To use an imperfect analogy, that's a bit like saying I should be able to start my own Apollo program because I know how a bottle rocket works. Or that a computer technician from the 60's would have no trouble building a Dell laptop. Yes, the scientific theory was there, and given enough time, they probably could have scaled it up into a Potomac-sized purifier. That was the original goal of the project, before the start of the game. However, actually developing a more efficient purifier was obviously a rather difficult problem. Why would they keep trying to develop the technology on their own when they could figure it all out from the GECK in a small percentage of the time? It wasn't a "fix everything" box, it was a "fix everything faster" box.Amnestic said:But you don't need the GECK to make magic science to make it work. You need smart people to make the stuff work on a larger scale. Like I said, the purifier ceased being a science issue once they admitted the tech has been workable on a small scale and then turned into an engineering one.
When you reach the rotunda, Dr. Li contacts you over the intercom and tells you that the Enclave sabatoged the purifier after realizing that Liberty Prime was casually strolling up to the Memorial (Don't ask me how she knows. Sensors or something, I guess). That's the reason you have to turn on the purifier: the water pressure has been building u as a result of their sabatoge, and it's going to wreck everything unless you relieve the pressure, activating the purifier being the only immediate solution. The Enclave hadn't captured it expecting to destroy it, it was just one last "Screw you, Brotherhood" gesture.Amnestic said:Wait, what? When did the Enclave sabotage the purifier? Why would they do that? They wanted to turn it on!
I like to imagine a group of Enclave scientists sprinting to the emergency exits, while one guy justs stays in the room and starts whacking stuff with a wrench.
You can't side with the Enclave because, by the time you meet them, they've killed your father. Whether or not that matters to your character is irrelevant. Autumn isn't stupid: he isn't the type to say "Hey, I just killed your father, so I'm positive you won't betray me. How's it going, new best friend?" Even if you expressed interest, Autumn probably wouldn't accept you. He'd constantly be expecting to be stabbed in the back for revenge otherwise.Amnestic said:Colonel Autumn wanted to use it to help attract people to the Enclave and...frankly? I say let 'em. Aside from being a bit forceful, the Enclave weren't really all that evil in Fallout 3. Eden was an exception, but Colonel Autumn basically staged a coup leaving him as leader and...well, while a bit of an ass?
He wasn't really 'evil' as far as his actions go. That you never got to choose to join up with the Enclave is a pretty major flaw as well. You're forced to fight them for no real reason other than that Bethesda seemed insistent that you side with the Brotherhood.
You also don't get access to Eden's horde of eyebots, or a pet mind-controlled deathclaw, or your own power armor factory. The Enclave has a lot of tech, much of which isn't easily transportable, or understandable to a person who isn't completely familiar with their technology, especially in the brief period that you're given access to it. I wouldn't expect to learn how to build a car by charging through a Mercedez-Benz factory shooting a shotgun into the air. You don't see the entirety of either establishment, either, just the small segments necessary to gameplay. The magic Rad-X storage could easily be in one of the closed-off rooms.Amnestic said:Yes. The 'magic' anti-radiation stuff they have which you never get access to despite entering the Enclave's main base and ransacking the place, and then their backup base at Adams Air Force Base. Nothing like a Magic McGuffin to help avoid plotholes whenever they come up.
also, it's not like it isn't at least foreshadowed. You can see Autumn inject himself with some as James floods the purifier with radiation.