When did you can only carry two guns at any time become popular????

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Sewblon

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Other games did it before Halo but Halo made it popular and forced me to kill the same character with the same weapon over and over in most FPSs.
 

The Bandit

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Most games are too easy to beat as is. You really want to screw that up by letting you carry every gun?
 

Eclectic Dreck

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ChromeAlchemist said:
That was the definitive shooter, or at least to PS3 owners. Maybe MAG might appeal to you when it comes.
I'm moderately annoyed at Killzone 2, and it's not because of the weapon limit thing, or even my discomfort with the ps3 controller. Having dumped a few hours into the multiplayer I found the biggest problem seems to be an oddly tuned system for balance. Snipers that are for all intents and purposes in the fast pace of the game invisible, yet carrying a weapon that kills in one shot anywhere (and can be fired accurately on the run it seems). The shotgun of unending doom. The SMG's erratic swapping between death cannon and pea shooter. The placement of objectives on maps making some mission profiles dramatically favor one team over the other. It doesn't stop me from playing the game or anything, it's solid and I feel certain many of the quirks will be resolved in time.

That said, it seems kinda cruel that it's the definitive shooter for the PS3. It doesn't really do anything new or exciting in multiplayer. The cover system from single player simply becomes a duck button, and though the class based system is somewhat neat it really just serves to give you more lethal options (who plays as solider after they unlock assault for example - assault is just hands down superior). Still, map design (from an immersiveness standpoint) and presentation is outstanding. In fact, the first time I was taking cover and found that some pieces of cover cease to exist when people spray enough bullets/grenades at them was a combination of nasty surprise and awesome.

With regards to the original topic however, I seem to recall seeing the trend first in some shareware shooter in the mid '90's whose name has long since escaped me. System Shock and Deus Ex both featured limited inventory size that essentially forcd the player to limit their arsenel. Counter Strike (when it was in beta, which I believe included much of the year 2000) limited the player to three weapons - knife, sidearm and some form of main weapon. Rainbow Six likewise featured a similar system, though since you could switch freely between team members you could theoritically have access to the entire arsenel at once. Like many of the things Halo is credited with, the two weapon limit was hardly new, but it was well executed enough in a popular enough game to help make the concept mainstream.
 

Zetona

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I like limited weaponry, in the right game. Games like Far Cry 2 are made more fun because you can't carry the game's 20-odd weapons all at once. Part of the challenge in FC2 is finding a set of weapons that suits you, and part of the fun is experimenting with different weapons and tactics. Plus, it's easier to change to your desired weapon on the fly.

Half-Life 2, on the other hand, worked great with 11 weapons at once, and I played it on the 360. The weapons were varied enough that it was great fun to switch from one weapon to the next. HL2 was a far more arcadey shooter in terms of the actual gameplay than FC2 was, but it didn't suffer because of it.

To answer the initial question: I think Counter-Strike started the limited-arsenal trend. You could choose a primary weapon and a pistol, and perhaps change weapons during a game, but that was it.
 

BLOONINJA 503

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kewlrabbit said:
Yup, it's Halo's fault. I think it worked pretty well in that game, it's just too bad that all the developers had to ape it for their own games. I miss the days when I could have an entire arsenal with me at all times.
your hate for halo is a bit arrogant, Bungie did it becuase it went well with the game they were making. If you want someone to blame, blame mainstream appeal.
 

GBlair88

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GRAW series (if two games counts as a series) gives you the optinon of carrying Main (Rifle of some description), Secondary (SMG), Sidearm (Pistol), Backpack (Rocket launcher and/or grenades). Which is quite a lot of kit to hulk about when you think about it, but a lot less than some other games allow you. Plus it is limited by weight, so if you plan on taking a SCAR H with suppresor and combat sight you will probably have to choose between an SMG and a pistol, carrying grenades or a Zeus.
 

The Bandit

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BLOONINJA 503 said:
kewlrabbit said:
Yup, it's Halo's fault. I think it worked pretty well in that game, it's just too bad that all the developers had to ape it for their own games. I miss the days when I could have an entire arsenal with me at all times.
your hate for halo is a bit arrogant, Bungie did it becuase it went well with the game they were making. If you want someone to blame, blame mainstream appeal.
WTF? Really? Is that guy serious? He specifically said "I think it worked pretty well in that game." How was that even close to hatred?
 

bjj hero

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KneeLord said:
- When Counter Strike was a budding Half Life 1 total conversion, I think you could only buy 1 main gun and a pistol or SMG sized sidearm. Obviously, it came out before Halo.

I'm not going to swear by any of those examples, because it's simply been too long for me to remember faithfully, but there you go.
The action quake mod for quake 2 had knife/pistol/primary weapon. Pistol was the only one you couldnt get rid of. Was this out before CS?

For me the biggest plus to the limited arsenal system is the manic grin I get when I stumble upon the BFG/Spartan laser/RPG/M 60/etc. It might only have 4 shots and have to ditch a weapon to use it but Ill make every glorious shot count. Its nice to have the big guns on the walking armoury system but the shine seems to leave them a few levels in.

There are only 2 real reaons for this switch. The first is "realism" (its still a game) mainly for titles like Rainbow6/GRAW/CoD, but more likely developers know its a much better system to map to a control pad. Thats why it tends to happen on cross platform titles.
 

jboking

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chaos666 said:
This is something that's been bugging me for awhile. Call me old school but I liked it better when could carry every weapon in the game. But now it seems a game can't make it out the door without the whole you can only carry 2 guns at a time. Resistance 2, Killzone 2, the Halo franchise are all example of this. Some games are more forgiving like the F.E.A.R games with 3 guns in the first one and 4 in Project Origin.
This seriously pissed me off. I really liked the Resistance: fall of man system, every gun, limited ammo. Personally, I think it added more strategy to the situation than the two gun, just use your enemies weapons, system.
 

Sparrow

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Feb 22, 2009
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It is better that way. All the guns in a certain game would be way too easy. Take GTA IV and Fallout 3 for instance. Once you get the best versions of every gun, which you can carry on you at once, any form of challenge goes out the window.
 

Samurai Goomba

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ChromeAlchemist said:
P.S.

Samurai Goomba said:
Project Snowblind and Urban Chaos let you carry as many guns as you wanted, as do many other FPS games that aren't trying to be Halo.
Urban Chaos was such an awesome game.

That is all.
Basically "Team America: The Game."

...Although I am currently stuck on the train level. Man, when you feel outclassed while wielding double uzis, there's a problem.
 

Jacques 2

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I like it to be reduced, though two weapons is a little... short, particularly when one has to be the pistol. Albeit, I wouldn't mind if the pistol was the Resistance 2 Magnum with an explosive alt fire, seriously, best fuckin pistol since sliced bread, or the Halo pistol, but it blows things up, which makes it better.

I'm a pack rat, and honestly, I like to have every gun I find on me just in case, but often I'm too busy sorting to actually get the gun out effectively and get shot a few times in the process, but usually that's not a problem, unless it's Stalker, but you can only have 2-3 guns out in that game anyway, which is a sort of nice way of doing it, you have a backpack and you can store as many guns as you can physically carry, as well as their ammo, but you only have to swap through 2 at any given time, otherwise you go to the inventory screen, drag a drop and there you go. I imagine that'd be a pain in the ass on a console though. Mouse and keyboard forever.

Halo was the big blockbuster x-box title to bring FPS to the console world, it was teh shit for them. There was golden eye and rainbow six, but nothing as publicized and big as Halo.
 

ChromeAlchemist

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Samurai Goomba said:
ChromeAlchemist said:
P.S.

Samurai Goomba said:
Project Snowblind and Urban Chaos let you carry as many guns as you wanted, as do many other FPS games that aren't trying to be Halo.
Urban Chaos was such an awesome game.

That is all.
Basically "Team America: The Game."

...Although I am currently stuck on the train level. Man, when you feel outclassed while wielding double uzis, there's a problem.
Oh snap, I just realised you meant riot response didn't you? Hah, I meant the original title, I loved that one more.

But yes, that game is also awesome. And babysitting your team mates is a pain the ass, yes?

EDIT: Also original Urban Chaos was basically End of Days with Whoopie Goldberg as the protagonist.
 

maddawg IAJI

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Half-life,Bioshock,Mass Effect, and Team fortress two all allow you to have more then one weapon (given that Mass effect and team fortress have predetirmend weapons for you)

Also i belive that Call of duty started first and Halo:Combat evolved helped make it popular.