There's a certain level of realism people expect from video games, gravity, air all those sorts of things. We don't expect the game itself to be completely realistic but things like aliens we can suspend our disbelief for whereas carrying an armory in a back pocket can damage the mood. It simply varies issue to issue.Maraveno said:ah yes very realistic being the weapons your carrying around a big laser with which you can shoot a satelite out of space and a nuclear rocket launcher
HUZZAH FOR REALISM
f*ck you people who keep saying ooooooh it is more realistic
as if you have a spartan laser plasma sniper Torque bow or chainsaw shooting gun (Unreal tournament i dunno what it is actually called) in your back pocket.
And when you are walking around with one arm blown off and find a first aid kit your arm suddenly reappears
HUZZAH REALISM
stop using "realistic" as an excuse. halo is not even close to "real" because you can only carry 2 guns. You only carry two guns in halo because they didn't want a complicated way to switch weapons on a controller. keyboard has numbers and the mouse has a wheel to switch so its not a big deal on pc to have lots of weapons. xbox back then just had the "Y" button.ssgt splatter said:It didn't become popular, it became realistic.
That's impossible. I have been quite ensured by the internet that Halo is completely generic, and cannot have possibly originated/popularized anything. You must be thinking of Half-life or Perfect Dark.vivaldiscool said:Halo:CE started it.
Aside from being more realistic it makes you have to asses each situation you go into, because you don't when you're going to be able to find another weapon, ect. It basically adds another tactical choice to the game.
Actually, it makes sense. It's not the weight of the weapons, it's the storage space and the ability to carry them without them getting in the way. Imagine Master Chief being gunned down because he got stuck in a doorway when his missile launcher and sniper rifle shifted.sabotstarr said:ya but for halo you can flip a tank but only carry 2 guns... really?
I forgot to mention that the two weapon limit is very good at forcing teamwork and balancing multiplayer howeveryankeefan19 said:You sir, make a good point.edinflames said:Again, depends on the game. Much as I enjoyed Halo the limited weapons didn't make me need to think very much, it just meant I only bothered to pick up two or three of the weapons available in the whole game.yankeefan19 said:It's good because you have to think about the situation instead of rushing in and switching between 5 different weapons.
Ok, I respect your opinion but still, it doesn't matter whether it's Call of Duty or Halo it's more realistic AND practical to be carrying 2 or maybe 3 guns around at a time instead of a whole bloody weapons depot.iTeamKill said:stop using "realistic" as an excuse. halo is not even close to "real" because you can only carry 2 guns. You only carry two guns in halo because they didn't want a complicated way to switch weapons on a controller. keyboard has numbers and the mouse has a wheel to switch so its not a big deal on pc to have lots of weapons. xbox back then just had the "Y" button.ssgt splatter said:It didn't become popular, it became realistic.
in short, blame console shooters for the lack of weapon holding. also, the realism is a lie!
Both good points but remember that Deus Ex and SS2 were both distinctly FPS/RPGs so the development of character and the management of inventory/ weight were more acceptable than in most of the cited examples, which are games which have flourished most in multi-player incarnations, where micromanaging your inventory in-game would be a good way to get yourself fragged. I think a good compromise would be to allow a certain number of weapon slots (with rifle-sized weapons taking 2 slots) to simulate the bulk and weight considerations of carrying multiple weapons.KneeLord said:Regarding games that did it BEFORE Halo, which arguably popularized the mechanic:
- System Shock 2 and Deus Ex both featured graphical "grid" inventories, where weapons were by relative size corresponding to how big they were. It was not limited to 2 weapons, exactly, but you'd end up chosing between having an array of sidearms or 2 big guns or maybe 3 rifles. Think of the Diablo inventory screen, only with firearms.
Counter-Strike is the first I can think of.Knight Templar said:I think halo made it popular, not sure if was first do do it however.
You big pansy.The Rogue Wolf said:I'm sure I'm not the only one who got through 99% of FEAR with the assault rifle/SMG/shotgun combination.
it gets to the point where we become so realistic that it's not fun anymore, ie far cry 2Booze Zombie said:"Hey, this game is realistic! Why? Because you can only carry two guns! Oh, you got shot? Don't worry, your health regenerates."