When has game A.I showed real intelligence?

Recommended Videos

Jegsimmons

New member
Nov 14, 2010
1,748
0
0
oh halo has some of the best AI their is.

Cod actually has the worst that ive seen so far.
 

EBonhawk09

New member
Nov 1, 2010
72
0
0
I thought some of the aliens in Crysis 2 were surprisingly intelligent. The C.E.L.L. troops, on the other hand, were ridiculously stupid.
 

Arnoxthe1

Elite Member
Dec 25, 2010
3,391
2
43
When you're fighting yourself in NGB, the fiend uses many tactics, some of which I didn't know could be done until I saw him do it.

Also, I must add in Dark Link in OoT. If you don't cheese him to death and actually try to beat him at his own game, you'll find him quite the formidable little bugger. Actually, without a huge health bar, I would say it's practically impossible to beat him. He's just that good.
 

lunam-kardas

New member
Jul 21, 2011
158
0
0
Oh oh! Prison guards of oblivion! The game designers couldn't figure out why this one prisoner was sometimes dead when they found him, because they didn't write that into the game. It turns out that the when the prison guards ran out of food, they would kill the prisoner npc for his.

It's in an article on Cracked.com
 

ediblemitten

New member
Mar 20, 2011
191
0
0
Korolev said:
Never. There is no real A.I in any game. It's just a bunch of scripted routines and responses, or predetermined actions that can give the ILLUSION of intelligence.

I've always had an issue with the use of the word A.I to describe how enemies behave. Also, I have issue with the way it is treated different in each game. Some games get slammed for bad enemy A.I, yet other games are let off the hook despite having atrocious A.I.

Look at the Call of Duty games - the enemies behave like IDIOTS - charging directly at me from hundreds of feet away firing a shotgun, or popping in and out of cover like a whack-a-mole carnival game. Yet no one talks about how idiotic the "A.I" in these games behave. The combine in Half-Life are similarly stupid. They never retreat - unless you throw a grenade - and more often than not, they'll just STAND there getting shot to death. Fallout New Vegas has stupid enemies as well: If I sneak attack and kill an enemy, more often than not his companion will be "cautious" for a few seconds then go right back to being completely unaware of any danger! "Dude, your friend's head just exploded, and now you're going to nonchalantly stand right next to his corpse, oblivious to any potential danger?!" is what I said when this first happened in FO:NV. Also, if enemies were truly intelligent, surely they'd put the facility on lockdown the very instant you killed an enemy, and they would be searching for the killer for literally hours! That has always bothered me in MGS games - you kill 2 or 4 guards in the first section, and the others in the rest of the level don't care or bother to check in on their radio! They also seem to lose all interest whenever Snake or Raiden escapes through a door. That's ludicrous.

I'm not singling out CoD or Half life or Fallout or MGS for bad enemy A.I. I actually love all those games. I love CoD, Half Life, Fallout and MGS. I'm just using them as an example to show how even the best games don't have smart enemies.

True A.I in games will not happen until they actually invent A.I. Until then, it's just a bunch of scripted movements, canned lines and predetermined actions.
I think that is why its called 'artificial'... its the illusion of intelligence. But then again, could something not be said for the idea that the human brain is simply a highly complex computer, reacting to predetermined scripts if you will? As we've seen, some AIs actually can learn from or base their strategies off a human player, like a real person can (not to even a 1/100 the degree of a human, but still present). So, yes AI does exist... its not REAL intelligence per se, its artificial, as the name implies.
 

Zhukov

The Laughing Arsehole
Dec 29, 2009
13,769
5
43
I was rather impressed by the AI of the special infected in Left 4 Dead.

Boomers in particular can be very good at choosing their moment.
 

AmaterasuGrim

New member
Jul 16, 2011
89
0
0
Well when the enemy ai are killing me over & over, whilst my friendly ai twiddles their thumbs & run ahead to the end because they are invincible & leave a billion enemies all for me ... Really i have very few times seeing any friendly ai showing the signs of intelligence that the enemy ai shows.
 

Korolev

No Time Like the Present
Jul 4, 2008
1,853
0
0
ediblemitten said:
Korolev said:
Never. There is no real A.I in any game. It's just a bunch of scripted routines and responses, or predetermined actions that can give the ILLUSION of intelligence.

I've always had an issue with the use of the word A.I to describe how enemies behave. Also, I have issue with the way it is treated different in each game. Some games get slammed for bad enemy A.I, yet other games are let off the hook despite having atrocious A.I.

Look at the Call of Duty games - the enemies behave like IDIOTS - charging directly at me from hundreds of feet away firing a shotgun, or popping in and out of cover like a whack-a-mole carnival game. Yet no one talks about how idiotic the "A.I" in these games behave. The combine in Half-Life are similarly stupid. They never retreat - unless you throw a grenade - and more often than not, they'll just STAND there getting shot to death. Fallout New Vegas has stupid enemies as well: If I sneak attack and kill an enemy, more often than not his companion will be "cautious" for a few seconds then go right back to being completely unaware of any danger! "Dude, your friend's head just exploded, and now you're going to nonchalantly stand right next to his corpse, oblivious to any potential danger?!" is what I said when this first happened in FO:NV. Also, if enemies were truly intelligent, surely they'd put the facility on lockdown the very instant you killed an enemy, and they would be searching for the killer for literally hours! That has always bothered me in MGS games - you kill 2 or 4 guards in the first section, and the others in the rest of the level don't care or bother to check in on their radio! They also seem to lose all interest whenever Snake or Raiden escapes through a door. That's ludicrous.

I'm not singling out CoD or Half life or Fallout or MGS for bad enemy A.I. I actually love all those games. I love CoD, Half Life, Fallout and MGS. I'm just using them as an example to show how even the best games don't have smart enemies.

True A.I in games will not happen until they actually invent A.I. Until then, it's just a bunch of scripted movements, canned lines and predetermined actions.
I think that is why its called 'artificial'... its the illusion of intelligence. But then again, could something not be said for the idea that the human brain is simply a highly complex computer, reacting to predetermined scripts if you will? As we've seen, some AIs actually can learn from or base their strategies off a human player, like a real person can (not to even a 1/100 the degree of a human, but still present). So, yes AI does exist... its not REAL intelligence per se, its artificial, as the name implies.
I see your point, and I agree with you. I suppose I'm going by the old Sci-Fi definition of Artificial Intelligence - I see Artificial meaning "constructed by humans", but intelligence nevertheless. I suppose it depends on what you consider A.I - do you consider it a simulacrum of intelligence, designed to fool the player, or do you see it as an actual ability of the enemies to think?

There have been a few games which boast of enemies that "learn" - in actual fact, this too is an illusion. The computer just collects information on what the player does and then activates a pre-programmed response.

I know I'm being harsh. I really don't expect ANY computer game or video game, within my lifetime, to actually feature Hard A.I. Hell, I'd be lucky to see just ONE genuine artificially intelligent machine within my lifetime, let alone see them used in video games.

And here's something I've been pondering: Do we WANT genuinely intelligent enemies? Can you imagine MGS with genuinely intelligent guards? Snake wouldn't last a second. Rainbow Six Vegas would be impossible to complete, as all the hostages would be executed the minute the guards started dying. Maybe we DON'T want real intelligence to be exhibited by enemies.

I still would like to see less enemy russians charge at me across an open field with a shotgun!
 

Epicspoon

New member
May 25, 2010
841
0
0
well in call of duty 4 none of the ai could get to me without me shooting them and after I downed a few of their comrades I literally got stoned to death with grenades that had been thrown with pinpoint accuracy.

of course when I think about it, using fifty grenades to take out one guy behind cover instead of shooting those out in the open is pretty stupid.


now I just have to wait for somebody to post a link to the relevant critical miss comic.
 

Thaluikhain

Elite Member
Legacy
Jan 16, 2010
19,538
4,128
118
I'm not fussed on gams AIs, TBH.

Though, one memorable occasion had me being killed in Rainbow 6:Raven Shield when a terrorist threw a grenade at me. I immediately ran away, but collided in the doorway with an AI teammate who was trying to do the same thing.

That's the sort of AI I like best, when the computer does exactly what the human should in that situation.
 

Evil the White

New member
Apr 16, 2009
918
0
0
skywolfblue said:
Starcraft 2 Insane AI is also pretty decent.

It's pretty limited in the number of strategies it executes, but it does have a tendency to build counters to your units pretty effectively.
The problem is that to make the AI more competent, they do have to give it some resource gathering bonuses. And the builds that they go are quite dated, without being able to do any sort of major harassment. E.g, Zerg will almost always go Roach/Hydra after an initial Zergling push, and there won't be overlord drops or Mutalisk harassment.
 

RetardedKitty

New member
May 17, 2011
62
0
0
I think League of Legend bots on Intimidate level can be very very intelligent and surprising. Of course they have their flaws sometimes they stuck and run left and right because they are not decided if they want to go for a kill or not. But if someone will feed one of the bots by accident well.. its like a normal game against players then... without ganking but still.

And Yes Halo:Reach, on level Legendary those bastards are to f*** smart.
 

Thedutchjelle

New member
Mar 31, 2009
784
0
0
STALKER Shadow of Chernobyl has pretty clever AI. Atleast, it threw me offguard more than once. They try to pin you down, and if they know in what building you're hiding, they'll start flanking. If they're sneaking up on you, they won't fire till they are very near.

Sadly, one of problem the AI has in that game it that it has no patience - If they see their friends getting mowed down in the entrance of a room with no exits, they'll fall back for a while and make sure you don't leave.
...for about 2 minutes. Then they get curious again and start moving in, only to get mowed down themselves.
 

Angry_squirrel

New member
Mar 26, 2011
334
0
0
As you say, the A.I. in Conviction can occasionally be really good, however I tend to find that the game is too easy, and you end up killing them too fast to actually notice this. I also found the Metal Gear Solid A.I. to be really, really good at times.
 
Mar 30, 2010
3,785
0
0
Really? No-one's mentioned Rainbow Six: Vegas 2 yet? Whoever programmed the routines those bastards run off was an evil genius. Squads of troopers will deploy in cover and send out two man teams to discover where the player is whilst the rest provide overwatch; if one team is taken out another two man team will be sent out on a route that flanks where the last team got taken down. They are more than capable of launching simultanious two-pronged assaults, provide bounding covering fire for each other as they move up on your position, the works. Their only blindspot appears to be ladders and rappel lines - they will climb up/slide down those regardless of how many of their mates are lying in a crumpled heap at the top/bottom. Which is useful to know if you're trying to complete a Terrorist Hunt mission on Realistic difficulty with High enemy density whilst going Lone Wolf.
 

Jakub324

New member
Jan 23, 2011
1,339
0
0
Thedutchjelle said:
STALKER Shadow of Chernobyl has pretty clever AI. Atleast, it threw me offguard more than once. They try to pin you down, and if they know in what building you're hiding, they'll start flanking. If they're sneaking up on you, they won't fire till they are very near.

Sadly, one of problem the AI has in that game it that it has no patience - If they see their friends getting mowed down in the entrance of a room with no exits, they'll fall back for a while and make sure you don't leave.
...for about 2 minutes. Then they get curious again and start moving in, only to get mowed down themselves.
I agree with you there. SoC probably has the best AI I've ever seen.
 

iblis666

New member
Sep 8, 2008
1,106
0
0
im reminded of the magic 2012 game where the npcs play almost to a human level though i wish they would play a perfect game since it isnt really all that fun to win thx to your opponent not playing their cards right
 

Roofstone

New member
May 13, 2010
1,641
0
0
I always find that the metal gear solid AI is revolu-...Who's footsteps are these? Must be my imagination.. Where was I? Oh yes. MGS guard AI is really great! For instance, whe-... What was that noise?! ..Who's footsteps are these?! ..What was that noise? Cookie for reference. Hint: MGS 1.

But I digress. I quite like the gta IV enemy ai. They'll take cover, flank you on occasion. And some escape when they feel that they have enough bullets in their gut.