It's not that it doesn't apply to PvP, per se, it's that the mere thought of applying the same thing to PvE is somehow such a draconian thought to game developers that they dare not consider it, much less implement it. See, for all the dramatization there is around how PvP is so much better, it's actually FAR easier of an option for designers. Think about it, if you want to create a 100-man Raid, you have to factor in the average dps this number of people can do, figure out how much health to give the boss so that it balances challenge with a reasonable time limit, make sure it can't do more damage than the tanks can take or the healers can heal, and then add any other parameters while trying to constantly keep in mind all 100 of those players.Deviate said:And this doesn't apply to PvP somehow? Have you seen some of the battles in Eve Online? Hundreds of people on each side of the fight. A good FC in some PvP capable games is on par with a Korean SC2 pro, except in SC2 your units aren't drunk, not paying attention or disobeying on a regular basis.Kahohess said:In my experience, there is no greater challenge than making 25 people do what they are supposed to do for 5 minutes... hell, even not dying was a challenge for some of them.In my opinion there is no grater challenge than facing another human player.
But 100 v. 100, or 1000 v. 1000 PvP? Outside of creating the classes at the beginning of making the game and giving them an arena, absolutely nothing, AFAIK. NO extra coding has to go into making PvP outside of the specific areas that you can do it in, and in most games you don't even need that. I'm not saying PvP can't have some really thrilling outcomes, but looking at it from the other side of the coin, designers that decide to focus on PvP are typically taking the easier route, which seems to be what most PvPers harass PvEers for doing...
Characters are always restricted by the abilities/skills of their class, the parameters of their gear, and the programming that their classes have been given. They're simply given a small amount greater freedom. PvE bosses could be SO much more devastating and challenging, if designers were willing to go to the extra effort to make them as such.Kiju said:PvE is "Wuss Mode" simply because it's us against AI. They have set patterns, parameters they can't exceed, and are locked into their programming. People are not.