By that, I'm using the likes of Halo 2 as an example, I personally didn't much mind the ending because it prepared my for the third game, but there were quite a number of people who hated the ending for some reason or another. Is it because of the plot itself or is it because they simply hated cliff hangers. While closure is nice (The Uncharted series does this rather well), its not always possible if the story arch is massive and of course some gamers may feel cheated because its like they are only getting a portion of a full game.
So tell me escapists, how do you feel about cliffhangers that are obvious signs of a sequel in the works in your games, does it bug you? Would you prefer closure? Or do you think it gets you pumped for the sequel?
So tell me escapists, how do you feel about cliffhangers that are obvious signs of a sequel in the works in your games, does it bug you? Would you prefer closure? Or do you think it gets you pumped for the sequel?