Whats so special about 3D, as well as motion controls.

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Adultism

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Jan 5, 2011
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So I had a 3DS for awhile, needless to say I did not use the 3D feature more than about three times. I found it difficult to blah blah blah. You guys know the whole 3DS story, gotta hold it right here and you can't move your head at all. I have also seen a couple of 3D movies recently and was unimpressed, is this sposto be a big new wave of innovation?

I should also bring up the motion control trend, I just don't understand why people buy into it. I mean yeah the Wii was okay but using your body to play a game? I'd much rather use a controller.

Please tell me why you buy into this stuff if you do, I don't understand the interest.
 

Bad Jim

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Nov 1, 2010
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There is not actually a huge amount of support for 3D on these forums. I kind of like it on my 3DS and I generally have it on. It looks better to me, I don't get headaches, I don't seem to have any trouble keeping my head still, I am one in a million.

I should stress that "it looks better" does not mean "OMG that's incredible". To me the choice between 3D and not 3D is like going from 1600x900 resolution to 1920x1080. It's obviously better, but not something to get too excited about.

That said, most of the enthusiasm for 3DS games are for the games themselves. You should totally get Fire Emblem Awakening if you still have your 3DS. Luigis' Mansion 2 is also good fun. And Ocarina of Time if you've never played it.

3D monitors are a bit different. There is a good reason to buy them, but it isn't access to the third dimension. Rather, it is because achieving 60 fps in 3D requires a monitor capable of 120 fps without 3D. It is the 120 fps without 3D that people are after. That's also a bit subjective but it's a topic that belongs in another thread.

As for motion controls, one benefit I think has been sadly overlooked is the use of a motion sensitive controller to aim. In Ocarina of Time on the 3DS, it is much better to tilt the 3DS for aiming than to use the analogue control. On a home console, where the thing you're tilting isn't the thing you're trying to look at, it would be an excellent method of aiming that would be as good as using a mouse, but from the comfort of your sofa.

I'm not sold on the idea of waggling my arms around though and neither is anyone else on here. I think that's designed for parents who worry about their kids never going out and getting chubby. I think kids kind of enjoy it too. If you've hit puberty it's probably not for you, unless you have your own chubby kids to worry about.
 
Apr 24, 2008
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I haven't cared for motion control so far. Could change if they do something deep with it.

I have a 3D monitor with nvidia's proprietary software. The results here are far superior to what the 3DS can do. I think it trumps cinema-3D too. The batman games are plenty enough evidence that 3D and gaming can compliment the shit out of eachother.
 

Asuka Soryu

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Jun 11, 2010
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For me, it was something new(motion controls), and it was fun, and different for a bit.

But 3D and motion controls are just gimmicks, so it's easy to see why someone wouldn't want them. They'll eventually die off, 3D's already on its way out, with theaters only keeping it so they can charge you more for a ticket.
 

Snotnarok

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Nov 17, 2008
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The 3DS's 3D actually hurt my eyes, near instantly, and it lasted for hours. Just from a few seconds no less, it's why I avoided that thing till just last week when I picked up a 3DS XL, I decided to try the 3D effect and not only did it not hurt my eyes, it was amusing to the tech geek that I am, but really didn't do more than tickle that spot.

Motion controls I never understand, or 90% of touch screen controls. Motion only subtracts, making you rely on the device picking up your movement vs a button press. For Last of Us you tap the controller to charge your flashlight, fair enough, but aiming or steering? God, no.
Touch controls I do not understand how people put up with, I'm very familiar with Sonic games and I struggled so hard with Sonic CD on a tablet that was being demoed, it was unplayable with the dumb virtual dpad.
 

Saltyk

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Sep 12, 2010
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I actively hate 3D. In movies it adds nothing to the actual movie other than something pops out at you. It's fine for a gimmick and can seriously help a horror movie, but that's it. Can you imagine watching a Romantic Comedy in 3D? People claim Avatar had great 3D, but it wasn't really used for anything. Just some things popped out at you. You could miss it completely and not lose anything in the movie going experience. All it does is make the movie more expensive.

In terms of gaming, I don't see a benefit. It seems like it would just make the game more expensive and buggy and add next to nothing. Once more, it's a gimmick. I have heard some 3DS games take advantage of it well, but I can't see much use for it.

As for motion controls, I am pretty apathetic towards them. I can see some benefit for FPS games as that would probably be quicker and more accurate. Of course, even Nintendo had a light gun that did the same thing...

And honestly, I don't want to jump up and down like an idiot and wave my arms to play a game after work. I wanna rest and relax.

Yeah, I'm not one to try to sell anyone on these features.
 

Something Amyss

Aswyng and Amyss
Dec 3, 2008
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Saltyk said:
Of course, even Nintendo had a light gun that did the same thing...
I miss Zapper games. Like, games on the Wii worked kinda poorly.

But they were always a niche anyway. Which is the thing. I don't mind motion or 3D, but they're niche. I dislike when they throw this stuff into my games to justify it.
 

MeChaNiZ3D

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Aug 30, 2011
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Motion controls are a gimmick that was fun for a little while and still has its uses for casual games that don't want to burden themselves with a control scheme. But unfortunately at this point it's too clunky to outclass pressing buttons. I can't see the point of 3D, although I can't see the point of not having it either.
 

xyrafhoan

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Jan 11, 2010
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3D has interesting effects on 3D platformers. It improves your ability to judge in-game distances despite 3D really being an illusion. Games like Pushmo and Mario 3D Land are really best played in 3D if you can perceive the effect. However, it means jack all for RPGs and the like.

Motion controls can work, like in dance games, but it doesn't work for everything. Shoehorning motion controls into something has the potential to make things worse, unlike optional 3D where you can turn it off. Most motion control games dont give you that option, like the waggle combat of Zelda TP or arm flailing of every Kinect game ever.
 

Hero of Lime

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Jun 3, 2013
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Motion controls are alright, never have I preferred them to traditional controls mind you. It was a fun experiment that was fun while it lasted, even if it's been around for a really long time, and is still around with Kinect 2 and Wii U's continued usage of Wiimotes. The big three (Nintendo in particular) made lots of money with it, but now the big feature everyone want to try for this next generation is second screen doodads.

As for the 3D, the main reason I don't use it much has more to do with the fact that I have the original 3DS, so anything that will drain its power quicker will not be used much. It's a nice feature, but I think motion controls had more to offer than 3D personally. It does not enhance the game much, but it does not hurt it either, something motion controls could do if not implemented properly.
 

Rack

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Jan 18, 2008
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Adultism said:
So I had a 3DS for awhile, needless to say I did not use the 3D feature more than about three times. I found it difficult to blah blah blah. You guys know the whole 3DS story, gotta hold it right here and you can't move your head at all. I have also seen a couple of 3D movies recently and was unimpressed, is this sposto be a big new wave of innovation?

I should also bring up the motion control trend, I just don't understand why people buy into it. I mean yeah the Wii was okay but using your body to play a game? I'd much rather use a controller.

Please tell me why you buy into this stuff if you do, I don't understand the interest.
The 3D on the 3Ds is garbage, plain and simple. Having played Wipeout on a 3Dtv though I can say for certain there's legs in it, the 3D there not only looks amazing (100x better than anything in the cinema) but contributes substantially to the gameplay, it's just way easier to play a driving game in 3D than 2D.

The idea of motion controls is appealing, but I don't know if the reality will ever catch up to that. If I were to design my ideal controller it would have something like the Wii Motion Plus built in as some of the tech demos there had potential and the pointer was genuinely useful in many Wii games. I'm pretty sure it's been all but abandoned except for Kinect which is just Microsoft not understanding the sunk cost fallacy. Give it ten years it might resurface.
 

Phrozenflame500

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Dec 26, 2012
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There isn't, really. Motion controls only work on games tailored to them and 3D is a horrible gimmick outside of certain platformers. They really shouldn't exist and companies that continuously try to force them (trying to pretend this isn't solely a Nintendo issue) should stop and focus on their strengths, like making good games.
 

Olas

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Dec 24, 2011
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They're both features with the capability to add something to a game. 3D can make environments look more alive and make some 3D platforming significantly easier.

Motion controls can give you more dynamic... control... over the game. Neither is going to turn a bad game into a good game but both can be a nice cherry on top if used properly.

The problem is the marketing community decided that these features should be advertised as the biggest thing since audio, to justify upping the price of products, and it backfired when people realized just how overrated they were.

However, I think the backlash against these features has gotten a little out of control. 3D isn't revolutionary, but that doesn't mean it isn't still superior to it's flat predecessor. We have 2 eyes for a reason don't we?

And motion controls don't work for all games or even most games, but there are also some games that couldn't work without them, or at least would be bastardizations of what they are.
 

Yopaz

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Jun 3, 2009
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Bad Jim said:
As for motion controls, one benefit I think has been sadly overlooked is the use of a motion sensitive controller to aim. In Ocarina of Time on the 3DS, it is much better to tilt the 3DS for aiming than to use the analogue control. On a home console, where the thing you're tilting isn't the thing you're trying to look at, it would be an excellent method of aiming that would be as good as using a mouse, but from the comfort of your sofa.
I've played the Wii version of Resident Evil 4 and since it's compatible with both a GC controller and a Wiimote I have tested them both. Aiming with the Wiimote was easier, faster and more steady than the controller and the closest thing I have come to mouse aiming on a console. I really got into that and enjoyed it a lot. It's one of the good uses of motion controls while randomly waggling to jump or something like that is just stupid.

Now while I sometimes like motion controls I do not like the idea of Kinect because it lacks buttons and it lacks something I'm holding. If I am pretending to play Tennis it would feel unnatural to me to make the ball hit my hand. It also doesn't work for shooters where you need to aim and fire since you don't really have anything that could serve as a trigger.

3D is OK, I'm not completely sold on it, the 3DS requires me to hold steady which is something I'm not overly fond of, but it looks great for some cutscenes in Monster Hunter. I like it for movies, but for games I find it mostly unnecessary.

Also as the guy I'm quoting said, this isn't the right forum to ask. It seems like the majority here wants to pass a law that makes it illegal to use motion controls and most would rather avoid 3D.
 

Lieju

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Jan 4, 2009
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I hate 3D. In the movis it doesn't work for me and I get headaches. On 3DS it works for me but I don't much care for it.

3D is a gimmick. It was cool at first, but once you've seen it, you'll lose interest.

As for motion controls, they have their place. For example in Wii-games where you point at the screen to shoot stuff or something.
And of course if you're unused to controllers, it's easier to play the game by making gestures that are familiar to you.
 

Extra-Ordinary

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Mar 17, 2010
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On the topic of 3D, I usually take it in movies. I don't really care to see movies in 3D but if the movie's got some mad visual effects, yeah, IMAX 3D ticket here. The only two movies I've cared enough to see like that were Tron: Legacy and Pacific Rim. Yeah, 3D's a gimmick but sometimes it's a fun gimmick, at least for me.

As for motion-controls, eh, I can take them or leave them. I remember when I picked up the Metroid Prime Trilogy and the first two Primes got the control scheme from 3, I thought it was okay. Wasn't better, wasn't worse, just different.
 

krazykidd

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Mar 22, 2008
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Here's the problem . They haven't mastered it yet . As it stands now 3D and motion controls are gimmicks . However, when we can get everything to work perfectly , it will be a step foward . Kinda how games on the ps1 had blocky 3D character models , and now we got beautiful looking characters , the same will be true for 3D and motion controls . Give it time , and in 5-10 years we will wonder how we did without it .
 

HaraDaya

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Nov 9, 2009
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Nvidia 3D vision is fukkin boss. If you don't enjoy characters and models popping out so much they look like the most advanced toys moving around in front of you, I think your inner child has died. It works because 3D rendered graphics don't use lenses, everything is in focus. You can look at any part of the screen you want and it'll look right.

In movies, I absolutely hate it. Only the things the director wants you to look at is in focus, everything else is a blurred mess.