What's your Idea of a perfect game?

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ZeroMachine

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Oct 11, 2008
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Srs bzns said:
ZeroMachine said:
A Bethesda made world...

Characters and dialogue created by an ensemble of the people who wrote Dragon Age: Origins and KotOR II...

Music by Marty O'Donnell, Yasunori Mitsuda, and Nobuo Uematsu...

Graphics made by combining the systems they used for Skyrim, Battlefield 3, and the CryEngine...

Complete player choice on what to do and how to fight...

With incredibly well hidden references to other games throughout. Some obvious, some so obscure rarely anyone outside the development team would get it. I love shit like that.

But, this game will never be made.

Until I rule the world.

Give it a couple years.
One question, what genre?
I don't even fucking know.

I... I honestly can't bring myself to decide. XD
 

The_Yeti

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Jan 17, 2011
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A true Re-creation of the .Hack universe, i'd plug my brain in and never come back...
 

Smooth Operator

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Oct 5, 2010
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A meta game(many games in one) that covers all genres and styles, also has an infinite amount of options so you can tailor any game to your hearths desire.
And preferably comes with a Matrix interface so the immersion is never a problem.
 

Grell Sutcliff

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May 25, 2011
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a virtual world version Fallout New Vegas with an auto G.E.C.K that would continue to change and expand the world while you play it and overtime it would form an entire universe for the player to explore. Also it should add like 50,000 new enemies and guns.
 

AyreonMaiden

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Sep 24, 2010
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A cross between Persona 3/4's Social Link system and Yakuza 2's style of dense, atmospheric urban RPG/Sandbox and combat gameplay. With music by Shoji Meguro, Akira Yamaoka or Masafumi Takada. With a story penned by Suda51. Single player alone would be 30-35 hours, with sidequests, about 70-75.

It would be made by Grasshopper Manufacture and Atlus in conjunction.
 

Psycho78

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Jan 12, 2011
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Open world game. A dynamic game world where your actions and the actions of others change things, whether it be political, economic, physical locations, or whatever. Things would be happening whether you were there to witness them or not. And yet, the game should allow you to freeze time and see what is going on anywhere. You should be able to hire agents do do jobs for you, of course their success will not be guaranteed.
 

worldruler8

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Aug 3, 2010
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This game, or rather what it should have been.
http://www.youtube.com/watch?v=T8dvMDFOFnA
Even now, I love watching this and think what would happen if the released it like that.
 

EternalFacepalm

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Feb 1, 2011
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A game about surviving a zombie apocalypse in an MMO(ish)-setting.
You start out in an open world, with no leveling or anything. You have to survive; that's it. You can meet other players (survivors) as you travel, and whether you join them or loot them is your own choice.
There should also be tons of stuff to explore, every building should be possible to enter, giving the feeling that the world isn't closed, making it break immersion less (I hope).
Because there aren't any games, amazingly enough, doing this right yet.
[sub]And no microtransactions and monthly subscriptions! :D[/sub]
 

WhiteFangofWhoa

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Jan 11, 2008
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Impossible concept, but I'll play along.

An online, open-world 2D shooter in the vein of Mega Man X with a massive range of attacks, movement abilities, skills, elemental wards and environments. Single and cooperative missions are available, and WoW-level stat-building divides the world into tiers of power.

So basically what MM online might have been.
 

random_bars

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Oct 2, 2010
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Ordinaryundone said:
Honestly....I had the idea for a perfect game, and then they made Brutal Legend. Sadly, they made it badly, but I still feel the IDEA is perfect.
Hmm, why do you say they made it badly, exactly? It's definitely a very flawed game and the way the campaign grinds to such a sudden halt annoys the hell out of me, but the core gameplay of the battles and the art style and the characters and the writing... They're all really, really great. It's flawed, yeah, but bad? Really...?
 

Rooster893

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Feb 4, 2009
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Febel said:
Red faction Guerrilla in a full scale city, skyscrapers and all. Watching the buildings drop with people screaming inside, hitting each other like dominoes...[sub]It would be beautiful[/sub].
I'm in agreement!
 

Febel

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Jul 16, 2010
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EternalFacepalm said:
A game about surviving a zombie apocalypse in an MMO(ish)-setting.
You start out in an open world, with no leveling or anything. You have to survive; that's it. You can meet other players (survivors) as you travel, and whether you join them or loot them is your own choice.
There should also be tons of stuff to explore, every building should be possible to enter, giving the feeling that the world isn't closed, making it break immersion less (I hope).
Because there aren't any games, amazingly enough, doing this right yet.
[sub]And no microtransactions and monthly subscriptions! :D[/sub]
http://www.urbandead.com/
Upside, your perfect game exists.
Downside, it's entirely textbased.
 

Febel

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Jul 16, 2010
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FirstToStrike said:
My idea of a perfect game will be coming out October 4th.

RAGE!
...And that is? There's always several games being released on days like that so it's a realy vague statement.
 

Lilani

Sometimes known as CaitieLou
May 27, 2009
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Mosesj said:
I was watching yahtzee's shadow of the colossus review and he gave a idea of his perfect game. That made me wonder, what would be your idea of a perfect game?
I don't really know what would make a "perfect" game for me, but I like to feel satisfied when I finish a game. I think I value that more than anything else. For example (and I will say this without any spoilers), Kingdom Hearts: Birth by Sleep had a very satisfying ending for me. Everything was wrapped up quite nicely, and everyone was ready to move on. The last few Kingdom Hearts games have left loose ends and cliffhangers at the end, making me feel like I've only gotten only a fraction of a story. It was nice for the ending to tie a lot of those up and show that everyone is on the same page and ready for the next chapter. There are still questions to be answered, of course, but it really felt like they firmly closed the book on all of the previous events. After all of those battles, that sort of closure is very satisfying as a player.
 

DBLT4P

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Jul 23, 2011
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80Maxwell08 said:
Open world Demon's Souls with non cheap world layout. Seriously if someone made this I would buy it immediately and never sell the console it came out on.
^this, which is what i really hope dark souls will be
 

mekose

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Apr 16, 2009
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A true emotional zombie survival MMO game where the zombies are dangerous and you have no hope of surviving. So far the only thing close to this is Project Zomboid and Rogue Survivor. A game where you scavenge for increasingly diminishing supplies. A game where as time goes on the fear, panic and desperation spreads slowly until you can't take it anymore. I had a Wicked vivid dream of this once. A group of survivors and I took what supplies were around and built a flimsy barricade and waited for inevitable death.
 

EightGaugeHippo

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Apr 6, 2010
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The Elder Scrolls: Tamriel..
1:1 scale of the Tamriel continent.
Every piece of equipment, artifact, weapon, armour and even pointless clutter ever included in An Elder Scrolls game.
No fast travel.

A mini sized "mainquest" for each Province. (roughly 10+ hours each)
A global Mainquest spanning the entire continent once each province is completed. (100+ hours alone)
Infinite Side quests.

But most importantly:
Horse Armour.