Pointsman said:
I wanna choose my weapon when the battle is in front of me. Forcing me to make that choice and guess which weapon is the right one to pick up a few minutes before battle just pisses me off.
Also, if there's suddenly a sniper rifle or a hammer of dawn lying in front of me, they've pretty much spoiled the surprise of what's coming up.
Heh, since they allow you to quick menu your guns in real life. I don't see how having a truck full of guns, ammo, grenades, the grenade gun, grenades that explode into guns that shoot grenades and chainswords is A)subtle B)innovative C)More tactical (than the alternative) and D)Optional on a console game without a pause weapon swap menu (which would suck in Multiplayer).
I feel the games that play well on multiplayer (Ala CoD4) by suiting you up at the start, then not letting you change except to pick up the gore crusted remains of the enemies guns, allow for more variety and depth than the 9 billion guns and a yappy dog style will ever allow. And most of the time when i played games such as Halo, i run with the battle rifle and i kept it all the way through most missions. Why? they have ammo for it, so i don't get the whole "use what they are using" argument either, since the Battle Rifle ammo seemed to be stock standard three crates per person, and is, generally, everywhere.
Now, to not sound like a first posting presumptuous Wang-Cars motorist, i feel i have to say this-- I love Doom. Yeah, that's right, i love the side of it that it appears, probably to anyone wanting to troll my post, that i don't. I really love games with a bazillion options for guns, as long as they are all fun, and your not trying for realism, at least not combat realism.
And i like your second paragraph too, retrening to my original quoted dialogue as a conclusion.
$0.02 there people, enjoy.