What's with the extreme Nintendo Hate?

Recommended Videos

Lightknight

Mugwamp Supreme
Nov 26, 2008
4,860
0
0
xaszatm said:
...so when Sony and Microsoft releases the same Call of Duty and Halo/Gears of War games, it's something different? Or when they rehash the same games over and over again with different skins, it's different? And yes, I know that this is a gross simplification of Sony and Microsft's game consoles but that is exactly what you are currently doing with Nintendo. You are taking the grossest simplification and saying it as fact. It's getting quite silly.
Again, it doesn't matter how often a major company milks the golden calf or whatever it's called. What matters is what else is going on alongside that milking. If other innovations and new IPs are being invested in too, then that's a good move that will server them with even more golden calfs in the future. If that's not happening, then it will only benefit them for so long. All products have a life cycle.

MetalDooley said:
- You claim that Nintendo never releases anything apart from sequels or entries in their big franchises
- I present you a list of nearly 40 Nintendo developed and/or published titles from the last 7 years that is entirely made up of new IP's and obscure franchise entries that proves your claim to be utter bollocks
- You dismiss my list because according to you they're not the correct type of games

Yeah I'm done with this bullshit
Captain Rainbow.

All systems have the laundry list of crappy new IPs. I can list as many from any other system. If you don't differentiate on quality then what's the point of wanting new IPs if they're just going ot be shit?

I'm talking about legitimate IPs that people want. AAA titles. If you really think that Captain Rainbow or minor puzzle games are pertinent to the discussion then I'll have to disagree. Those are very niche games or very poorly made games. Being "new" isn't the only qualifier that something is good. Red Steel was a legitimate entry (first game wasn't too good, RS 2 redeemed the IP). Pikimin was a legitimate entry. These are large and popular games that have an involved story. Nintendo is entirely capable of producing them and I think they're being to risk adverse here.

You can think that's bullshit. But when your list mostly comprises of <60 metacritic games that didn't sell and that no one cares about because they're crap then that list is only proving the point that quality new IPs are lacking.
 

Casual Shinji

Should've gone before we left.
Legacy
Jul 18, 2009
20,519
5,335
118
Lightknight said:
Hopeful new IPs scheduled for release on the ps3:
...
...
The Last Guardian
You probably shouldn't hold your breath for that one. I have a feeling that game is going to be stuck in production hell for another 4 year before finally being declared dead. Damn shame too, because that game looked really fucking good.
 

thebakedpotato

New member
Jun 18, 2012
221
0
0
I wish that all the Nintendo fans could stop liking Nintendo and like Inuyasha so I can hate both them and something that actually sucks. I can't do that currently.
 

Lightknight

Mugwamp Supreme
Nov 26, 2008
4,860
0
0
BarelyAudible said:
"Those don't count 'cause I don't like 'em! Nyagh!"

That about sum it up?
No, take a look at them yourself. There are some ok ones on the list but many of the best scorers are simple puzzle games and/or DS games. I'm not mad at their handheld service. Nintendo is an f'n white shark when it comes to the handheld market and I think everyone knows it. I do prefer my psp and PS Vita to my DS but moreso because sony's machines are more gaming than iPad but more of a media pad than the DS. For example, my three most used items on my original PSP was a box set of UMDs of the first two seasons of Family Guy, the Incredibles, and the Final Fantasy Tactics Lion Wars UMD. It wasn't that I wouldn't have played other games, it's just that Sony fails at supporting their handheld devices with enough legitimate titles while Nintendo kicks absolute ass in that category but I also enjoy watching non-game media on my handheld which the DS isn't exactly made for. Now that I have the playstation backlog at my disposal on the psp and Vita I've got all the titles I want. They've also supported the Vita with some new titles that my wife and I have enjoyed. Still, I don't anticipate them supporting it in any way close to the way Nintendo supports their handhelds.

But these new Wii games aren't mainstream games. I keep repeating Captain Rainbow only because it is the most blatant example of the nature of that list as only 22,670 copies were ever sold and its failure meant that it only ever got released in Japan.

The biggest IP on the list is of course the Wii franchise (Wii sports, Wii fitness, Wii etc). The innovation is the peripheral, not the games themselves. That being said, Nintendo completely deserves praise for being the visionary that brought these alternative peripherals to the forefront in a successful manner. I anticipate that the upcoming generation will at least try to bring things like the Oculus Rift onto the scene which could change everything (imagine a legitimate 3D environment in the horror genre or in world exploration games. Imagine a final fantasy game where you enter the shop and can look at the items on the shelves, etc). In some ways, I think the Wii experimenting and succeeding financially in such alternative peripherals bears a significant contribution to this area. The kinect is fantastic, but can we really say it would have existed yet without the Wii? I don't think so. And the kinect itself is being applied to other real world problems that are genuinely amazing. I thank Nintendo for that.

But seriously, take a look at the list they presented:

Wii Sports,Wii Play,Big Brain Academy,Endless Ocean,Wii Fit,Wii Music,Captain Rainbow,Flingsmash,Fortune Street,The Last Story,Pandora's Tower,Magnetica,Maboshi,Art Style series,Lonpos,Bonsai Barber,You Me and the Cubes,Eco Shooter,Line attack heroes,Fluidity,Thruspace,Lego City Undercover,Electroplankton,Elite Beat Agents,Hotel Dusk:Room 215,Master of Illusion,Rhythm Heaven,The Legendary Starfy,Fossil Fighters,Glory of Heracles,Art Academy,Solatorobo:Red the Hunter,Inazuma Eleven,Steel Diver,Spirit Camera:The Cursed Memoir,Freakyforms,"

Even accepting the Wii X titles, because they are wildly popular (though I do continue to argue are along the same lines of a peripheral based IP rather than distinct IPs, but that still accounts for one massively popular new IP), how many of those IPs for the Wii do you personally vouch for as legitimate mainstream titles? Keep in mind, I don't count Sony or 360 games that fall in the 60's or lower on metacritic either unless sequels were made and scored highly enough to warrant being a well recieved, well liked game. Fortune Street has existed on multiple consoles, such as the original playstation. Art Style is the name that older bit Generations (release on the GBA) titles were re-released as when the Wii and DS came out (people forget this because bit Generations were only released in Japan). Endless ocean -> Everblue (same company, same concept, different game name). Starfy is a GBA title from 2002. Lego City Undercover is part of the Lego franchize. These are legitimate disqualifiers if we're talking about NEW IPs of this generation of consoles. If we allow titles within a decade then some of those titles would apply, like Art Style. But Art style is still just a series of mini-puzzle games and not what we would traditionally call a AAA mainstream game.

Of the list, I place The Last Story, Fluidity, and...? As good examples of new IPs that should continue on. While last story borrows flagrantly from the final fantasy series (including the name... Last Story, Final Fantasy...), it is distinct and new enough that I'd look forward to any sequel. Fluidity is a lot like Loco Roco but is clearly it's own distinct thing otherwise.

For some reason that is beyond me, they did not list Red Steel or No More Heroes. Two new IPs that I believe warrant praise. I'd listed Animal Crossing and Pikmin earlier but I only just realized that both titles were from 2001. Don't know why I thought they were current gen.

I'm not saying Nintendo fails to produce any new IPs. I'm saying that they are falling behind their competitors and this will come back to haunt them if they don't pick up the pace. New, successful and exclusive IPs are what will prevent them from going the way of Sega. As a Nintendo fan, you should be behind them doing this too. I'm not sure how anyone could lose if Nintendo feels pressured to develop new and exciting IPs. I mean, Sony and Microsoft are both relatively young in this market space. Perhaps they'll suffer from the same issue when they reach Nintendo's video-game industry age. At which point I hope Sony and Microsoft fans can also agree and pressure them to do better. But surely you look at the ps3 and 360 titles and realize that there's not very much comparable on the Wii. Where was the Bioshock, the inFamous, the Little Big Planet of the Wii console? Hopefully the WiiU will usher in things like that. Hopefully Wonderful 101 will be the first of many of those kinds of titles.

I do wonder if Sony should be considered to be an outlier right now because I genuinely don't know how they're pumping out such titles. Maybe teetering so close to the edge (thanks to poor hardware decisions) has pushed them down that road, once again proving that necessity is the mother of invention. But it seems that Microsoft isn't too far behind them if you allow titles shared with the PC but not other consoles.
 

Lightknight

Mugwamp Supreme
Nov 26, 2008
4,860
0
0
Casual Shinji said:
Lightknight said:
Hopeful new IPs scheduled for release on the ps3:
...
...
The Last Guardian
You probably shouldn't hold your breath for that one. I have a feeling that game is going to be stuck in production hell for another 4 year before finally being declared dead. Damn shame too, because that game looked really fucking good.
I'd written it off as well but recently there's been enough of a stir to believe that it's coming:

http://www.gamespot.com/news/last-guardian-news-teased-6403829

http://kotaku.com/5984116/the-last-guardian-isnt-dead-official-announcement-coming-soon

That was as of February of THIS year. I admit though that we may be looking at ps4 material which wouldn't be a bad thing if this delay was just updating it to that technology. Remember, ps3 games are not going to be compatible with the ps4 so they may have had to drastically recode what was originally designed for the ps3 if Sony wanted the title to be a ps4 title. It makes sense, it's just taking a damn long time.
 

Casual Shinji

Should've gone before we left.
Legacy
Jul 18, 2009
20,519
5,335
118
Lightknight said:
Casual Shinji said:
Lightknight said:
Hopeful new IPs scheduled for release on the ps3:
...
...
The Last Guardian
You probably shouldn't hold your breath for that one. I have a feeling that game is going to be stuck in production hell for another 4 year before finally being declared dead. Damn shame too, because that game looked really fucking good.
I'd written it off as well but recently there's been enough of a stir to believe that it's coming:

http://www.gamespot.com/news/last-guardian-news-teased-6403829

http://kotaku.com/5984116/the-last-guardian-isnt-dead-official-announcement-coming-soon

That was as of February of THIS year. I admit though that we may be looking at ps4 material which wouldn't be a bad thing if this delay was just updating it to that technology. Remember, ps3 games are not going to be compatible with the ps4 so they may have had to drastically recode what was originally designed for the ps3 if Sony wanted the title to be a ps4 title. It makes sense, it's just taking a damn long time.
The thing is, my trust in this game plummeted the day Fumito Ueda left the project. I know he's apparently still tied to it as a "freelance creative director", but I'm taking that with a giant grain of salt. Afterall, why would someone leave their own passion project?
 

Lightknight

Mugwamp Supreme
Nov 26, 2008
4,860
0
0
Casual Shinji said:
The thing is, my trust in this game plummeted the day Fumito Ueda left the project. I know he's apparently still tied to it as a "freelance creative director", but I'm taking that with a giant grain of salt. Afterall, why would someone leave their own passion project?
He's the one who stated that the project is still alive.

Well, if Sony pressured them to hold off on releasing the project and rewriting all of the code for the PS4 for a game that had already been largely created, I can see several reasons why he'd leave. Not the least of which would be to ensure that they didn't have so much control over his work again. Let's face it, he's one of the most creative people in the business and probably wouldn't have wanted to be tied down to a project he'd already done most of the work on.

Either way, why would he say it's still in the works? I don't think he has any personal vested interest in lying about it. He'd already stated that he wanted to work on an FPS in the vein of Half Life 2 (his muse) around the time that the Last Guardian was supposed to be coming to a close. I imagine he left to pursue those goals or another project since the current work would just be revision or polishing. He's a creator, not a polisher.
 

Crazie_Guy

New member
Mar 8, 2009
305
0
0
But wouldn't it be so nice if Nintendo went like Sega and left the hardware game to befriend and develop for old rivals? Just imagine if they joined up with Sony afterward. Both of them working together, on one system.
 

EzraPound

New member
Jan 26, 2008
1,763
0
0
Lightknight said:
New, successful and exclusive IPs are what will prevent them from going the way of Sega.
LOL Sega put forth a ton of solid new IPs in the two and a half years the Dreamcast was alive--Shenmue, Jet Grind Radio, ChuChu Rocket, Samba de Amigo, Crazy Taxi, Skies of Arcadia, Virtua Tennis, the 2K series, Seaman, Space Channel 5--but everyone ignored them because they wanted a console that played Madden and DVDs. So much for that theory!
 

Lightknight

Mugwamp Supreme
Nov 26, 2008
4,860
0
0
EzraPound said:
Lightknight said:
New, successful and exclusive IPs are what will prevent them from going the way of Sega.
LOL Sega put forth a ton of solid new IPs in the two and a half years the Dreamcast was alive--Shenmue, Jet Grind Radio, ChuChu Rocket, Samba de Amigo, Crazy Taxi, Skies of Arcadia, Virtua Tennis, the 2K series, Seaman, Space Channel 5--but everyone ignored them because they wanted a console that played Madden and DVDs. So much for that theory!
Saying that it will prevent them from going the way of Sega doesn't mean that Sega got where they are the same way. While I understand why you leapt to that conclusion, it was an incorrect assumption. Failing to have new and exciting titles will eat away at the company slower than failing the way Sega did. There are other dangers that can befall a company.

You've ignored a significant bit about the history of Sega's fall. Sega's most significant failure was in America with the Sega Saturn, not the Dreamcast. It sold only 2 million units in the US (less than 10 million worldwide) whereas the Sega Genesis had sold for somewhere around 40 million worldwide. It around 1995 that Sega's revenue really started to get shaky and history shows that Sony stepped in and ate them for breakfast because Sega did something really dumb. Sega had a "surprise" launch of a system they priced at $399. They told everyone that they were going to release their system on September 2, 1995 to trick Sony to announce the playsation's maiden launch one week after the September date. Come May 11th at an E3 conference they announced, "No, surprise, we fooled you! We're releasing the system NOW, today, not several months from now like we'd led you to believe!" Playstation just laughed and announced their price at $299, $100 cheaper while showing off their great titles. Because Sega jumped the gun, they only had six titles available at release while most of the major titles were still scheduled for the original date. The early launch came as a surprise to distributors and some distributors (like Walmart) were left out and started supporting competitors because of the betrayal.

FYI, surprise launches usually don't work. By September they'd only sold 80k consoles whereas the first Playstation managed to sell 100k in its first weekend. This move had such poor results that this was actually a case study I had to research in college for my Business degree.

http://en.wikipedia.org/wiki/Sega_Saturn#North_America

Sega lost the war there. By the time the Sega Dreamcast came around it didn't matter. Sony already acquired the market share and the PS2 just buried it the moment it came out. I remember the ps2 launch. It was something of magic. But take a look at Sega's annual income before this:

http://en.wikipedia.org/wiki/File:Sega_Annual_Icome(Loss)_1993-2004.svg

The dreamcast didn't come out until November of 1998 and only in Japan. It arrived in North America in September of 1999. They only stopped shedding money once they acknowledged their defeat and cut their losses and went straight up software. Every year

As expected, the Dreamcast was actually making a comeback. It was a good system and it did have good games. But they had a failed launch in Japan and the moment the PS2 came out everything went to crap for them. Had they maintained a competitive edge in the previous generation they could have done quite well here. But the Dreamcast was too little too late now that they had lost cusomers to Sony in droves. Sony simply played a smarter game and fully understood the power of marketing in that day and age.
 

Lightknight

Mugwamp Supreme
Nov 26, 2008
4,860
0
0
Crazie_Guy said:
But wouldn't it be so nice if Nintendo went like Sega and left the hardware game to befriend and develop for old rivals? Just imagine if they joined up with Sony afterward. Both of them working together, on one system.
As long as they maintain their handheld division then that could be a win/win for everyone. Or, they need to change up their hardware again in a way that exceeds the value that focusing on software for all systems would bring.
 

Sould1n

New member
Jan 23, 2011
218
0
0
I keep coming back to this topic, reading the comments again and again as I see new arguments unfold. I'm not sure why, considering quite a few of the points and counter-points make me groan, but I guess it interests me. As such I feel it is about time I make a comment, even if I probably lack much to add to the debates forming within this thread.

While I can't explain the exact reason why it seems this site and quite a few of its members have a bias/hatred towards Nintendo I can ponder a little as to why. There is the point of one of The Escapists biggest attractions for this site, Yahtzee, generally having a dislike towards Nintendo, and he himself has many fans naturally on this site. Some genuinely share his opinion, others just repeat his opinion, but aside from Yahtzee it also seems that a lot of people in charge of The Escapist are not too fond of Nintendo either. Now I have nothing to cite in order to prove this point but in general the articles and news-posts on Nintendo often seem tone down the positivity, are not all that frequent, and take longer to appear than news-posts relating to the other consoles or PC. This is an unavoidable problem, bias is bound to crop up in some form or another, but there doesn't seem to be many working in The Escapist that share much love for Nintendo.

It's a little saddening for me, being a big Nintendo fan, but that doesn't detract from my enjoyment of the wonderful videos hosted on this site. I was brought here by Unforgotten Realms and There Will Be Brawl (a lot of Nintendo love there) and have stayed for the videos made by Movie Bob and Loading Ready Run. I did not come here so much for the demographic it draws but because I found many videos I enjoy here. Back to my point though, I would reason that quite a few of the people running this site do not seem to be fond of Nintendo, in some-ways this shows, and this in turn attracts the attention of others who are not too fond of Nintendo. From there that dislike sometimes grows into an extreme and thus we have people springing up hating Nintendo and wishing ill upon them.
 

BiscuitTrouser

Elite Member
May 19, 2008
2,860
0
41
They managed to totally kill my interest in the newest zelda game. Me. Whose favourite two games of all time are Ocarina of time and Majoras mask. They MURDERED it. I hated almost everything about it. I dont mind casual gamers. Casual gamers are nice honest people who are not into video games as much as i do. Maybe for them the boomerang mechanics are not as obvious and thats ok. Im fine with a little boomerang tutorial every time i get one. I understand casual gamers have as much right to get into the legend of zelda as i do and i welcome them to it.

But nintendo... fuck me sideways. Catering to casual gamers is good, i support you. Catering to casual gamers like they are 11 and have taken multiple blows to the head, are half asleep, drugged, read with the level of a 5 year old and have extreme long term memory loss is just... fucking insulting. For everyone. I hate fi with the white hot fury of a billion suns exploding into supernovas. My hatred for her burns eternally, screaming out its anger silently in my head. The question is, most annoying character ever in video games or most annoying character in the history of mankinds media to date. I have this dream where someone hacks her out of the game entirely. She makes navii look like chocolate covered freshly baked muffins that sing an angelic chorus.

I didnt make it an hour through skyward sword. I didnt start the first dungeon. I was so turned off by Fi and everything that was iterated and reiterated half a fucking thousand times like i was 4 that i realised this game wasnt for me or well... anyone. It was for a level of people so stupid we dig their skulls up today and add them to the tree of life to evidence evolution. The puzzles were actually quite clever sadly. Fi simply existing ruined everything about it.

So currently my beef with nintendo isnt that they cater to casuals. Its that they cater to them in a way that cannot possibly NOT piss EVERYONE off constantly.
 

McMarbles

New member
May 7, 2009
1,566
0
0
Crazie_Guy said:
But wouldn't it be so nice if Nintendo went like Sega and left the hardware game to befriend and develop for old rivals? Just imagine if they joined up with Sony afterward. Both of them working together, on one system.
We're using Sega as a metric for what we want Nintendo to become? Is that supposed to be a positive thing?

Because a Nintendo that isn't getting income from hardware is a Nintendo that doesn't have the capital to take risks on new software. So... you think you're gonna see a new F-Zero from software-only Nintnedo? Ha. A Star Tropics revival? Dream on. New stuff like Xenoblade and all those new experimental e-shop titles? Fat chance. Mother 4? BWAH-HAHAHAHA!

Even MORE Mario? Now you've got it.
 

Crazie_Guy

New member
Mar 8, 2009
305
0
0
McMarbles said:
Crazie_Guy said:
But wouldn't it be so nice if Nintendo went like Sega and left the hardware game to befriend and develop for old rivals? Just imagine if they joined up with Sony afterward. Both of them working together, on one system.
We're using Sega as a metric for what we want Nintendo to become? Is that supposed to be a positive thing?

Because a Nintendo that isn't getting income from hardware is a Nintendo that doesn't have the capital to take risks on new software. So... you think you're gonna see a new F-Zero from software-only Nintnedo? Ha. A Star Tropics revival? Dream on. New stuff like Xenoblade and all those new experimental e-shop titles? Fat chance. Mother 4? BWAH-HAHAHAHA!

Even MORE Mario? Now you've got it.

Nintendo

Take risks on new software

Implying they currently do this

I don't think we're on the same page here, man.
 

McMarbles

New member
May 7, 2009
1,566
0
0
Crazie_Guy said:
McMarbles said:
Crazie_Guy said:
But wouldn't it be so nice if Nintendo went like Sega and left the hardware game to befriend and develop for old rivals? Just imagine if they joined up with Sony afterward. Both of them working together, on one system.
We're using Sega as a metric for what we want Nintendo to become? Is that supposed to be a positive thing?

Because a Nintendo that isn't getting income from hardware is a Nintendo that doesn't have the capital to take risks on new software. So... you think you're gonna see a new F-Zero from software-only Nintnedo? Ha. A Star Tropics revival? Dream on. New stuff like Xenoblade and all those new experimental e-shop titles? Fat chance. Mother 4? BWAH-HAHAHAHA!

Even MORE Mario? Now you've got it.

Nintendo

Take risks on new software

Implying they currently do this

I don't think we're on the same page here, man.
I'm saying, you think you get too much Mario now? Wait'll that's ALL THEY EVER DO.

With a software-only, third-party Nintendo, you wouldn't get niche games like Fire Emblem and Sin & Punishment. You wouldn't get a localized version of Bravely Default. You wouldn't get revivals of things like Punch-Out or Kid Icraus or Pikmin. Even something like Metroid would be a bit iffy. You'd get Mario. Mario, and Mario. And Pokemon. And Mario.
 

Holythirteen

New member
Mar 1, 2013
113
0
0
crusador90 said:
Skyward Sword's controls take some getting used to, and they're certainly not for everyone. Though I have noted that there are some times where the motion controls have a hard time interpreting certain movements and that can make the game more frustrating when it needs to be. When it works, it WORKS!

Whenever Nintendo hate comes out, everyone absolutely friggin' fails to bring up how their handhelds are doing, and they've ALWAYS been doing good with the handhelds, consistently winning in sales every time. The 3DS by now has built up a strong library, plus has access to the DS's library, and has even more games coming in on the way.
Weird... you disagreed with my whiny rant without calling me out on my stupid opinions and being all superior about it.... is this some new sort of reverse-psychology trolling?!?! Jerk!

But I asked the experts (my seven-year-old twin nieces) and they greatly preferred Wind Waker over Skyward Sword, all they did was run around and play on the first and second island (I did the ganon's fort bit) but I defer to their judgement about what is actually "fun". Two christmas' ago they were bugging me to play Wind waker and I cracked out Skyward Sword, and they were bored almost instantly, it was kinda heartbreaking, to be honest. A few frustrated, boring hours invested later, I had to agree with them. And they like barbies... ew.
GeneralFungi said:
I can see where you're coming from. I have to strain my neck as I look up and I must squint my eyes a bit just because of how tall your high horse actually is, but I can catch feint glimpses of you from time to time.

You aren't required to like Nintendo or like their consoles. But your attitude is extremely condescending and it's on the basis that some people in the discussion don't share the same views as everyone else. You're essentially treating people who still like Nintendo and their products like troubled youth who just don't understand gaming as much as YOU do.
Don't strain yourself trying to glimpse my magnificence, just go about your day and let my voice guide and comfort you.

I have a right to my stupid opinion, lofty and superior it may be, but I've played a little bit of everything, and the stuff that really seems to grab me is the weird indy stuff and anything with a new idea, quick short list: Journey(ps3, VERY hard to describe, sort of a gliding, sand-surfing, linear exploration game, with a story that is intriguing while having absolutely no dialogue), Bastion(360 and I think ipod? fun little parralax hack-and-slash, with an awesome narration and touching story), Thomaswasalone(ps3, a quirky almost forgettable platformer about rectangle characters, colored nicely with a humorous narrating voiceover, the most forgettable of this list but these rectangles have more personality than mario ever will), FasterThanLight(PC, a simplified space sim that lets you shoot down enemy ships, board their ships with soldiers or drones, suffocate them by attacking their life support, that's barely scratching the surface), Minecraft(PC, 360 version very similiar but I didn't like it as much, yes I bought it twice). Those games all had this weird experimental feel to them, I wasn't having the same kind of fun as the old days, but a new kind of fun, like I'm playing Super Mario Bros for the first time.

And these games were made by people with WAY less combined experience than Nintendo, who seems to be putting variables in some formula over and over and keep on letting me down with the results. I don't find it fun, and I really wanted to find it fun, so that I could keep enjoying Zelda and Metroid games, even if I had to buy a whole system just to do it, I would have, honest. You call me arrogant, which I find perplexing, because for a while I felt like I was being kicked out of some special club because it was run by a guy who didn't want me in it. I figured you guys were all fooling yourselves, like a bunch of guys hitting themselves in the face with hammers and trying to convince you its the most fun thing in the world. I criticize more because I want somebody to explain what I'm missing, feeling superior is just a pleasant delusion that gets me through the day. Why am I left out on new installments of my old favorites simply for not liking motion controls or touch-screen gimmicks or 3D-headache vision? Is that because of my arrogance or Nintendo's?

I would ask this, humble as can be, expand your horizons, see if you can get some real playtime on one of these platforms with one of these games, Journey was a great trip, and can be easily beaten in a few hours, I spent 100 bucks on a used, half-broken PS3 but Journey made that purchase worthwhile nearly by itself(15 bucks I think?). But I'm gonna just go on assuming I know better until somebody says they played some of those titles, or maybe even other titles that are even possibly over my head (lofty and windswept as it may be), and then tell me how wii game X does it better or just as good.