Whats the Apeal of MMO's?

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Vault101

I'm in your mind fuzz
Sep 26, 2010
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MMO's arnt really my thing, that said though I dont hate them But im interested n why people play them

for story? I dont know generally I hear the most quests are kill x of this

for gameplay? leveling up I supose? collecting items?

for the multiplayer? I guess thats the obvious one, sharing a huge world with many many other players you can interact with

anyway I remember somone saying Biowares MMO's would fail because it was too focused on story or somthing...it sounded alot better in context
 

loremazd

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Dec 20, 2008
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It's the people, to be honest. You shoot the breeze with your guildies and kill stuff together. That's why I play anyway, and because of it I have places to stay in 15 states.
 

Jasper Jeffs

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Nov 22, 2009
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Amount of content for money would be a reason. The average video game can be completed within a week, if that. My brother just bought Portal 2 for example and completed all of it within three days. That cost him £40, it's £9 a month for most MMO's and there is limitless replayability in that month. A lot of people complain about the paying monthly thing, but I see it as more of an advantage.

For me, that's more of a passive advantage. I don't play MMO's to save money, I play them obviously because I enjoy them. I love the scale of everything, raid bosses are huge and require coordination and teamwork to kill. I agree that, whilst MMO's don't really tell their stories very well, they often have interesting lore, such as Arthas from WoW. I feel that lore is presented very well in the worlds they create, everything has meaning, it's a completely different world with its own history.

I always hear people complain as well about combat in MMO's, saying it's just turn-taking that requires little input. I disagree, levelling is like that yes, and you could probably argue PvE is like that too, although some raids do require specific tactics that can be challenging. PvP however, is completely different, and that's what I love most about MMO combat. You can't just press a few keys in PvP, it requires thought and knowledge of your own class. I see combat in MMO's more like fighting games really.

The community also is another reason, you tend to only hear about the sad trolls that /lol at your poor choice of belt gem. I've hardly met people like that though, from my time playing MMO's I've met loads of people, many of which I still speak to and play games with today.

It's down to taste ultimately, I'd much rather be jumping through the shadows stabbing people in their shins than playing an FPS or something, but that's just me.
 

Bags159

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Mar 11, 2011
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loremazd said:
It's the people, to be honest. You shoot the breeze with your guildies and kill stuff together. That's why I play anyway, and because of it I have places to stay in 15 states.
This. WoW became a lot less enjoyable when you don't have anyone on vent to bullshit around with. Back in the day on my female night elf(Which I stopped leveling at 15, thank you very much) I got some guy to call one of my friends in vent and his wife took the call and pretended to be me. It was hilarious.
 

Nomanslander

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Feb 21, 2009
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Well, take any MP, multiply the size of the world and number of players in it by a 100x. Give enough content to fill up a person's time for the next several months, and Wah la!

You've got an MMO.
 

Valagetti

Good Coffee, cheaper than prozac
Aug 20, 2010
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Its pretty much a social network site, that you pay a shit load of cash to use. And GRIND!!!
 

dkyros

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Dec 11, 2008
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Yeah, someone already mentioned it but MMOs shine when you have friends playing with you. Makes it way more interesting

Also, the show dot.hack was a very persuasive argument for me... I'm very impressionable.
 

Nuuu

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Jan 28, 2011
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After Catacalysm came out, the variety of quests improved, and i think what hooks me is how WoW doesn't feel like it's repeating things. I only quit WoW because i stop at the end-game content, i'm not a fan of repetition, so you won't catch me doing the same raids over and over for gear... plus raids reset weekly, and i don't feel like waiting weeks for those.

If you quit before cata came out, i understand, the story was probably a bit boring at the beginning. The only thing i don't like about WoW is that the outlands seems extrmemly ignored now, so ignored that i hate that place. The drop rates are the worst in the game, and so is the city, and the PvP in that area is focused on many people doing it, now that it's empty, it's a bit hard capping them.
 

DaHero

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Jan 10, 2011
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It beats waiting for loading screens only to be 203d by some screaming 15 year old kid that thinks he knows everything.
 

BoredDragon

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Feb 9, 2011
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Leveling does give a sense of achievements, but I mainly play it with my friends so I guess its a social interaction
 

nukethetuna

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Nov 8, 2010
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Hm... for me, at least:
1. A sense of long-lasting progress. Most MMOs are played for a long time, compared to other games. Your progress (both in character and as experience) carries with you for as long as you play, so there is a sense of accomplishment/growth that can be rewarding. This is opposed to mastering a single player game, and then having those skills/that time ultimately go to waste when you put it down.

2. People. It's an easy way to socialize and work with people towards a common goal. I've met some good friends, and a couple girlfriends through online games, actually.

3. Cost effective. The content may be repetitive and not as varied, but you can't argue the fact that you get far more for the 15 dollars a month in an MMO than you would for 15 dollars of a full retail game.
 

Merkavar

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Aug 21, 2010
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its like a RPG but with other people.

its like a FPS but with 100x the poeple
its like a RPG but with NPCs and Companions that a varied and unpredictable.
its like a RPG but with 100s of hours of quests instead of less than 40 hours
basically its everyother game on crack
 

warprincenataku

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Jan 28, 2010
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Single player games can be lonely. Multiplayer games have taken the route of almost being online exclusive, so MMO's are the next logical step. Think of it as multiplayer 2.0.
 

flagship

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Feb 5, 2011
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Because you're never actually finished, there is always something new to collect and always a more difficult enemy on the horizon. The worst part is that the low level cumulative rewards like emblems are so easy to obtain that you're constantly getting near instant gratification which becomes the standard you start comparing everything else you could be doing to. I could spend an hour making brownies or I could buy them from the store and pick up 4 emblems or level up an alt..... I had to stop playing WOW because I wasn't getting anything else done.
 

Gottesstrafe

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Oct 23, 2010
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Vault101 said:
leveling up I supose? collecting items?
This basically. It's the equivalent to a more tangible High Score board from the arcade era, where your high score can curb stomp someone else's high score in a virtual environment.