OptimisticPessimist said:
Too Human. Everyone seems to hate this game, and I highly doubt it'll get the sequel I'm hoping for.
I don't hate the game. The "deep enough to get by" combat hardly explained away the fact I played through the game twice. I suspect that the reason for this is found in my delight in removing loot from corpses - a fondness I've had since Diablo 2. Still, midway through my third playthrough I lost interest. And when I say I lost interest I mean exactly that. It was quite sudden, in the middle of the battle I just got bored. At that moment I knew I never needed to play the game again having already wrung all the delight the game could offer long before.
I personally do not have a game that exactly fits the criteria, but I do have examples that are close enough.
Icewind Dale. Yes, I'm well aware that Baldur's gate is seen as the better of the two franchises but I played Icewind Dale first.
Neverwinter Nights 2. People often say that the game was worse than the predecessor or that the ending was terrible but I simply cannot relate. The story and characters were so much more engaging in 2. As for the ending, well I was taking my stalwart band to face down a being of pure evil energy that had already toppled empires who surely could muster as much fighting power as 9 level 20 characters. When a suicide mission ends with everyone getting away without so much as a scratch, it kinda makes on question just what makes it suicidal. Sometimes the hero needs to die in the end.
Alpha Protocol. I love Deus Ex and Vampire The Masquerade: Bloodlines. As such I was prepared to excuse most of the problems other people had with the game.
Mechwarrior 4. I raged for a time at the changes to the mech design system but in the end I came to realize that the change was for the better. It made each chassis unique for reasons beyond appearance. I spent hundreds of hours tweaking and testing mechs that generally defied the conventional wisdom of the moment. From my Cauldron Born armed with light autocannons, LRMS and lasers (I used it on the hotter maps. People decried the seemingly woeful firepower at it's disposal and generally ignored the fact that the UAC/2 might only deliver 1/4 the damage of an ER large laser (the weapon most favored for the job) it fired 5 times as fast. Combine that with the fact that the shots would constantly disrupt their aim and you have a mech that won far more shootouts than people would figure was possible), to my "undergunned" Highlander (63% of the alpha strike damage of the most popular equivalent mech but I could start the fight at 4x the range of them and did 100% of my damage at a range where they could only deliver a fraction of theirs all while having equal armor and vastly superior mobility), I loved building the mechs as much as piloting them.