I think that is why its called 'artificial'... its the illusion of intelligence. But then again, could something not be said for the idea that the human brain is simply a highly complex computer, reacting to predetermined scripts if you will? As we've seen, some AIs actually can learn from or base their strategies off a human player, like a real person can (not to even a 1/100 the degree of a human, but still present). So, yes AI does exist... its not REAL intelligence per se, its artificial, as the name implies.Korolev said:Never. There is no real A.I in any game. It's just a bunch of scripted routines and responses, or predetermined actions that can give the ILLUSION of intelligence.
I've always had an issue with the use of the word A.I to describe how enemies behave. Also, I have issue with the way it is treated different in each game. Some games get slammed for bad enemy A.I, yet other games are let off the hook despite having atrocious A.I.
Look at the Call of Duty games - the enemies behave like IDIOTS - charging directly at me from hundreds of feet away firing a shotgun, or popping in and out of cover like a whack-a-mole carnival game. Yet no one talks about how idiotic the "A.I" in these games behave. The combine in Half-Life are similarly stupid. They never retreat - unless you throw a grenade - and more often than not, they'll just STAND there getting shot to death. Fallout New Vegas has stupid enemies as well: If I sneak attack and kill an enemy, more often than not his companion will be "cautious" for a few seconds then go right back to being completely unaware of any danger! "Dude, your friend's head just exploded, and now you're going to nonchalantly stand right next to his corpse, oblivious to any potential danger?!" is what I said when this first happened in FO:NV. Also, if enemies were truly intelligent, surely they'd put the facility on lockdown the very instant you killed an enemy, and they would be searching for the killer for literally hours! That has always bothered me in MGS games - you kill 2 or 4 guards in the first section, and the others in the rest of the level don't care or bother to check in on their radio! They also seem to lose all interest whenever Snake or Raiden escapes through a door. That's ludicrous.
I'm not singling out CoD or Half life or Fallout or MGS for bad enemy A.I. I actually love all those games. I love CoD, Half Life, Fallout and MGS. I'm just using them as an example to show how even the best games don't have smart enemies.
True A.I in games will not happen until they actually invent A.I. Until then, it's just a bunch of scripted movements, canned lines and predetermined actions.
I see your point, and I agree with you. I suppose I'm going by the old Sci-Fi definition of Artificial Intelligence - I see Artificial meaning "constructed by humans", but intelligence nevertheless. I suppose it depends on what you consider A.I - do you consider it a simulacrum of intelligence, designed to fool the player, or do you see it as an actual ability of the enemies to think?ediblemitten said:I think that is why its called 'artificial'... its the illusion of intelligence. But then again, could something not be said for the idea that the human brain is simply a highly complex computer, reacting to predetermined scripts if you will? As we've seen, some AIs actually can learn from or base their strategies off a human player, like a real person can (not to even a 1/100 the degree of a human, but still present). So, yes AI does exist... its not REAL intelligence per se, its artificial, as the name implies.Korolev said:Never. There is no real A.I in any game. It's just a bunch of scripted routines and responses, or predetermined actions that can give the ILLUSION of intelligence.
I've always had an issue with the use of the word A.I to describe how enemies behave. Also, I have issue with the way it is treated different in each game. Some games get slammed for bad enemy A.I, yet other games are let off the hook despite having atrocious A.I.
Look at the Call of Duty games - the enemies behave like IDIOTS - charging directly at me from hundreds of feet away firing a shotgun, or popping in and out of cover like a whack-a-mole carnival game. Yet no one talks about how idiotic the "A.I" in these games behave. The combine in Half-Life are similarly stupid. They never retreat - unless you throw a grenade - and more often than not, they'll just STAND there getting shot to death. Fallout New Vegas has stupid enemies as well: If I sneak attack and kill an enemy, more often than not his companion will be "cautious" for a few seconds then go right back to being completely unaware of any danger! "Dude, your friend's head just exploded, and now you're going to nonchalantly stand right next to his corpse, oblivious to any potential danger?!" is what I said when this first happened in FO:NV. Also, if enemies were truly intelligent, surely they'd put the facility on lockdown the very instant you killed an enemy, and they would be searching for the killer for literally hours! That has always bothered me in MGS games - you kill 2 or 4 guards in the first section, and the others in the rest of the level don't care or bother to check in on their radio! They also seem to lose all interest whenever Snake or Raiden escapes through a door. That's ludicrous.
I'm not singling out CoD or Half life or Fallout or MGS for bad enemy A.I. I actually love all those games. I love CoD, Half Life, Fallout and MGS. I'm just using them as an example to show how even the best games don't have smart enemies.
True A.I in games will not happen until they actually invent A.I. Until then, it's just a bunch of scripted movements, canned lines and predetermined actions.
The problem is that to make the AI more competent, they do have to give it some resource gathering bonuses. And the builds that they go are quite dated, without being able to do any sort of major harassment. E.g, Zerg will almost always go Roach/Hydra after an initial Zergling push, and there won't be overlord drops or Mutalisk harassment.skywolfblue said:Starcraft 2 Insane AI is also pretty decent.
It's pretty limited in the number of strategies it executes, but it does have a tendency to build counters to your units pretty effectively.
I agree with you there. SoC probably has the best AI I've ever seen.Thedutchjelle said:STALKER Shadow of Chernobyl has pretty clever AI. Atleast, it threw me offguard more than once. They try to pin you down, and if they know in what building you're hiding, they'll start flanking. If they're sneaking up on you, they won't fire till they are very near.
Sadly, one of problem the AI has in that game it that it has no patience - If they see their friends getting mowed down in the entrance of a room with no exits, they'll fall back for a while and make sure you don't leave.
...for about 2 minutes. Then they get curious again and start moving in, only to get mowed down themselves.