If you don't care about graphics technology (and you shouldn't because they don't matter), there is still something to be said for technology that could theoretically make games better and easier to develop.
The issue is where that money is being spent; development costs for triple A games are so high because publishes insist on putting all the budget into the graphics technology to make things look good for the punters, but the end result is a game that's pretty paper-thin. The real smart thing to do would be to have PS4/Xbone/PC equivalent hardware specs, but set everything at around, say, GTAVs level of graphics quality, regardless of whether the game is linear or open world. That's about the last generation of consoles at their best graphical quality, but it shouldn't need all the hardware intensive tricks and cheats that were required to get that game to run on Xbox 360. Let's have none of this Call of Duty/Crysis/Battlefield crap where every game just has to look really really pretty and the game winds up being a big money sink.
The issue is where that money is being spent; development costs for triple A games are so high because publishes insist on putting all the budget into the graphics technology to make things look good for the punters, but the end result is a game that's pretty paper-thin. The real smart thing to do would be to have PS4/Xbone/PC equivalent hardware specs, but set everything at around, say, GTAVs level of graphics quality, regardless of whether the game is linear or open world. That's about the last generation of consoles at their best graphical quality, but it shouldn't need all the hardware intensive tricks and cheats that were required to get that game to run on Xbox 360. Let's have none of this Call of Duty/Crysis/Battlefield crap where every game just has to look really really pretty and the game winds up being a big money sink.