Halo: Reach. Not perfect, but one of the better ones I've seen. Most of the enemies are still dumb as a sack of rocks, but some do use actual strategy and tactics.
In a nut shell, it's still largely check point/timer based. If you don't play randomly, then the so called randomness is non existant. If you always go here, there will always be a swarm at this place. If you always go there, there will always be a boomer behind that wall. If you hide here for this amount of time, zombies will always spawn in that room there. That path is always blocked forcing you to go the other way. The swarm here always last this long, and always has a break that long before the next swarm. If your ammo count is above such & such level, that bench over there will be empty. If it's below such & such level, that bench will have ammo stores.
Play either game twice, and you will learn everything there is about how the AI works and how you as the player have 100% control over what the Director will do 100% of the time.
The Director is one of the biggest marketing scams I've ever seen. It's just the same old comparing of variables that every video game has done for the last 40+ years.
Key word being "supposed to". To that end, don't anyone belive it because it's not true.triggrhappy94 said:As for me... its hard to think of anything. Left for Dead is suppose to have the best AI programming in gaming so far in the form of the Director.
In a nut shell, it's still largely check point/timer based. If you don't play randomly, then the so called randomness is non existant. If you always go here, there will always be a swarm at this place. If you always go there, there will always be a boomer behind that wall. If you hide here for this amount of time, zombies will always spawn in that room there. That path is always blocked forcing you to go the other way. The swarm here always last this long, and always has a break that long before the next swarm. If your ammo count is above such & such level, that bench over there will be empty. If it's below such & such level, that bench will have ammo stores.
Play either game twice, and you will learn everything there is about how the AI works and how you as the player have 100% control over what the Director will do 100% of the time.
The Director is one of the biggest marketing scams I've ever seen. It's just the same old comparing of variables that every video game has done for the last 40+ years.