What's your favourite underrated game that you KNOW! is awesome!?

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B.U.C.K

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Sep 17, 2010
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JasonKaotic said:
B.U.C.K said:
Also Enclave..
I have to be dreaming - someone else knows about Enclave?!
(That game was hard as shit but it was pretty good)

Also, Dr Muto is pretty cool. It seems to be aimed at younger people, but I always found it goddamn fun. Shapeshifting, interesting areas, building a machine to rebuild the world out of discarded furniture, and so on. It's just great. And every time you find a new piece of the Genitor you just get a big feeling of "Fuck yeah".
No my friend your not dreaming

(Love that skull)

It was an awesome game, extremely hard! but a good experience.. Glad to see I am not the only one out there ;) It's you and me dude, against the world!
 

Brandon237

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Mar 10, 2010
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Destroy all humans. I shit you not, that game had excellent mechanics, fun and addictive game-play with whacky, dirty humour that was delivered with perfect timing and tempo. Anyone who finishes it could not help but love it, and the ability to pop people's minds with an anal probe.

And it also had the most awesome and fun ragdoll physics ever. Of any game I have seen or played.
 

Iwata

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Feb 25, 2010
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Starlancer.

Everyone raves about how "awesome" Freelancer was, but what they don't realize is that it pissed all over its glorious predecessor. Starlancer is the best and most worthy successor to the Wing Commander series (same dev team), and Freelancer can go die in a fire for raping its corpse.

That, and Echo Night: Beyond. Best survival horror I've ever played. You have no weapons, are alone on a Moon base, and wearing a space suit that severely limits your movement. Seriously, merely doing a 180 takes a couple of seconds. And you die of fright. Awesome, awesome game.
 

omicron1

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Mar 26, 2008
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Celtic Kings: Rage of War [http://www.gog.com/en/gamecard/celtic_kings_rage_of_war]
Did the RPG/RTS thing before it was popular, in a unique setting with very unusual features (your units require food to keep fighting!) and a hefty, cohesive singleplayer campaign.
 

B.U.C.K

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Sep 17, 2010
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brandon237 said:
Destroy all humans. I shit you not, that game had excellent mechanics, fun and addictive game-play with whacky, dirty humour that was delivered with perfect timing and tempo. Anyone who finishes it could not help but love it, and the ability to pop people's minds with an anal probe.

And it also had the most awesome and fun ragdoll physics ever. Of any game I have seen or played.
True! awesome game!
 

JasonKaotic

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Mar 18, 2009
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B.U.C.K said:
*Proudly clutches his Xbox version of Enclave*
Nothing will take this from me. NOTHING.
It would've been nice if they didn't cancel the sequel though.
 

Radoh

Bans for the Ban God~
Jun 10, 2010
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Tales of Symphonia by far. I love that game so much I just finished what I believe was my twelfth playthrough. Which is actually not as much as a friend of mine who's beaten it seventeen times. The crazy thing about it? I'm still finding new stuff I've never seen before.
 

socialmenace42

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May 8, 2010
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Straying Bullet said:
Prince of Persia 2008 [ The Reboot ].

The cell shaded graphics and style of the game should have been the prime example of Extra Credits "Graphics vs Aesthetics" show. Really, I play this game and I feel like I am able to breathe instead of these brown ass games you see lately.
I certainly agree with you that it looked very pretty and the free-running sequences were nice, the mechanics worked quite well, and the story in general wasn't any more bizarre and nonsensical than with any other PoP games. my problem with the reboot was a combination of the combat, the puzzles, the setting, the characters and the difficulty curve. The Combat was quite literally appalling, the puzzles were frustratingly simple, the setting wasn't believable, the characters were generic, unfounded and just impossible to get invested in and the difficulty sucked on account of it being impossible to die.

At the end of the day I honestly want Ubisoft to continue the storyline that they left on a somewhat skewed twist at the end (which even the epilogue didn't manage to do anything with) but I want them to seriously work it over. They know what works with PoP: keep the free-running and the challenging puzzles. multi-enemy combat is good. Make the characters interesting. Then we shall see.

OT: (sorry for all the rambling) I genuinely had a lot of fun with split/second. It gets kind of samey after a while (seriously needed a greater variety of circuits and race modes) but even though I'm not so into racing games, it serously sucked me in with the awesome destructive controll that you have over the race. More than in any other racing game, you found that you had a fighting chance in the middle of the pack, but if you fell back you would have to fight your way back up, and if you drew ahead you were in danger and had to keep on your toes.
I know it's not obscure per say, but I think it disappeared very quickly and I still feel it has relevance.
 

Riddle78

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Jan 19, 2010
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Heroes of Might and Magic III and V. AMAZING turn based strategy,and a nifty story to go along with it. As a sidenote...Agrael rocks. (Never beat the Necropolis campaign in HoMM V)

Also,The Legend of Dragoon. It was released in the dying days of the PS1,so few people bought it. Furthermore,proffessional reviews were mixed at best. But the people who bought it? They fell in LOVE with it (myself included). You CAN get it on the PSN Store...If you live in Japan.
 

Braedan

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Sep 14, 2010
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Iwata said:
Starlancer.

Everyone raves about how "awesome" Freelancer was, but what they don't realize is that it pissed all over its glorious predecessor. Starlancer is the best and most worthy successor to the Wing Commander series (same dev team), and Freelancer can go die in a fire for raping its corpse
I loved them both, but to me they had absolutely nothing to do with each other, besides the premise of "Colony ships sent into space", even if they were a supposed "continuation". I considered them to be different universes.

JasonKaotic said:
B.U.C.K said:
Also Enclave..
I have to be dreaming - someone else knows about Enclave?!
(That game was hard as shit but it was pretty good)

Also, Dr Muto is pretty cool. It seems to be aimed at younger people, but I always found it goddamn fun. Shapeshifting, interesting areas, building a machine to rebuild the world out of discarded furniture, and so on. It's just great. And every time you find a new piece of the Genitor you just get a big feeling of "Fuck yeah".
Haha, I kinda have a love/hate relationship with enclave. I consider it to be "So bad it's good"
 

Riddle78

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Jan 19, 2010
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Risingblade said:
Chromehounds! Why has there not been a sequel of this!
Why did I forget to put that one in my list? HOW!? ChromeHOUNDS is my favourite mecha game,by far. CURSE YOU SEGA FOR KILLING THE CHROMEHOUNDS MULTIPLAYER SERVERS!
 

Zeles

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Oct 3, 2009
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Aquaria. The only downside to it is that it's cliffhanger ending will probably never be resolved. The company of like, 2 or so people split up. Which is a pity, considering that game is freaking AWESOME!!!
 

FallenTraveler

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Jun 11, 2010
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Kingdom hearts games... mirrors edge (OMFGYEEEEEEESSSSS)

other than those... Section 8 Prejudice right now, and Brink (It's great, play it on a decent pc)
 

Byere

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Jan 8, 2009
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Tombi/Tomba (depending where you reside)

I LOVE Tombi and Tombi 2. So few people have heard of it and yet it's such a fun game to play.
 

garfoldsomeoneelse

Charming, But Stupid
Mar 22, 2009
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Tom Clancy's Endwar.


It does three things that most RTS's kind of half-ass:

-The feeling of actually being the commander. Clicking on a unit, then clicking on where you want it to go, is very efficient in function, but hardly feels like it carries any weight since you've already made at least ten clicks to get to the part where you get to play, and have made countless other clicks over the course of your lifetime. Endwar lets you give verbal orders; I'd forgive you for thinking it's a gimmick, but believe me when I say that it completely sells you on your role in the game. When the communication isn't wholly one-sided, you feel not only authoritative, but attached to and responsible for the well-being of your units.

-Superbly presented combat. I know that a choice few RTS's give you some very pretty effects to look at, but as someone that grew up on the Red Alert series, I'm quite accustomed to having units park at the edge of their effective range and spam the same couple of sound effects and sprites and causes the target transition through all its beat-up textures until it explodes. Endwar is an absolute pleasure to observe; all the units (save for the odd transport chopper) have a wonderfully consistent sense of scale, they're wonderfully animated to the point of being on par with what you'd be fighting alongside in most modern FPS's (particularly the infantry), and it's all very pretty. This is probably the only game (apart from Reach) where I've gone back and watched the replay just to watch events unfold in their all their spectacularly cinematic glory.

-Effortless multi-tasking (ON A CONSOLE, NO LESS). The voice commands are the main draw of the game, but it can be played entirely with the controller with very little functionality lost. If this leads you to the conclusion that opting to use the voice controls is similar to getting up and enthusiastically acting out all actions while playing Wii when a flick of the wrist would suffice, it's probably because I didn't mention that you use the voice commands and the controller together. What the game effectively does is gives you two inputs for giving the same commands, which means that managing eight platoons at once becomes nearly effortless; I can keep my eyes on an intense, protracted battle at the center of the map and manage the movement of my platoons, and the second a new unit is deployed to the field, I can say "Unit 2, secure Alpha", sending them off to capture a specific objective without ever having to see them. It's truly wonderful in practice.

Plus, the mechanics are simple, functional, and very fun, which means that you can jump straight into setting up strategies without having to spend an agonizingly long time familiarizing yourself with all the complications that can come back to bite you in the ass when ignored. I highly recommend this game.