I actually do like that speeding up idea, it makes the enemies harder to hit so it gives the illusion they are playing "smarter/better" when their actions are just sped up while its up to you having quicker reflexes/strategy to take them out.Treblaine said:The problem with difficulty "settings" is going between them kind of breaks the game as you realise how shallow the challenge is.
All too often with higher difficulty you are not given more aggressive enemies but merely stat nerfs, like massively reduced personal health or massively increased enemy health.
My problem with this is is doesn't force you to play the game better, but to play it more defensively.
See if they take more damage to kill then techniques that you have learned like running up to just the idea distance and killing them with a single shotgun blast no longer works, and with one blast no their enough you are open to a viscous counter attack.
I think that difficulty should EXPAND on your skill, so have the enemy move faster and more erratically and with better use of cover that challenges you to aim quicker.
Enemies need to be more aggressive on higher difficulty, you need to keep up the pressure and can't just retreat and collect yourself like you can on Easier difficulties. It's like playing online multiplayer of "noob-servers" versus a pro clan-match.
Of course I realize how easy and fool-proof it is to just dial up enemy-HP with difficulty and how REALLY REALLY HARD it is to try to alter AI without breaking the game, I still think there must be some middle ground as honestly I don't feel challenged by each enemy taking a few more bullets to kill... just annoyed.