over, whether they die or not.
True, but really, the way we handle death is always ridiculous. A shot to the subclavian artery will kill you, but it won't do it immediately. A shot to the head that misses the brain stem means you might twitch before total brain death and therefore still shoot your gun, or pull the pin on the grenade you were about to throw.
Death isn't clean and instantaneous, but in games it is. And, honestly, as much as I'd like those last seconds to kill the corner-camping d-bags, realistic death would be awful as a game mechanic. Just look at Last Stand/Second Chance from the recent CoD games. Now, in those instances, you're bleeding out but have absolutely no disability. But, imagine a game where you have to confirm every single kill. That guy you put a burst into and dropped might be playing possum... Actually, that sounds better than I at first envisioned...
 

phantasmalWordsmith

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They have pros and cons. Wounds do heal, but not that much. In halo reach you could heal a bit but never go all the way to fully healed unless you were an elite; I think that worked well.

If I had to put my finger on it, the closest thing to truly realistic would be Fallout's limb system but it would need tweaks:

A head-shot is always a kill unless thick armour is worn (VERY thick in the case of a sniper rifle, like power armour - maybe)

small wounds (under 10 point of damage) heal over a few hours

a crippled limb, stays crippled, you can get it amputated and ten replaced with a prosthetic or you can pay for therapy to repair the limb to 75% capacity

A major wound (n > 60 points of damage) will bleed a little then will close but will re-open if there is a lot of physical exertion (a number of melees, another wound, a dive, running for too long. stuff like that)

Fatal wounds, (n > 100 points of damage) you're going to die but you can heal to keep yourself alive until you can get to doctor where you can get treatment

note: the numbers are just an expample, wouldn't really be like that, much more precise

But none of this stuff would be a decent FPS mechanic unless it was a hardcore RPG. Stick with regenerating health
 

Woodsey

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Aug 9, 2009
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They're equally realistic/unrealistic.

Health bars often let you take too many shots (and you'd bleed out half the time anyway), whilst regenerating health essentially gives you 2 or 3 free passes before you're "really shot" and killed.

They're implemented for gameplay and level design reasons, not realism ones.
 

Something Amyss

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Xavisam said:
What do you think is more realistic: health bars or regenerating health? and why if you care to explain

EDIT: Can we establish that neither are very realistic ? , that was a error on my part.
But please continue this is a enthralling forum if I may say so.
I'm not sure either is really any more realistic than the other as long as there is some relatively easy way to regain health.

I understand you're asking which is MORE realistic, don't think I'm just saying "lol neither is realistic." However, I think they're about equidistant in terms of their realism. The ability to heal by hiding behind cover seems to me to be every bit as silly as slapping bandages on and being able to hop up and fight again. The notion of health bars is pretty silly to begin with; regenerating health only tangentially so.
 

Cooperblack

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Apr 6, 2009
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It's funny coz the mass effect games had every opportunity to make it "realistic" they got armor and shields, The shields could regenerate in cover (replacing health in most games) and the armor could degenerate making a fatal wound more likely over time - But Bioware just went with the "durrr lets just do it like everybody else is doing it..durr durr".. kind of sad that.
 

Malyc

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Feb 17, 2010
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Hows about we just do away with both health bars and regening health, make knives into something that DOESN'T just drop a guy like you cut his legs off (unless you actually did), bullets to chest/head= 1 shot kill, bullets to legs = serious injury and loss of mobility. If the game designers want to do it real, do it REAL!
 

Guthixflare7

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Sep 17, 2010
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I prefer health bars mostly because if you shoot a guy in the head and he hides behind a wall for 5 seconds and he comes back out and shoots you well...I shot you in the head how are you fighting back?!
 

ArtellTheWanderer

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Oct 13, 2010
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Personally, I prefer health bars. Health does regenerate, but not within seconds. On that note...

Gonna fire up the "Way Back Machine" for this one (1999), but a strategy RPG called Jagged Alliance 2 had somewhat of a MORE realistic health system. I say MORE realistic because while unforgiving, it wasn't totally realistic--on normal difficulty, people could take two or three shots to the head from a pistol before dying.
However, once damage was suffered, the damage to their health status would be represented as a portion of total health by being marked in yellow (as opposed to red, which indicates good health). The yellow bar would continue to tick down--that is, the character would bleed out--unless they were bandaged with a First Aid or Medical Kit.
As bandages were applied, the yellow portion of the health bar would gradually change to pink. This pink bar, however, was still an injury--additional injuries would not affect this pink portion but would be transferred to the remaining red part of the bar, which would turn yellow. If all of the red portion of the health bar ever disappeared, the character died--no matter how much "yellow" or "pink" was left.
After a battle, the character could either wait to convert the pink on the health bar back to red through natural healing (which can take DAYS), or could have another character apply medical care directly (i.e. more sophisticated than bandages) to heal them within hours.
 

Ignatz_Zwakh

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Neither is realistic at all, though I must say that the concept of health-bars is perhaps closer to the truth. If your human, you don't just go growing back bits of yourself that just got shot off.
 

veloper

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Jan 20, 2009
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Regenerating health is less realistic, but that's not saying much for the old health bar.

The halo marine should be plain dead from blood loss, while the l4d survivor should be incapacitated, drugged and bandaged, but still unable to fight.