I've been watching Helloween LP this, and it's surprisingly well made for a mod, Dodgy A.I, and inventory problems aside.Sarah Kerrigan said:Cry of Fear for the original Half Life.
My god. That Mod. No words could tell you how terrifying it is. Just..play it.
Yeah..the woman with long black hair and the fetus...man. Given me some nightmares.Jazoni89 said:I've been watching Helloween LP this, and it's surprisingly well made for a mod, Dodgy A.I, and inventory problems aside.Sarah Kerrigan said:Cry of Fear for the original Half Life.
My god. That Mod. No words could tell you how terrifying it is. Just..play it.
Also, it's scary, very scary. That chainsaw guy in the woods absolutely terrified me, as well as a number of the enemy designs.
I would definitely play an updated version using the Half Life 2 source engine, if they ever make one.
hey man, that's two mods... Nevada Skies just requires Fellout (which is what makes the nights/interiors dark... by removing the orange haze from the game).Comic Sans said:I'm going with the Nevada Skies mod in Fallout New Vegas. It doesn't seem like much, but changing the weather has a huge effect on immersion. Clear rolling skies, heavy fog, and even random rain and thunderstorms add a lot to the game. It even makes the nights darker so you can barely see, making traveling areas infested by Cazadors and other nasty critters more intense, and adds ambiance to areas like Freeside at night, which are pitch black and dilapidated, lit by only a few street lights. It's a simple change that adds so much.
OMG Underdark was awesome.Rawne1980 said:The Underdark Saga in Oblivion. Massive quest mod.
Dude, there are 6 endings (If I remember correctly).SirBryghtside said:Yeah, I'm going to have to agree with this. I didn't even realise there was a third ending until a month after I first booted it up, and the ending for the retaliation plotline was just stellar.thatonedude11 said:The Stanley Parable for Half-Life 2. Sure, there isn't much going for it on a technical or gameplay level, and it doesn't use any custom assets (except for some great voice work). But I can't think of a more clever and funny commentary on choices in games.
No it's just Nevada Skies. I don't have Fellout but I still get the changed weather and darker nights.loc978 said:hey man, that's two mods... Nevada Skies just requires Fellout (which is what makes the nights/interiors dark... by removing the orange haze from the game).Comic Sans said:I'm going with the Nevada Skies mod in Fallout New Vegas. It doesn't seem like much, but changing the weather has a huge effect on immersion. Clear rolling skies, heavy fog, and even random rain and thunderstorms add a lot to the game. It even makes the nights darker so you can barely see, making traveling areas infested by Cazadors and other nasty critters more intense, and adds ambiance to areas like Freeside at night, which are pitch black and dilapidated, lit by only a few street lights. It's a simple change that adds so much.
I'll go with Project Nevada, personally. Makes the shooter parts of the game more functional and the S.P.E.C.I.A.L. system have a far greater impact on your character build (also, it makes helmets useful). Hell, I don't even like the game much anymore without it.
My bad. Looks like they've updated massively from the days when it was built on Fellout. Guess I need to update (I still have the first version of NV Skies I ever saw installed, and it was dependent on Fellout)Comic Sans said:No it's just Nevada Skies. I don't have Fellout but I still get the changed weather and darker nights.loc978 said:hey man, that's two mods... Nevada Skies just requires Fellout (which is what makes the nights/interiors dark... by removing the orange haze from the game).Comic Sans said:I'm going with the Nevada Skies mod in Fallout New Vegas. It doesn't seem like much, but changing the weather has a huge effect on immersion. Clear rolling skies, heavy fog, and even random rain and thunderstorms add a lot to the game. It even makes the nights darker so you can barely see, making traveling areas infested by Cazadors and other nasty critters more intense, and adds ambiance to areas like Freeside at night, which are pitch black and dilapidated, lit by only a few street lights. It's a simple change that adds so much.
I'll go with Project Nevada, personally. Makes the shooter parts of the game more functional and the S.P.E.C.I.A.L. system have a far greater impact on your character build (also, it makes helmets useful). Hell, I don't even like the game much anymore without it.
I just googled this Civ IV and it looks damn interesting! I should probably check it out when I have the time.Eldrig said:Either Rise of Mankind: A New Dawn for Civilization 4 (Which is technically a mod of a mod, but that's besides the point), or The sounds and graphics overhaul for Morrowind. Makes that game look almost beautiful (damn you character animations!)
Holy shit, that exists?Irridium said:Skip the Fade mod for Dragon Age Origins.
Does what it says on the tin, skips the fade and gives you all the stats you'd normally pick up. Though there still are the moments with you're companions in the fade, but those were pretty sweet so it's cool.