What's Your MW2 Pet-Peeve ??

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DrunkWithPower

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Apr 17, 2009
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miracleofsound said:
aarontg said:
The recoil of the weapons in multiplayer resembles that of being kicked in the chin by a muel while riding a unicycle while bouncing in an inflatable fun house.
Seriously?

I found them to be pretty much recoil free.

If you think they have a lot of recoil try using the AK47 or MP5 in COD4.
You beat me to it, I think the most recoil I got was from a LMG. But it had about as much recoil as a throwning knife.

Silent LMG's. Normally they don't erk me but yesterday I was pinned down by two and I had no clue where they was spraying from. Good thing I found a riot shield because I was on the verge of getting the AC 130.
 

MiracleOfSound

Fight like a Krogan
Jan 3, 2009
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Russian_Assassin said:
The tiny bullet drum of AA12 and the fact that I could not replace the bullets with mini grenades. Seriously, that gun is SOOOO much better in real life! Well, it still is my weapon of choice, along with AK47 and D-eagle.
Dude, the AA12 is ridiculously powerful...

I use it on headquarters, lots of close range kills + scavenger makes it almost overpowered.

I say almost, because I then get killed by some guy with Akimbo shotguns, which I think are going to be the new M16.
 

lex1000

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Sep 24, 2009
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The XP glitch. No one should be prestige 10 yet, hell they shouldn't even be prestige 3, if you can't progress through the ranking system steadily and fairly then why she we have to sit and look at someone who is a prestige 8 with the fewest points/kills on the map, it's fucking rediculous and then they instantly taunt you about how low your rank is, it sickens me... oh and i also dislike the jerks who have multiple accounts just so they can get single shot and quit out so they have 100% accuracy, on the live leaderboards i'm within the top 20000 for accuracy, knowing that there are an excess of 500 players with 100% (although legitimate as some are) really makes me want to snap my controller in half
 

GodofDisaster

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Sep 10, 2009
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Blimey said:
I miss some of the Modern Warfare 1 maps. I hope they release some of them in a map-pack sometime.
You know that would be a pretty cool.

OT: Akimbo Ranger, it's just bull for example I have the Scar-H with stopping power and I shoot someone right in the back about five times, instead of dying he just turns around and kills me in a single shot.
 

MiracleOfSound

Fight like a Krogan
Jan 3, 2009
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DrunkWithPower said:
miracleofsound said:
aarontg said:
The recoil of the weapons in multiplayer resembles that of being kicked in the chin by a muel while riding a unicycle while bouncing in an inflatable fun house.
Seriously?

I found them to be pretty much recoil free.

If you think they have a lot of recoil try using the AK47 or MP5 in COD4.
You beat me to it, I think the most recoil I got was from a LMG. But it had about as much recoil as a throwning knife.
It is certainly a lot easier to get kills in MW2.

It kind of irks me because I spent time learning the subtleties of my beloved AK and MP5 in COD4 and now I miss them.

It felt better to get a kill with them than with the prescision space-lazers in MW2.

Towards the end of COD4 I almost exclusively used the AK47, it was a beast.

Anyone know if the AK is as wonderful in MW2?
 

Russian_Assassin

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Apr 24, 2008
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miracleofsound said:
Dude, the AA12 is ridiculously powerful...

I use it on headquarters, lots of close range kills + scavenger makes it almost overpowered.

I say almost, because I then get killed by some guy with Akimbo shotguns, which I think are going to be the new M16.
I take it you refer to multiplayer? Well, I don't play multiplayer so I don't really have a say, but i single player AA12 is not as satisfying as I thought it would be.
 

MiracleOfSound

Fight like a Krogan
Jan 3, 2009
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DarkSaber said:
What's Your MW2 Pet-Peeve?

Endless CoD6 topics.
It's the biggest game of the decade, people are obviously going to want to talk about it.

Stop being an Ebenezer and let people converse how they wish.
 

Octorok

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May 28, 2009
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TheSeventhLoneWolf said:
Can someone explain to me what a pet-peeve is? I've heard it all over the place and i have no idea what it is, if someone would like to take some time to quote me it i'd be thankful. I'll be sure to tack on an imaginary biscuit.

Once i find out, i'll be able to give a 'strong', thoughtful opinion.
Something that irritates you.

I've played with The Witch class, a Riot Shield one and one with Akimbo 1887s.

I can report that the Riot Shield is fun to use, deadly if used correctly but easily counterable. The same goes for the TacKnife class. I never go positive or even get a Care Package with it but it's fun to run about and stab the enemy like a headless psychopathic chicken.

But the Akimbo Weapons in general... No. Really, no. Akimbo weapons ought to be scrapped or made so wildly inaccurate that nobody uses them since they are very much overpowered.

Shotguns, SMGs and Machine Pistols are the offenders here since Steady Aim makes the dual shotguns have the same crosshair as the SCAR. It's really ridiculous. It's not just the 1887s, although they are very overpowered since they have an incredible range, damage and accuracy.

Grenade Lawn Chairs have been made slightly better which is fine. But they no longer replace Perk Slot 1, which is not. In fact, no Secondary Weapon replaces Perk 1 and this gives us a problem.

Shotguns, Machine Pistols and Launchers should all be made available as Secondary Weapons through a Perk, which would apply to the Grenade Lawn Chair.

It is now overused to a point of lunacy, since it can be used without compromising a Perk slot and the same goes for the other weapons.

Snipers no longer need to worry about close range, and consider an Overkill class, since they can have MPs and Shotguns right from the off. It destroys the balance of gameplay since you no longer have to worry about reverting to a pistol, because your pistol is now a pair of shotguns.

Lawn Chairs are slightly different. Every game, when a Killstreak gets called in that's not an AC130 or a Chopper Gunner (more on those babies later) it will be shot down. Without fail.

I use a Stinger on every one of my classes and it's very overpowered. I have the ability, at no cost to me whatsoever in the form of a Perk, to down a killstreak reward in four seconds that somebody had to earn.

Some poor bastard went to a Nine Kill Streak and called in a Pave Low, thinking that its heavier armour might save it. Nope, down it goes before it gets a kill.

But the flipside of this is the AC130/Chopper Gunner. The Chopper Gunner is more guilty of this than the AC130 though, since the AC has defensive flares and it makes sense that it could penetrate cover with the large cannons, but the Apache Helicopter? Wow. Way to ignore my fucking cover game.

The Chopper Gunner, quite simply, shoots through everything and cannot be shot down unless the Gunner is incompetent as standing around with a missile will result in a speedy death from above.

So, you must hide. You cannot shoot it down, so you hide in a concrete bunker, with steel plating and dragon hide armouring it, but the Chopper Gunner does not care. The Chopper Gunner reads Thermal so you cannot disappear without Cold Blooded, and it shoots through every piece of cover I have seen. I have tried every map, and every piece of cover and every building but the Chopper Gunner minces them but unlike the AC130 it makes no fucking sense why it should.

This would not be so bad if it did not arrive in Care Packages. Care Packages can give you nice Killstreak rewards, rarely a Chopper or Pave Low, but in general they give you lower things like Ammo, Counter/UAV or a Predator. They should not give you anything higher than a nine killstreak however, and I have all too often seen an EMP/AC130/Apache go up from a Care Package and it really isn't fair. That guy didn't earn that Killstreak reward, why bother choosing to unlock it and get a good killstreak if all that happens is that you get it at a 4, or better yet, 3 killstreak with Hardline? Three kills is nothing. I've gotten three kills with the Riot Shield for God's sake, and that was with Hardline so my Care Package arrived because of a lucky few kills.

Quickscoping and NoScoping are back, but less common than the M40 from CoD4, and are only really irritating when it's a silenced Quickscope/Noscope so you don't know where to shoot.

Then they introduced the ability to have everything with everything. Silencers, Thermal Scopes, Heartbeat Sensors... they can all be unlocked for the most random weapons.

Which brings me on to the Heartbeat Sensors. They are a fictional device that can read a heartbeat and tell if it is friendly or hostile, somehow. It is a contsant UAV for the area 60 feet around you, and is only shut off by an EMP. True you must trade off a different attachment to use it, but it still is a bit unfair as it is. The primary reason it is unfair however is that the main Stealth Perk (Cold Blooded) only applies to thermal and killstreaks, while a whole nother Perk is needed to be invisible on Heartbeat Sensors, thus replacing your Perk 3 as well, just to be stealthy. Why? Why couldn't Cold Blooded apply to Heartbeat sensors as well? It would be a great deal more fair, but as it is you must use an entire Perk 3 slot to be invisible to the little bastards alongside Cold Blooded which is necessary now there are so many Killstreak rewards flying about at once.

On the same note - you can now silence Sniper Rifles, Shotguns and LMGs making the whole game a fest of silenced shotguns camping in corners, or a silenced LMG mowing down a team without bloody showing up on UAV like he should.

Host advantage is a much bigger problem these days. The system still picks a random guy with a crap connection to host and as such, he gets four bars while everybody else plays on two. But the new host system does sod all to help this. It does not detect the mass lag and lets the game go on, which brings me on to the final issue - the spawn system. Well it's three games on Infinity Ward/Treyarch. THREE. FUCKING. YEARS.

Do you have any idea how long that is, for fixing the broken spawn system? It's not difficult! Just program the useless thing to not do exactly what it was doing three years ago, which was spawning you/enemies right next to each other or behind each other. Spawning enemies all on top of you, which is an impossible situation and getting the whole team spawning up in one corner and never changing. My team shouldn't have to be spawn camped for five minutes for the spawn to change, it should move when the enemies are right next to it! It's mind boggling how glaring these flaws are and how little IW have done to fix them.

Now, if you'll excuse me I'm off to be raped by a guy with Akimbo P90s backed by Akimbo 1887s.

EDIT : Wait! I forgot some other bullshit anoying things. The Pro Perks system. It rewards you for using the Perk a lot with a bonus... that's barely related to the Perk at all. It just shoehorns the old petks in as Pro Perks, and it makes no sense. It gives a very unfair advantage to the people who play for longer, since they can have the Pro versions which give you the old Perk and the new bonus. It is utter bullcrap.

It means that if you want to use Dead Silence you must first use Ninja for a while and meet the Pro requirements. Why? It is just infuriating since the Pro Perks really should be separate Perks entirely.

Commando - Increased melee distance.
Commando Pro - That and no falling damage.

Why couldn't Commando Pro have been a separate Perk? It would have been a crapload more fair to people who want the Pro Perk but not the Vanilla.
 

TheHitcher

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Sep 9, 2009
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Mother-fucking shotguns.

I know they weren't all that in CoD4 but was there any reason to make them so ridiculously powerful?! I'm constantly getting one hit from quite a fair distance away by some wanker with Ranger Akimbo. And the AA-12 is practically semi automatic.

Just take the time to process that. A shotgun that's pretty much semi automatic...

Oh and there's more camping than ever online.
 

MiracleOfSound

Fight like a Krogan
Jan 3, 2009
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Russian_Assassin said:
miracleofsound said:
Dude, the AA12 is ridiculously powerful...

I use it on headquarters, lots of close range kills + scavenger makes it almost overpowered.

I say almost, because I then get killed by some guy with Akimbo shotguns, which I think are going to be the new M16.
I take it you refer to multiplayer? Well, I don't play multiplayer so I don't really have a say, but i single player AA12 is not as satisfying as I thought it would be.
Yep, I was referring to multi... I dind't really use shotguns much in the SP but take my word for it, in the multi the AA12 is a beast weapon. I love it.
 

Discord

Monk of Tranquility
Nov 1, 2009
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My only one seems to be when my care packages are stolen by people on my team. And If I take MY package that I called in, people yell at me, call me this and that or even leave the game because I'm not being fair.

Online Multiplayer/////////////////

you gotta love it!
 

Whoolpurse

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Jul 14, 2008
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ScatterBen said:
Single player - something I think is a problem with all CoD games. Constantly respawning enemies! The frustration of being on Veteran, and sometimes even Hardcore, and being unable to proceed after you've cleared out an area because a couple more guys will spawn from different areas making it next to impossible to kill them both and reach the next checkpoint. It's why I can't play these games on Veteran to the end: it's just too fucking frustrating! The game should be made more difficult by having better AI rather than a constant stream of enemies making it virtually impossible to advance. GAH. I know beating them on Veteran is easy for some, but I just don't have the patience. (Sorry, I just really needed to vent this, and that was the purpose of the thread, right?)

Multiplayer - mainly that it takes so long to get into a game and the inconsistent nature of the snipers and one-shot-kills. Then there's the killstreaks, but that's just a case of me being jealous cause I'm not good enough to get them regularly.
There's NO enemy respawn in cod6, just a shitload of them.
 

MiracleOfSound

Fight like a Krogan
Jan 3, 2009
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Octorok said:
SNIPPED post about killstreaks and other things
Fuck killstreaks... right in thier ear.

AC130 from a care package?

An entire game turned on its head because some guy got lucky and got 3 kills with hardline?

FUCK THAT.

It's utter bullshit.

This game would be so much more fun if the only killstreak was UAV.
 

TheHitcher

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Sep 9, 2009
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Octorok said:
I can report that the Riot Shield is fun to use, deadly if used correctly but easily counterable. The same goes for the TacKnife class. I never go positive or even get a Care Package with it but it's fun to run about and stab the enemy like a headless psychopathic chicken.

But the Akimbo Weapons in general... No. Really, no. Akimbo weapons ought to be scrapped or made so wildly inaccurate that nobody uses them since they are very much overpowered.

Shotguns, SMGs and Machine Pistols are the offenders here since Steady Aim makes the dual shotguns have the same crosshair as the SCAR. It's really ridiculous. It's not just the 1887s, although they are very overpowered since they have an incredible range, damage and accuracy.

Grenade Lawn Chairs have been made slightly better which is fine. But they no longer replace Perk Slot 1, which is not. In fact, no Secondary Weapon replaces Perk 1 and this gives us a problem.

Shotguns, Machine Pistols and Launchers should all be made available as Secondary Weapons through a Perk, which would apply to the Grenade Lawn Chair.

It is now overused to a point of lunacy, since it can be used without compromising a Perk slot and the same goes for the other weapons.

Snipers no longer need to worry about close range, and consider an Overkill class, since they can have MPs and Shotguns right from the off. It destroys the balance of gameplay since you no longer have to worry about reverting to a pistol, because your pistol is now a pair of shotguns.

Lawn Chairs are slightly different. Every game, when a Killstreak gets called in that's not an AC130 or a Chopper Gunner (more on those babies later) it will be shot down. Without fail.

I use a Stinger on every one of my classes and it's very overpowered. I have the ability, at no cost to me whatsoever in the form of a Perk, to down a killstreak reward in four seconds that somebody had to earn.

Some poor bastard went to a Nine Kill Streak and called in a Pave Low, thinking that its heavier armour might save it. Nope, down it goes before it gets a kill.

But the flipside of this is the AC130/Chopper Gunner. The Chopper Gunner is more guilty of this than the AC130 though, since the AC has defensive flares and it makes sense that it could penetrate cover with the large cannons, but the Apache Helicopter? Wow. Way to ignore my fucking cover game.

The Chopper Gunner, quite simply, shoots through everything and cannot be shot down unless the Gunner is incompetent as standing around with a missile will result in a speedy death from above.

So, you must hide. You cannot shoot it down, so you hide in a concrete bunker, with steel plating and dragon hide armouring it, but the Chopper Gunner does not care. The Chopper Gunner reads Thermal so you cannot disappear without Cold Blooded, and it shoots through every piece of cover I have seen. I have tried every map, and every piece of cover and every building but the Chopper Gunner minces them but unlike the AC130 it makes no fucking sense why it should.

This would not be so bad if it did not arrive in Care Packages. Care Packages can give you nice Killstreak rewards, rarely a Chopper or Pave Low, but in general they give you lower things like Ammo, Counter/UAV or a Predator. They should not give you anything higher than a nine killstreak however, and I have all too often seen an EMP/AC130/Apache go up from a Care Package and it really isn't fair. That guy didn't earn that Killstreak reward, why bother choosing to unlock it and get a good killstreak if all that happens is that you get it at a 4, or better yet, 3 killstreak with Hardline? Three kills is nothing. I've gotten three kills with the Riot Shield for God's sake, and that was with Hardline so my Care Package arrived because of a lucky few kills.

Quickscoping and NoScoping are back, but less common than the M40 from CoD4, and are only really irritating when it's a silenced Quickscope/Noscope so you don't know where to shoot.

Then they introduced the ability to have everything with everything. Silencers, Thermal Scopes, Heartbeat Sensors... they can all be unlocked for the most random weapons.

Which brings me on to the Heartbeat Sensors. They are a fictional device that can read a heartbeat and tell if it is friendly or hostile, somehow. It is a contsant UAV for the area 60 feet around you, and is only shut off by an EMP. True you must trade off a different attachment to use it, but it still is a bit unfair as it is. The primary reason it is unfair however is that the main Stealth Perk (Cold Blooded) only applies to thermal and killstreaks, while a whole nother Perk is needed to be invisible on Heartbeat Sensors, thus replacing your Perk 3 as well, just to be stealthy. Why? Why couldn't Cold Blooded apply to Heartbeat sensors as well? It would be a great deal more fair, but as it is you must use an entire Perk 3 slot to be invisible to the little bastards alongside Cold Blooded which is necessary now there are so many Killstreak rewards flying about at once.

On the same note - you can now silence Sniper Rifles, Shotguns and LMGs making the whole game a fest of silenced shotguns camping in corners, or a silenced LMG mowing down a team without bloody showing up on UAV like he should.

Host advantage is a much bigger problem these days. The system still picks a random guy with a crap connection to host and as such, he gets four bars while everybody else plays on two. But the new host system does sod all to help this. It does not detect the mass lag and lets the game go on, which brings me on to the final issue - the spawn system. Well it's three games on Infinity Ward/Treyarch. THREE. FUCKING. YEARS.

Do you have any idea how long that is, for fixing the broken spawn system? It's not difficult! Just program the useless thing to not do exactly what it was doing three years ago, which was spawning you/enemies right next to each other or behind each other. Spawning enemies all on top of you, which is an impossible situation and getting the whole team spawning up in one corner and never changing. My team shouldn't have to be spawn camped for five minutes for the spawn to change, it should move when the enemies are right next to it! It's mind boggling how glaring these flaws are and how little IW have done to fix them.

Now, if you'll excuse me I'm off to be raped by a guy with Akimbo P90s backed by Akimbo 1887s.
All I can say is:

Well bloody said.
 

Pilky

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Oct 14, 2009
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Camping, with snipers it's legit BUT with assault rifles and machine guns it's just not fun.
 

Octorok

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TheHitcher said:
Mother-fucking shotguns.

I know they weren't all that in CoD4 but was there any reason to make them so ridiculously powerful?! I'm constantly getting one hit from quite a fair distance away by some wanker with Ranger Akimbo. And the AA-12 is practically semi automatic.

Just take the time to process that. A shotgun that's pretty much semi automatic...

Oh and there's more camping than ever online.
The AA-12 is fully automatic...

I didn't realise how big that rant was. I guess the game is more flawed than I thought.
 

konor77

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Aug 26, 2009
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the run-really fast and stab class (you know the one i mean) is awesome and i generally do the best in most matches with it.