Yeah, that's very true. Not being able to save during missions helps alot, though, but gets frustrating.Brawndo said:Fear of death. Gamers know they can just respawn/quick load and everything will be okay, so they are willing to take far more risks than they would in real life. One way to work around this is to make some kind of long-lasting penalty upon dying (example: the player permanently loses a random item he was carrying at the time of death, even if he restarts at an earlier save or checkpoint).
On the other hand, games tend to be terrible at conveying genuine emotion of any kind. Or rather, like any other medium, it's so easy to cock things up terribly.
Still, same with movies, wade through enough drivel and you'll find somethign decent eventually.