Before I begin: Please, let's keep this discussion civil; this has much more to do with writing and design then it will with a character's appearance ("then why is design there?" I dunno)
TL;DR What separates a sex object from a sexual character?
I know this sounds like a really bad thing to discuss in the midst of GamerGate and everything else in the industry but I believe the topic does deserve exploration, we can't just ignore it and we can't just talk about it violently. So let's do this as composed as we possibly can.
Okay, so now that Bayonetta has been released I've been sort of forced to ask myself ,"What exactly makes someone 'sexy'?". I know this seems like a stupid question to ask because it has a fairly straightforward answer, but I feel like there's more that needs to be asked. The best comparison I can offer to illustrate my confusion though would be, well, Bayonetta against someone like Kasumi from DOAX.
A long time ago I would have called Kasumi sexy because she wandered around on an island with almost nothing on. Now, I sort of feel insulted in a way when I look back at that game. DOAX (I know it's spin-off to a fighting game) is basically built from the ground up for male gratification, just about every character is put on display for the viewer and nothing else. It's just throwing out what we want to see and hoping it gets buyers.
With Bayonetta though, it's almost the same but entirely different. Bayonetta was designed to be over the top sexually, in fights, in appearance, in everything. She's the personification of the dial turned up to 11. More importantly, her outfit is a skin tight suit made of her own hair, that vanishes- leaving her exposed- in order to do crazy attacks. As the Gametrailer review of it puts her,"she flaunts it," and never once does it seem sort of like "we're doing this because this is what all the guys want to see." She attacks with incredibly sensual movements and is just reveling in it. Bayonetta comes off as a much more attractive and appealing character in most in this sense, this leaves me asking why?
This doesn't go for just someone like Bayonetta, but also characters like Lust from FMA, Catwoman from DC, June from Avatar, hell Jessica-FREAKING-Rabbit! Even in male characters too: Bruce Wayne, Chris Redfield(?), James Bond, Nathan Drake, and even Dio Brando!
I'm sorry I don't have more examples, but these women and men somehow manage to be more appealing than any character who just exposes it all for free. Why? The most concise answer I've been given so far is that it relates to the idea of "show don't tell" but that's still vague in a sense for me. So what do you think? What exactly separates someone who was created to be eye candy from someone who is much more than that?
TL;DR What separates a sex object from a sexual character?
I know this sounds like a really bad thing to discuss in the midst of GamerGate and everything else in the industry but I believe the topic does deserve exploration, we can't just ignore it and we can't just talk about it violently. So let's do this as composed as we possibly can.
Okay, so now that Bayonetta has been released I've been sort of forced to ask myself ,"What exactly makes someone 'sexy'?". I know this seems like a stupid question to ask because it has a fairly straightforward answer, but I feel like there's more that needs to be asked. The best comparison I can offer to illustrate my confusion though would be, well, Bayonetta against someone like Kasumi from DOAX.
A long time ago I would have called Kasumi sexy because she wandered around on an island with almost nothing on. Now, I sort of feel insulted in a way when I look back at that game. DOAX (I know it's spin-off to a fighting game) is basically built from the ground up for male gratification, just about every character is put on display for the viewer and nothing else. It's just throwing out what we want to see and hoping it gets buyers.
With Bayonetta though, it's almost the same but entirely different. Bayonetta was designed to be over the top sexually, in fights, in appearance, in everything. She's the personification of the dial turned up to 11. More importantly, her outfit is a skin tight suit made of her own hair, that vanishes- leaving her exposed- in order to do crazy attacks. As the Gametrailer review of it puts her,"she flaunts it," and never once does it seem sort of like "we're doing this because this is what all the guys want to see." She attacks with incredibly sensual movements and is just reveling in it. Bayonetta comes off as a much more attractive and appealing character in most in this sense, this leaves me asking why?
This doesn't go for just someone like Bayonetta, but also characters like Lust from FMA, Catwoman from DC, June from Avatar, hell Jessica-FREAKING-Rabbit! Even in male characters too: Bruce Wayne, Chris Redfield(?), James Bond, Nathan Drake, and even Dio Brando!
I'm sorry I don't have more examples, but these women and men somehow manage to be more appealing than any character who just exposes it all for free. Why? The most concise answer I've been given so far is that it relates to the idea of "show don't tell" but that's still vague in a sense for me. So what do you think? What exactly separates someone who was created to be eye candy from someone who is much more than that?