TheSeventhLoneWolf said:
Can someone explain to me what a pet-peeve is? I've heard it all over the place and i have no idea what it is, if someone would like to take some time to quote me it i'd be thankful. I'll be sure to tack on an imaginary biscuit.
Once i find out, i'll be able to give a 'strong', thoughtful opinion.
Something that irritates you.
I've played with The Witch class, a Riot Shield one and one with Akimbo 1887s.
I can report that the Riot Shield is fun to use, deadly if used correctly but easily counterable. The same goes for the TacKnife class. I never go positive or even get a Care Package with it but it's fun to run about and stab the enemy like a headless psychopathic chicken.
But the Akimbo Weapons in general... No. Really, no. Akimbo weapons ought to be scrapped or made so wildly inaccurate that nobody uses them since they are very much overpowered.
Shotguns, SMGs and Machine Pistols are the offenders here since Steady Aim makes the dual shotguns have the same crosshair as the SCAR. It's really ridiculous. It's not just the 1887s, although they are very overpowered since they have an incredible range, damage and accuracy.
Grenade Lawn Chairs have been made slightly better which is fine. But they no longer replace Perk Slot 1, which is not. In fact, no Secondary Weapon replaces Perk 1 and this gives us a problem.
Shotguns, Machine Pistols and Launchers should
all be made available as Secondary Weapons through a Perk, which would apply to the Grenade Lawn Chair.
It is now overused to a point of lunacy, since it can be used without compromising a Perk slot and the same goes for the other weapons.
Snipers no longer need to worry about close range, and consider an Overkill class, since they can have MPs and Shotguns right from the off. It destroys the balance of gameplay since you no longer have to worry about reverting to a pistol, because your pistol is now a pair of shotguns.
Lawn Chairs are slightly different. Every game, when a Killstreak gets called in that's not an AC130 or a Chopper Gunner (more on those babies later) it will be shot down. Without fail.
I use a Stinger on every one of my classes and it's very overpowered. I have the ability, at no cost to me whatsoever in the form of a Perk, to down a killstreak reward in four seconds that somebody had to earn.
Some poor bastard went to a Nine Kill Streak and called in a Pave Low, thinking that its heavier armour might save it. Nope, down it goes before it gets a kill.
But the flipside of this is the AC130/Chopper Gunner. The Chopper Gunner is more guilty of this than the AC130 though, since the AC has defensive flares and it makes sense that it could penetrate cover with the large cannons, but the Apache Helicopter? Wow. Way to
ignore my fucking cover game.
The Chopper Gunner, quite simply, shoots through everything and cannot be shot down unless the Gunner is incompetent as standing around with a missile will result in a speedy death from above.
So, you must hide. You cannot shoot it down, so you hide in a concrete bunker, with steel plating and dragon hide armouring it, but the Chopper Gunner does not care. The Chopper Gunner reads Thermal so you cannot disappear without Cold Blooded, and it shoots through every piece of cover I have seen. I have tried every map, and every piece of cover and every building but the Chopper Gunner minces them but unlike the AC130 it makes no fucking sense why it should.
This would not be so bad if it did not arrive in Care Packages. Care Packages can give you nice Killstreak rewards, rarely a Chopper or Pave Low, but in general they give you lower things like Ammo, Counter/UAV or a Predator. They should not give you anything higher than a nine killstreak however, and I have all too often seen an EMP/AC130/Apache go up from a Care Package and it really isn't fair. That guy didn't earn that Killstreak reward, why bother choosing to unlock it and get a good killstreak if all that happens is that you get it at a 4, or better yet, 3 killstreak with Hardline? Three kills is nothing. I've gotten three kills with the Riot Shield for God's sake, and that was with Hardline so my Care Package arrived because of a lucky few kills.
Quickscoping and NoScoping are back, but less common than the M40 from CoD4, and are only really irritating when it's a silenced Quickscope/Noscope so you don't know where to shoot.
Then they introduced the ability to have everything with everything. Silencers, Thermal Scopes, Heartbeat Sensors... they can all be unlocked for the most random weapons.
Which brings me on to the Heartbeat Sensors. They are a fictional device that can read a heartbeat and tell if it is friendly or hostile, somehow. It is a contsant UAV for the area 60 feet around you, and is only shut off by an EMP. True you must trade off a different attachment to use it, but it still is a bit unfair as it is. The primary reason it is unfair however is that the main Stealth Perk (Cold Blooded) only applies to thermal and killstreaks, while a whole nother Perk is needed to be invisible on Heartbeat Sensors, thus replacing your Perk 3 as well, just to be stealthy. Why? Why couldn't Cold Blooded apply to Heartbeat sensors as well? It would be a great deal more fair, but as it is you must use an entire Perk 3 slot to be invisible to the little bastards alongside Cold Blooded which is necessary now there are so many Killstreak rewards flying about at once.
On the same note - you can now silence Sniper Rifles, Shotguns and LMGs making the whole game a fest of silenced shotguns camping in corners, or a silenced LMG mowing down a team without bloody showing up on UAV like he should.
Host advantage is a much bigger problem these days. The system still picks a random guy with a crap connection to host and as such, he gets four bars while everybody else plays on two. But the new host system does sod all to help this. It does not detect the mass lag and lets the game go on, which brings me on to the final issue - the spawn system. Well it's three games on Infinity Ward/Treyarch. THREE. FUCKING. YEARS.
Do you have any idea how long that is, for fixing the broken spawn system? It's not difficult! Just program the useless thing to not do exactly what it was doing three years ago, which was spawning you/enemies right next to each other or behind each other. Spawning enemies all on top of you, which is an impossible situation and getting the whole team spawning up in one corner and never changing. My team shouldn't have to be spawn camped for five minutes for the spawn to change, it should move when the enemies are right next to it! It's mind boggling how glaring these flaws are and how little IW have done to fix them.
Now, if you'll excuse me I'm off to be raped by a guy with Akimbo P90s backed by Akimbo 1887s.
EDIT : Wait! I forgot some other bullshit anoying things. The Pro Perks system. It rewards you for using the Perk a lot with a bonus... that's barely related to the Perk at all. It just shoehorns the old petks in as Pro Perks, and it makes no sense. It gives a very unfair advantage to the people who play for longer, since they can have the Pro versions which give you the old Perk and the new bonus. It is utter bullcrap.
It means that if you want to use Dead Silence you must first use Ninja for a while and meet the Pro requirements. Why? It is just infuriating since the Pro Perks really should be separate Perks entirely.
Commando - Increased melee distance.
Commando Pro - That and no falling damage.
Why couldn't Commando Pro have been a separate Perk? It would have been a crapload more fair to people who want the Pro Perk but not the Vanilla.