omnimon300 said:
Ramare said:
omnimon300 said:
new vegas
resi 5
and COD6
all were good except for.... actually ill let you guys guess its not that hard.
Let's see... New Vegas is more fun than a barrel full of monkeys rigged with C4; Resident Evil 5 was
pretty fun...but 4 was much better, and longer; and MW2 is a blast. Fun single player. If you don't think about the "story" too hard, it makes sense, and if you get past the fact that
EVERYONE in multiplayer is a massive cock 'n' balls, you can have a blast there, too, so...I'm going to guess Res5.
OT: Eh...I think it was AC II. Very,
very fun. I just wish I could permanently keep that two-hander sword I love so much....but a large mace will suffice!
sorry but thats where your wrong. everyone in multiplayer is a massive cock'n'balls except from in resi 5 (well except from that one guy) but i see your point the story was awesome i agree and the multiplayer was so-so its just the kind of gameplay and limited customization that dragged me away from it and back to halo. i think im going to rephrase my post to "all were epic except for..." and cod6 wasnt bad enough that i sold it like the other ones (sorry GoW)
Gameplay I'll agree with, but limited customization? There's almost as many assault rifles as there are
weapons in most Halo games. Just assault rifles and all secondaries combined, you have more weapon options. But there isn't just assault rifles, now is there? No. There's SMGs, sniper rifles, and the riot shield. Given, there aren't very many choices there, but there are still more choices.
The most recent Halo, Reach, also had little perk-like abilities you could pick up, right? Yeah, you get three (Technically six, if you count the Pro effects as being new perks entirely) at any given moment, in MW2. There's more attachments than I can care to remember, too.
You need one of those little suit perks just to be able to even sprint, in Reach, don't you?
Both have the same sorts of stuff (Goodies, baddies, familiar goodie weapons, exotic baddie weapons), it's just that one is set in Russia and Fictionesia, and the other is set in space; one has energy weapons (Which, for the record, I hate.), and they both have one equipment specialty: One lets you have a riot shield, and be a juggernaut, and the other has a jetpack.
'Nuff said there, Reach takes the cake in that section, because of the inclusion of a jetpack. But add to that the choices of primary and secondary throw-ables/deploy-ables, and customizable killstreak selections, and
which game has better customization options? Don't get me wrong, they're both fun games, and they're both very different, but to say that any Halo game has more customization options than MW2 seems a tad ignorant. Although, yes, you can customize your armor in Reach. Armor color doesn't count, because of MW2 weapon camouflages, though.
Short version: Combine all choices of primary, secondary, primary equipment, secondary grenade, attachments, perks, pro perk effects, killstreaks, and weapon camouflage, with everything you have a choice about in any Halo game, and say, truly, which game has better customization options.