I was watching a video on youtube about how ads for games have a bad habit of showing more narrative depth than the product they advertise. While I didn't agree with the person's opinion (he boiled down the entire experience, single player and all, of Halo: ODST to "teabagging"), it got me thinking.
I remembered playing through Saints Row 2 for the first time, having tons of fun with the insanely wacky situations and shenanigans in the game. Then, out of nowhere, the story throws an emotional curve-ball when
I was completely unprepared for the sudden weight of the narrative, but it managed not to feel out of place. It was, after all, a story of a violent take-over of a city by a gang of street thugs and psychopaths. Despite the silly outfits and the gender options being a slider, I got emotionally invested in the characters I was presented with.
So, escapists, before I go to sleep I'm going to present this question to you: what game have you played that suddenly hit you with an out-of-left-field shift in tone that still felt totally right?
I'll come back to this thread maybe a smidgen of times before I go to bed, as it's quite late now and I should get to sleep (or play some video games).
I remembered playing through Saints Row 2 for the first time, having tons of fun with the insanely wacky situations and shenanigans in the game. Then, out of nowhere, the story throws an emotional curve-ball when
Carlos dies, as well as when Aisha is killed.
So, escapists, before I go to sleep I'm going to present this question to you: what game have you played that suddenly hit you with an out-of-left-field shift in tone that still felt totally right?
I'll come back to this thread maybe a smidgen of times before I go to bed, as it's quite late now and I should get to sleep (or play some video games).