PoisonUnagi said:
AllLagNoFrag said:
PoisonUnagi said:
AllLagNoFrag said:
PoisonUnagi said:
You clearly don't play the right MMORPGs XD
Well, is there an MMORPG when repetition doesnt happen after a certain point and all you do is repeat the same process in hopes of getting better gear/reputation/level? I do believe that mmorpg's become the biggest chores after a certain point. Good example is raids in WoW, from what I hear (steam friends that go on 24-52 hour sessions on WoW), all the game becomes is raid after raid for more gear.
It's called Drift City, and it's an online racing MMORPG. Look it up, it's awesome.
Ill correct my statement, MOST MMO's get repetitive. Then again... a racing mmo isnt my thing. Right now Im sticking to multiplayers (TF2 doesnt get repetitive for quite a while on a ranked server).
Ranked server?
Am I missing something here, because I didn't know there were ranked servers...
You know... ranked servers, one with points system and you get ranked along with however many players have played that server. Like, 4 points for an assist kill as a medic, 30 points for a capture, and with kills, the points vary with the rank of who you killed or who killed you. As you accumulate points, you go up in rank. And you type session or rank to see your overall kd ratio, assists, headshots etc.