When you finally finish that game you love...

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Dreiko_v1legacy

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While I generally marathon stuff and never have it last nearly as long as years (p4 I beat in like 3 weeks back in 2008...it's been so long haha) I definitely feel that bittersweet feeling. In fact! Today I finished fate say night (the visual novel) and yeah, I'm still reeling in that lull. I am playing the new nitroplus fighter cause Saber is in it to extend the feels and I plan on gettin Fate/extra soon.
 
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Rebel_Raven said:
But when I do beat a game, especially if it's brought me joy, I.E. Birthright, and Conquest, Fallouts, Saints Row, etc. I watch all the credits. All of it. It's the least I can do, and I feel it's a show of respect, though it'll probably never mean anything.
I do the same thing. In my case with P4's endings, both times I reached the credits I couldn't do anything but watch it go. It is about showing some respect, and it's also about not missing a single detail of the moment.

It's such a strange sensation, and I always bask and immerse myself in it, because it will never come again for that particular game. It's a rare enough occurrence for me that I do honestly look forward to it, even though I know it will suck. Dark Souls and Mass Effect (and 2, and dear god 3) are the only other games I can think of in the last 4 years that really got me.
 

Dreiko_v1legacy

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I think thecredits thing is bred onto you from anime and final fantasy games since there's always a scene after them and the music tends to be unique. Persona 4 for example has a whole song devoted to the credits.


To observe them roll is to show gratitude for the game. It feels good to be thankful to this degree.

Flathole said:
Okami.

I don't care that the cutscenes had s l o w t e x t c r a w l and could drag on for way too long.
I don't care that there was obviously no attempt to balance items.
I don't care that painting during combat disrupted the flow.
I don't care that there's no "proper" voice acting.

JUST PLEASE LET ME BE A MAGIC SUPERDOGGY GODDESS AGAIN PLEASSSSSSE


I'll do things. ANY thing. Yes, even that. Just let me forget those memories and play it again. Reset, Thank you.

Okami is one of those games which are the exception to my never replay games with a story focus rule. Really amazing. You may know it already but they have one on the DS too. Chibiterasu is pretty cute.
 
Dec 10, 2012
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Gibbagobba said:
Funny that you describe your feeling that way, because I immediately thought of this little gem in response:

https://youtu.be/wBzqOa9y02I
Oh man. You jerk. It actually made. Me. Cry.

The pain is still too real, man.
 

Extra-Ordinary

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Evonisia said:
"Bloodborne" did that to me. I couldn't believe I'd actually finished it, but I lamented how it was over and I would never be able to experience it for the first time again.

Yeah there's a shit load of stuff I missed, but now I have a pretty solid idea of the layout of the world, what items to get for some bosses etc. It just won't be the same.
Hell, it's gonna do that to me sooner or later. I got the game a couple weeks ago, Souls series virgin, really didn't know anything about it other than I liked the gothic look and some of the music tracks and it was basically a Souls game with those ingredients.
HOE LEE CRAP, I was not expecting it to be *this* good. I was praising it's name to everybody I knew, people I knew who didn't even play video games; probably not something I should have done but I didn't care, it's amazing.

And as a Souls virgin though, to gain some footing, I'll admit I (shamefully) looked up a walkthrough or Let's Play or two. Nothing to carry me through but enough to figure out where to go and what to do. The game doesn't hold your hand, that's good but sometimes even I need a little help.

Anyway.

Not sure if it was depression but I always felt very strong relief when I first finished any of the Metroid Prime games. It's really easy for me to get stuck, so when I figured stuff out and actually got to the end, oh man, I felt like a king.

Except Metroid Prime 2: Echoes; it took me a year (not of solid every-day playing but you know, coming and going) to beat that and for some reason, the final hour count of twenty-three hours bugged me. It's like "This thing that took me a year to beat only accounts for one day?" In this day and age, twenty-three hours is a lot, heck, I'm usually pleased with campaigns half that length. This was different though, it was a WHOLE YEAR of pain and it only came to one day, funny how things work out
 

Scarim Coral

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Flathole said:
Okami.

I don't care that the cutscenes had s l o w t e x t c r a w l and could drag on for way too long.
I don't care that there was obviously no attempt to balance items.
I don't care that painting during combat disrupted the flow.
I don't care that there's no "proper" voice acting.

JUST PLEASE LET ME BE A MAGIC SUPERDOGGY GODDESS AGAIN PLEASSSSSSE


I'll do things. ANY thing. Yes, even that. Just let me forget those memories and play it again. Reset, Thank you.
I know your feeling.

OT- The only one I can think of at the moment (did I erase my memories so that I don't get depress from it?) is Xenoblade Chronicle and one of the Legend of Zelda games (maybe it was OoT and WW?). I had a hell of a journey in those games especially Xenoblade soundtracks!
 

The Enquirer

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Yea, I get that bittersweet feeling whenever I finish Deus Ex: HR, mostly because it's a semi-open world game where you've got freedom to walk around, but only up to a certain point. Wolfenstien: The New Order also gave me a bit of a blown away feeling because I hadn't expected the game to be nearly that good. Based on gameplay I had seen, it seemed to be overly bloody shooting. And it had that, but it also had a really nicely done story and atmosphere.
 

NerfedFalcon

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Yakuza 4, I think, was the last game to give me a feeling like that. Not that I don't still replay it and other Yakuza games whenever I feel like it, but learning Kamurocho and its residents for the very first time was one hell of a ride.
 

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For my part there are very few games that I really like, and the ones I do are very special to me. I like to squeeze every little bit of challenge and depth out of them I possibly can. Challenges that make you really slow down, take your time, examine the environments. I find that I really gain an appreciation for the design of a game when every mistake means death.

Level 1 runs in Souls games is a favourite. I'm also currently in the process of doing an NG+ sword only run in Hyper Light Drifter, which has been an awesome experience so far. When half the bosses and enemies can kill you in one hit it really forces you to understand your enemies and and drink in the world instead of rushing through areas and mashing through your mistakes. Makes the game last longer too, there's always something to improve or a new milestone to reach.


I recently played Chrono Trigger for the first time, and the ending of that game left me feeling pretty good for at least a day. I fucking loved the characters and stories and music. Just a fantastic game. I can see why some people call it the greatest RPG of all time.
 

JUMBO PALACE

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I'll add to the multiple Witcher 3 responses. That game gripped me like few do anymore.

I also remember this feeling being particularly strong years and years ago when I was a kid and beat Ocarina of Time. It took me so long and I poured over the strategy guide to help me get through it. It just felt like such an endeavor, such an adventure. Then it ended and I felt like that world was taken away.
 

hermes

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Yes. It happened to me several times. I even give some games a rest when I know there is nothing left but defeating the last boss.

Some examples include Persona 4, Okami, Final Fantasy X and Dragon Quest 8... it doesn't help that the ending of several of those games are made to feel like a bittersweet good bye to dear friends.
 
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Whenever I beat the original, and even second Kingdom Hearts, I got both a feeling of great accomplishment, but then great loss. When I was younger especially, I grew a great attachment to these characters. In an odd, stupid way, I felt like they were my friends. And like your best friend that moves away, you feel like you lost something you might never get back.

If only had I known that it would take OVER 12 GODDAMN YEARS FOR A PROPER SEQUEL!

However, replaying it in the HD collection was the greatest feeling of nostalgia I ever had. I got to revisit the games that helped shape my middle school years, and who I'd eventually become as a writer in high school.
 

THM

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Far Cry 3 to a certain extent. But the best example of that for me is Bioshock 2. At the end of my first playthrough, I was nearly in tears, the ending was so powerful.
 

Danbo Jambo

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Divinity 2: TDKS

What an ending. What an absolute fantastic way to chew you up and spit you out. It left such a brilliant bitter-sweet taste in the mouth at the end of a 80 hour ish experience I thrived on.

Other games have done it too, but that stood out.