Snake Plissken said:
jamesworkshop said:
Snake Plissken said:
jamesworkshop said:
Snake Plissken said:
Game developers do realize that there are female players. You act as if devs are moronic and have totally missed out on the fact that women make up roughly half of the population. That's a stupid assumption. They just don't care.
Oddly enough, I feel similar to you...I can't get behind games that feature FEMALES as lead characters. I hate Tomb Raider, Final Fantasy 13 bored me, Bayonetta just makes me want to play Devil May Cry, and don't even get me started on Onechanbara.
Honestly, how many women do you think want to be portrayed like a man? You can't just change Marcus Fenix into a girl and expect men to buy the game. Once you change the no-no parts, you have to change the ENTIRE GAMING EXPERIENCE. I don't think you really want a game with a strong female lead, you want a game with a female lead that worries about girl stuff. I don't mean to be blunt, but I can't think of a more PC way to say it. I don't want to play "Twilight: The Video Game" any more than you want to play "Tim the Tool-Man Taylor: The Game." You know what everyone likes in games, though? Shooting things. Who does most of the "shooting things" in real life? Men. It's just the way it goes.
Those games had female protagonists designed for men, why would a soldier like lightning run around flashing her thighs?
You don't need to have a female character to have a game marketed towards women i'm not saying you think that but its seems to be the general idea in this thread that thats the issue despite loads of game have female protagonist that female gamers don't seem to care for
EDit**
" lightning run around flashing her thighs?"
can't believe I missed that pun
You are correct, those are games with females designed for males, but you lost me when you claim that I must have missed to point of the thread somehow. The OP clearly states that she wants games with more females leads. Period. She doesn't state any more than that. Those are games with female leads. I didn't like them because of the fact that they had female leads. Where is our disconnect?
Apparently, according to the OP, you DO need a game with a female character marketed towards women. She clearly stated that she WON'T BUY GAMES THAT HAVE MALE LEADS. Did you even read the original post?
? sorry but I don't understand you
I never said you missed the point of the thread nor was I talking about the original post you've lost me completly, She might require a female protagonist but the wider market doesn't because women that are playing games are clearly through a lack of female options playing male characters otherwise they could barely play any games at all.
Your confusion confuses me. You say the general idea is to make games with leads that females care about (regardless of gender/sex), but the OP CREATED THE THREAD WITH THE INTENT OF LETTING PEOPLE KNOW SHE WANTED FEMALE LEADS. That IS the general idea of the thread. If you don't understand my original post, then it probably wasn't written for you. Perhaps it was written for the OP to read...consider that?
The general idea in this topic is that females can only care about female leads, the original poster is not the only poster, other posters in this topic count too.
"general idea in this thread "
Does not mean it's the only or the orginal idea in what is now 7 pages, its gained from the vibe I was getting from various people, loads have question the quantity of female leads and suggesting that increasing the numbers will make things better rather than an increase in character quality.
I'm not having trouble understanding your original post but why you felt I was suggesting that you lacked understanding which I am assuming you meant to take as me calling you stupid to which I have no idea why you would feel that way.
I think that a lot of people in this thread have been asking the wrong things, personally only dealing with the first post I believe that getting what she is asking for is not going to satisfy, the reality is her idea is only going to achieve a cosmetic change at best while at least doubling the cost of game production and time taken it a business with expensive production values already.