I think you are digging a little too deep with Shadow, I think its supposed to be just a big, "Run around stabbing giant fuck ass monsters and making them spout gross black blood"Chaosritter said:With pleasure:Kanova said:You just named a lot of popular genres, I can't understand what is to not like about ALL of them. Kind of interested in what your reasons are for each one, starting at Shadow of the Colossus.Chaosritter said:Quite a bunch, actually:
Every Final Fantasy after IX, Eternal Darkness, Shadow of the Colossus, Crysis series, Assassins Creed series, Alan Wake, Halo series, Oblivion, Skyrim, Resident Evil 4 and more. Need to check my shelf to remember all.
SotC: I know you're supposed to lose yourself in the world of the game and ask yourself why you're doing what you do. Well, I've been playing games where I slaughter large monsters for no reason other than them standing in my way for years. I mean there's no dedicated backstory to any of these colossi (I've played the game halfway through, never saw any at least), all the game gives you is "there's your motivation (dead girl), now get the MacGuffin necessary to revive her by slaying a couple of beasts".
Why are they there? What's their purpose? Why do they need to die? None of these questions is even being remotely answered. Maybe I'll find out when I played through the game, but that alone is not enough to motivate me spending hours riding through an empty landscape, hoping to encounter something to fight now and then.
Oblivion: that one is a lot easier than SotC. Balancing is off; story is boring; the dungeons are all the same with minor variations; the NPC's are cloned and often have nonsensical conversations, killing atmosphere that could come up and more stuff I don't even remember anymore. I loved Morrowind, but Oblivion was a mess.
Skyrim: extremely buggy; poor balancing (bears > dragons); dumb crafting system (make a million iron daggers to gather enough experience for smithing daedric gear, enchant said daggers using tiny soul stones to become a master enchanter); character development is more than odd (the game actively punishes you for being a good fighter, my armor skill was like 22 because I rarely got hit while my sword skill was around 70); more than often you'll find yourself in empty landscapes with nothing to do, poor writing and so on. To be fair, I played the game right after the release, heard they improved some things in the meantime.
Crysis: (played the first one through and started the second one), the A.I. is a joke (patrol boats can see you from a mile away while peeking from behind a rock, but the same soldiers have no problem with running into the same room their fellas just left with a load of buckshot in their torso), the nanosuit is rather poorly implemented (no puzzles ala Half-Life²), the characters are dull, the story makes little sense and both have their fair share of bugs, even after the updates. Gamebreakers included.
Eternal Darkness: mentioned that one just yesterday in another thread, so forgive me for the copypasta:
"Well, the characters are dull; the same set of enemies is being reused for every environment; the same locations are being used over and over again; the balancing is ridicolous (an ancient gladius is more effective against giant monsters than a freaking big game rifle or any other firearm in this game); the story is outright stupid; the combination of regenrating mana as well as health and alignment spells pretty much nulls the entire survival aspect; the insanity is merely annoying and can be cured at any time with a simple, cheap spell; the shock moments are both weak and very predicatble and other stuff my subconciousness is surpressing right now."
Halo: rather generic shooters that get way more attention than they deserve. While they're not exactly bad games, they're run off the mill FPS' that are being treated as some sort of holy grail.
That's enough for the moment, otherwise I could spend half the night writing this post.![]()
Oblivion and Skyrim are both dumbed down incredibly from Morrowind (only played Arena and Daggerfall for a few weeks each) but I am still able to enjoy the lore of both. Seeing these Oblivion gates and being involved with everything, felt good. Leveling was really stupid in Oblivion though. Skyrim felt really, different from Oblivion and Morrowind, and honestly I only played it once through and haven't played it again for a long time. Got it for PC, modded the hell out of it and having a blast again.
Only Crisis 1 was enjoyable, and that's just because it was pretty.
Halo WASN'T generic before, thats what made it so great. Halo 1-3 as one of the best if not best couch co-op games cemented it in the Hall of Fame for lots of people. Easily working (parties and playing with friends, barely any que times) made it even better. For someone trying to dig really deep for a story in Shadow, you don't want to look at all for the background story and lore of Halo.
And you didn't mention your reason for Resident Evil 4. I know they totally left the feel of the older ones and are still really far from it, RE4 was still fun. RE5 was shit, and the only redeeming quality was the co-op. RE6 sucked also, because it was just trying to be an action game with "Resident Evil" tagged on it.