Agreed.Zhukov said:Hand me a placard and ship me to Camp Hate.
- Yeah, the controls are shit on a stick. But I can deal with that. As a youngster I played console games that were ported to PC, then ported to Mac. I grew up on shitty controls. It generally takes controls that are downright non-functional to drive me away. Controls are the least of my problems with MGS.
While I agree that the humour in the MGS series is often childish, even when it's not actually in fart-joke territory, I wouldn't call it tonal inconsistency. MGS is serious when it has to be serious and light-hearted when it can be light-hearted. For example, MGS3 has a decent supply of frankly stupid humour, but several scenes, including the ending, still stand out to me as a great pieces of story-telling. The same can be said of the other games. I could argue that the inclusion of humour might strengthen the impact of the general plot, even while I seriously question the type of humour used. Probably a Japanese thing...- The tonal inconsistency. "Look, looook, people are dying! It's all so damn tragic! Cry, damn you! Now laugh, that grown man just did a shit in his pants! Is that not hilarious?! So laugh!" The serious stuff is fatally undermined by the so called humour and the humour could be generously described as childish.
No argument there. I'd hazard a guess that that's partly a consequence of being a Japanese game (many anime series I know suffer from the exact same problem), but Kojima is probably the main cause. For rubbish dialogue as a consequence of the director I'd also like to refer to the Star Wars prequels. Good God.- The dialogue. Oh my fucking god the dialogue. Maybe in the original Japanese it's pure gold. I wouldn't know. But the English at least is unadulterated garbage. Needlessly long winded drivel that sputters on and on and on and fucking on without either getting to the point or expressing the personality of the characters. It confounds me that the scripts manage to get through development without someone doing a double take and calling in the editing equivalent of a SWAT team. Only in video games (and perhaps direct-to-video movies) could this shit reach production. I guess that's what "auteur" means: nobody is willing to point out that the emperor is busily drinking his own urine.
Matter of taste, but I think that any game with stealth mechanics walks the line between fun and obnoxious. For me Metal Gear is firmly on the right side, but I can completely understand why others would disagree.- On top of it all, I never found the gameplay any better than slightly below average. Definitely not worth wading through the rest. I never got any more than halfway through a MGS game, if that.
It is the wackiness, it is the details and the eastereggs. But it is also a big story that tries to tackle some big philosophical questions about war, government, humanity and many things besides. Does it tackle them awkwardly and often obnoxiously? Maybe. But it works for some people. It is a game series that often lives by 'rule of cool'. Cool characters, cool tech, and a way of creating a mythos surrounding itself. Whether or not that mythos is earned, doesn't matter that much anymore.I can kind of get that people enjoy the wackiness and the series undeniably has a way with cool details and hidden easter eggs. You certainly couldn't call it bland or design-by-committee. But I will never in a hundred years understand why people consider it some kind of sacred classic.
Now, press R1 to look up my skirt, lads. Teeheehee.
Its my favourite franchise of all time.Poppy JR. said:snip
Have you ever played Revengeance? AKA the only good Metal Gear game? Sure the plot is still... Wonky at times (brains?) but it is good, or at least entertaining to watch and you really have to try to find the out of place sexy bits. The dialogue is actually good and significantly less long winded and the gameplay is amazing. Platinum Games prove to be the best thing ever yet again. You know how the last bits of any Metal Gear game is like an hour of the last boss talking at you before a fight? Revengeance does that too... and it's awesomeZhukov said:Hand me a placard and ship me to Camp Hate.
- Yeah, the controls are shit on a stick. But I can deal with that. As a youngster I played console games that were ported to PC, then ported to Mac. I grew up on shitty controls. It generally takes controls that are downright non-functional to drive me away. Controls are the least of my problems with MGS.
- The tonal inconsistency. "Look, looook, people are dying! It's all so damn tragic! Cry, damn you! Now laugh, that grown man just did a shit in his pants! Is that not hilarious?! So laugh!" The serious stuff is fatally undermined by the so called humour and the humour could be generously described as childish.
- The dialogue. Oh my fucking god the dialogue. Maybe in the original Japanese it's pure gold. I wouldn't know. But the English at least is unadulterated garbage. Needlessly long winded drivel that sputters on and on and on and fucking on without either getting to the point or expressing the personality of the characters. It confounds me that the scripts manage to get through development without someone doing a double take and calling in the editing equivalent of a SWAT team. Only in video games (and perhaps direct-to-video movies) could this shit reach production. I guess that's what "auteur" means: nobody is willing to point out that the emperor is busily drinking his own urine.
- On top of it all, I never found the gameplay any better than slightly below average. Definitely not worth wading through the rest. I never got any more than halfway through a MGS game, if that.
I can kind of get that people enjoy the wackiness and the series undeniably has a way with cool details and hidden easter eggs. You certainly couldn't call it bland or design-by-committee. But I will never in a hundred years understand why people consider it some kind of sacred classic.
Now, press R1 to look up my skirt, lads. Teeheehee.
Many creators are Japan are essentially strongarmed into continuing producing whatever it is that they were producing. Akira Toriyama wanted DBZ to end at the Frieza Saga, but continued the series after because of his publisher's insistence and the constant death threats from fans.Senare said:I have never played any of the games. Therefore my whole opinion is formed from second hand opinions.
The games seem very inventive, both in a technical sense and in an attention to detail. Especially MGS2 is the best example of subtlety and meta-commentary I have encountered among video games. Although I am not sure I would find them fun to play, and the cut-scenes must be unnecessarily tedious.
But the biggest point I would like to make about the franchise is that I think that Kojima should not be pressured nor obliged to put any more time into the MGS franchise at all. What I have seen implies that he is (or has been) a hostage to fan- and company demands to produce more Metal Gear games almost against his will (I guess that it is a love/hate-relationship by this point). Not only is that a short-sighted waste of talent, but it has probably already deprived us of many excellent games.
...Hn? What part of Ground Zeroes are you having problems with; combat, stealth, or objectives?Sarah Kerrigan said:I love the story and characters of the games, love how they handle the themes and everything. The writing is just odd but he good way, and I love it.
Sadly, I am very bad at the games, I can't even beat ground zeroes. The other games took me awhile to beat as well. But I do love them.
Stealth. I've just never been good at stealth *^* I always seem to get caught or move at the wrong moment.Kopikatsu said:...Hn? What part of Ground Zeroes are you having problems with; combat, stealth, or objectives?Sarah Kerrigan said:I love the story and characters of the games, love how they handle the themes and everything. The writing is just odd but he good way, and I love it.
Sadly, I am very bad at the games, I can't even beat ground zeroes. The other games took me awhile to beat as well. But I do love them.
Stealth is sort of...really easy provided you don't turn off Reflex Mode, since you can more or less just run through the entire base and snap off strings of headshots with the Mk.22. Combat is more or less the same as stealth, and...iunno about objectives. Press start, I guess?