when is a game world too big?

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Reboare

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Apr 2, 2010
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I have to agree on Just Cause 2. I remember hearing all the marvellous things about this brilliantly large world but in the end it's just a massive waste. More time should have been focussed on improving the missions rather than trying to get the game as big as possible.
 

Hollywood Knights

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Apr 2, 2010
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I think it's easy for developers to fall into this trap. I found Fallout 3's world to be vast, but ugly and unengaging. The same goes for Mass Effect's (first one) planets (with the exception of the mission-specific ones) and the original Mercenaries.

Contrast that with Vice City, which had a small (in comparison with some of what we see today) game world, but one that was perfectly designed, with no space wasted. San Andreas I probably liked even more with respect to the layout of the world, though I think it's size adversely affected the unity and feel of the game...

Overall, I think that while fitting a lot of content into a open world is really important, what makes it is creating the impression that it's a real living world with, hypothetically at least, its own culture, politics and economy - not just a big dull hike in the country.
 

Z(ombie)fan

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Mar 12, 2010
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EightGaugeHippo said:
Tommy Callow said:
if you are going 1 mile per hour, it will literally take you an hour
yes that is generally how MPH works
indeed, that is a fucking retarded complaint, good job tommy!

personally, though it needed some friendly npcs who actually did something, borderlands had a good map.
 

ethaninja

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Oct 14, 2009
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Damn Furburt, you ninj'd what I was going to say >=|

Well yeah, as I was going to say was, it can be as big as it wants, just so long as most of it isn't empty. Just Cause 2 was just a little bit empty, but I have a fair ammount of patience, so it's not a real problem for me.
 

EightGaugeHippo

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Apr 6, 2010
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I think fallout 3's game world was a good size(maby if bit bigger), but if it had more stuff to fill most of the wilderness becasue most of the intersting things (quests ect) where inside towns. or a unquie way of getting around which I think is a major selling point to a sandbox game since in fallout you can only walk.
 

vf501

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Oct 20, 2008
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Just Cause 2 is way too big, but its pretty to look at in 1080p on high settings, so I forgive it for that. The towns are boring and samey though.

GTA:SA though will always be the game that did a large map best.

6mins of parasailing from a mountain that's not even the largest one.
[http://www.xfire.com/video/26acfc/]
 

ethaninja

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Oct 14, 2009
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Tommy Callow said:
Test Drive: Unlimited has a REALLLYYY good map. the only problem that i has is that if you are going 1 mile per hour, it will literally take you an hour to get one mle in that game. For instance, i was doing a race that was 121 miles long, took me 50 minutes. and the end of it i was like "and i won 200,000 for this?"
Erm, that's sort of how cars work mate. I dunno, maybe it's just me.
 

Canadamus Prime

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Jun 17, 2009
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It has already been said, it's not a matter of size, it's a matter of what's put into it. You could have the a game world the virtual equivalent of 5km[sub]2[/sub] so chock full of interesting shit to see and do that it's very nearly bursting at the seems; on the other hand you could have the virtual equivalent of 100km[sub]2[/sub] of copy & pasted landscapes. Now which one would you rather play in?
 

Captain Ninja

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May 9, 2009
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the world can be as big as it wants, as long as its got a lot to do in every area and getting from area to area is not a pain.
 

captaincabbage

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Apr 8, 2010
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A game world is too big when you have nothing to populate it with. Look at the two True Crime games, the first Just Cause and The Getaway. Sure there was some cool stuff in the,, but most of the world was just empty and when a game world begins to be a slog to get through, then you know you've got a problem.
 

tahrey

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Sep 18, 2009
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Tommy Callow said:
Test Drive: Unlimited has a REALLLYYY good map. the only problem that i has is that if you are going 1 mile per hour, it will literally take you an hour to get one mle in that game. For instance, i was doing a race that was 121 miles long, took me 50 minutes. and the end of it i was like "and i won 200,000 for this?"
There goes someone who REALLY wouldn't like the enduro races in, say, TOCA, F1, Gran Turismo etc... Hell I only managed the GT ones by using "type B" mode.
 

Vitor Goncalves

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Mar 22, 2010
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Scrumpmonkey said:
Theres a difference between "Too big", "To spread out", "Difficult to navige", "cloned landscape" and "nothing interesting to Do"

Case in point WoW. HUGE world, works fine. Lots to do and a dense ammount of varied maps to so it in.
WoW is a great example, I dont know how much total area it has but would risk 300-400 square kilometers. Mountains, snowed cap mountains, tundra, temperate marshlands, tropical marshlands, volcanic plains, haunted forests, enchanted forests, tainted forests, pine forests, foothills, prairies, deserts, salt deserts, fiords, glaciers, jurassic jungle, alien forests, alien deserts, asteroids field, farmlands, lake areas, alien marshlands, eocene like prairies, ice age tundras, hell desert, savannah, flood plains, rain forest. Not to mention the dungeons and the battlegrounds.
 

Orcus The Ultimate

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Nov 22, 2009
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Furburt said:
It's not measured in how big it is in size, it's measured by how much there is to do in it. If there's a lot to do in every square kilometer, and every place is different (GTA: SA) then it doesn't matter how big it is. But if it's like True Crime: LA, which is huge, but pointless, because everywhere's the same, and it's the same things to do in every area, then it's bad.

I really do hate it when developers claim map size on its own as a selling point. "Hey guys, it's 50km[sup]2[/sup]!" So what? It all looks the same!

Oblivion did this too. They have 45km[sup]2[/sup]? Wow! Except the fact that it's almost always the same fucking meadow! Grr...

Still, the Unique Landscapes mod fixed that.
there's bigger find out about FUEL a driving game...
 

Lullabye

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Oct 23, 2008
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Lost Planet sometimes has a tendency to make maps waaaaaaaay to big for our character, resulting in an hour of just hiking in what should be a 3 person action game. At least the scenery is nice.