Have you tried MW2 on Veteran? Piss easy compared to all the other CODs (COD2 took me two years to complete on Veteran because it annoyed me so much that I stopped playing; I never managed to do One Shot One Kill on COD4 on Veteran - bloody fairground; and I had to have a mate do Mile High Club for me).ScatterBen said:Single player - something I think is a problem with all CoD games. Constantly respawning enemies! The frustration of being on Veteran, and sometimes even Hardcore, and being unable to proceed after you've cleared out an area because a couple more guys will spawn from different areas making it next to impossible to kill them both and reach the next checkpoint. It's why I can't play these games on Veteran to the end: it's just too fucking frustrating! The game should be made more difficult by having better AI rather than a constant stream of enemies making it virtually impossible to advance. GAH. I know beating them on Veteran is easy for some, but I just don't have the patience. (Sorry, I just really needed to vent this, and that was the purpose of the thread, right?)
The enemies don't respawn infinitely - and if they ever do, it's because you're not meant to kill them all (case in point: end of Loose Ends where you just have to run like hell). I thought that Takedown would be a ***** of a mission on Veteran, but the only reason I got stuck towards the end is because I ran out of ammo and there were no long range weapons to steal). There were a few unlikely enemy appearences on the rooftops, but it's not as if they just keep coming - shoot them all and you can get past easy enough.
It is a lot fairer than every other COD game I've played. If I can complete it on Veteran in an hour longer than it took on normal then it's not unfair anymore.
Anyway, my pet peeves:
Horrible sequel set-up of the ending - my only gripe against the single-player, btw;
MP Balance issues:
Dual Shotguns - though extremely satisfying when you kill the wielder;
A game of Domination on Wasteland which my team were winning - only for someone on the other team to set a nuke. I get that the nuke wins the game automatically in a DM-style match, but to lose to a nuke when we had been winning really pissed me off. I think that needs fixing - it just seems unfair in an objective game. You could camp a position, rack up 25 kills (because everyone else will be chasing the targets) and whether you're ahead or not you can win the game.