When your favorite series derails

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jhoroz

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This happened only temporary when Ratchet: Deadlocked (or Gladiator) came out, which took away most of the puzzle platform and exploration aspects of the previous game and made it into a mostly generic thrid-person shooter. Thankfully Tools of Destruction remedied those problems, but I found it at times to be too easy and "kiddy" even for a Ratchet and Clank game.
 

Fiz_The_Toaster

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Johnny Novgorod said:
Fiz_The_Toaster said:
Johnny Novgorod said:
Awwww dammit, you ninja'd me. :(

Yeah, I was gonna say SIlent Hill, but I personally wouldn't say Silent Hill 4: The Room though. That game did have quite a few moments of brilliance and once the named ghosts came out shit did get real, even if they were slightly annoying. My few issues with it was Eileen fighting with you, the first person angle was awkward, and the final fight was BS.

The rest of the series took a nose dive for me, and for other reasons.
The list was more of an attempt to summarize common fan criticism against the games rather than my own personal take on them (as well as a way of acknowledging the fact that nobody ever disses with the first three games, SH1's cheesiness aside). I actually hold SH4 as one of my favorites. After SH2 I find it to be the most bizarre and mystifying of the the lot, and I've always been amused by how many people hate it so fervently. I also think Downpour is a decent game on its own, "SH cred" regardless. But yeah, the series has jumped the proverbial shark one too many times.
It was foretold by Gyromancy!

I was hoping that's what you were doing. :p

SH4 really was a mixed bag and I think they should've just left it as a different game rather than trying to tie it into the game, but I still liked it and the story was pretty good. And I will give them credit for doing something different with the series which is more than I can say for the ones after it.

I haven't played Downpour yet, and I don't think I want to even try Book of Memories. It might be a rental for me, but I don't know. I do agree with you though, the series has jumped the shark quite a bit, and I'm wondering if they will eventually head into Resident Evil territory with how action oriented it can get.
 

AlbertoDeSanta

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Mycroftian said:
Anyone remember the Jak and Daxter series? First two games were really awesome. Third game was pretty good in my opinion. Then Jak X, which was a racing game... What? It wasn't terrible by any stretch of the mind, but it felt like the series had literally jumped the rails. Apparently they made a new game in the series recently and it was terrible, but I didnt play it.
Basically this. Jak X was awful. The first 3 Jak games are the only good ones that exist, and I blame Naughty Dog for this. Those sell out fucks. Speaking of which:

Crash Bandicoot. All up until Twinsanity was good. The only game after Twinsanity that was BARELY good was Tag Team Racing. The rest is just abominable. Crash Bandicoot 3 was my Childhood, I remember sitting down with a PS1 Controller in hand, having the most fun playing the levels over and over (Knowing quite a few back to front by now). But then Naughty Dog Sold it. And it started to decline. The last 'true' Crash Bandicoot game was Wrath of Cortex. But at least, up until Twinsanity, they stayed good games. CNK was fun and very reminiscent of CTR (The Last ND Crash Game). CTTR was fun and unique. But... Damn the company to hell for the atrocities that are Crash of the Titans and Mind Over Mutant.
 

Shadow-Phoenix

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Let's see where to start?.

Resident Evil
Sonic
Final Fantasy
DMC
Command & Conquer
Sims
Fable
Silent Hill
and now DBZ thanks to their ultimate shit stain for a kinect game.

That's all I can round off the top of my head for now pretty much.
 

Frontastic

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Currently playing through Hitman Absolution so I'm going to say that. It's fun, it's still a good stealth 'em up but it's not a good Hitman game, it really isn't. I hope they remove the linearity next time around, they still have my faith as I can see a good Hitman game in it but if they pull this crap again, I'm done.
 

Yojoo

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Baldur's Gate: Throne of Bhaal. The first two in the legendary RPG series provided open worlds, with tons of areas to explore and all sorts of secrets to find. Then they decide to close out the story with a linear jaunt across a tiny map, hacking and slashing through faceless enemies up until the end. It wasn't terrible, but the quality was nowhere near that of the first two games.
 

LookingGlass

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Looks like I'm the first one to say Rainbow Six. I came in at the beginning with the original Rainbow Six and loved the idea of planning your missions and taking a tactical approach to missions rather than run-and-gun your way through the levels like pretty much every other shooter up until that point (1998). Rogue Spear was a great sequel and Raven Shield is one of my top 5 games ever. Then everything went to hell. Rainbow Six: Lockdown is an arcadey piece of crap and the Vegas games were pretty decent games, but they weren't Rainbow Six at all. No missions, three man team, teammate revival, regenerating health...ugh.

Ghost Recon's nothing like it once was either.
 

Euryalus

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Andy Shandy said:
Oh when my favourite series derailed, boy, it did in style, in the form of Sonic '06.

On a good day, I'd consider it worse than pretty much ever other Sonic game. On a bad day I have cursed it to hell and back for just it's sheer existence alone.
We got a good game grumps playthrough of it though... I hope that's some small consolation XD

Ninja'd; That's what I get for skimming over the thread. XD

OT: Honestly I'd have to say Halo. Everything after ODST killed it for me, not because they were bad, but because there was really nothing left to say with the series. You could see a lot of this with the retconning in Halo 4 (and technically a bit earlier in the extended universe). They had to change previous things just to keep going.
 

DanielBrown

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Not my favorite series, but I loved the first Jak and Daxter game. Could be challenging, but mostly it reminded me of my young days playing Crash Bandicoot. Second game was extremely different and really put me off. Could never get very far when I was a kid. Got a bit further in the HD release for PS3, but a turrent shooting section made it impossible due to the look sticks being fucked up.
Third game... Race after race after race, all being near impossible to finish. Got to some part where I gotta use Daxter to steer in some animals into a cage(iirc) and just couldn't be arsed anymore.

Really wish they would've stuck with the concept of the first game.
 

Loonyyy

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Call of duty.

Granted, I picked it up at #4, but it wa a different sort of first person shooter, focussing on military trappings and realistic settings, with a morally grey story, and hard questions about heroism, interventionism, and nuclear weapons.

MW2: Oh look, that series that focussed on the British SAS? Well now America's invaded by the Russians who have all signed up with the Ultranationalists now. And I'm just going, really? It was still fun, but the only meaning you could take away is that you can't trust the military to regulate itself.

MW3: And then it got shorter and more linear, and the conclusion to the story is... A heroic sacrifice by a squad of US Special Forces operatives? I mean, really? The first game had a protracted sequence decrying movie heroics in warfare, and we end on that?

The story in 2 and 3 was a convoluted mess, with terrible exposition, and pacing, characters whose interactions and motivations seem to be invented fully formed depending on what serves the story at that instant.

Oh, and the Multiplayer:

MW: Mostly sprawling maps, with diametrically opposed spawn zones. Good for any number of play styles. Gameplay is medium to slow paced, lean is still a thing, and killstreaks are a relatively subdued affair.

MW2: Still plenty of sprawling maps, but now with some better designed close areas. Dedicated snipers can still have their fun with this. Gameplay is much faster, to the extent that "knifing" becomes a thing. Autoaim on snipers makes "Quickscoping" easy. Poorly designed perks lead to constant tubing. No Deds. Killstreaks are constant and bombastic. Things are going downhill.

MW3: Entirely close quarters zones for the most part, and using weapons apart from close in gear is futile. Game is fast, quarters are close, and akimbo machine pistols dominate all engagements. The maps now have ambient gunfire and floating ash effects, a nightmare for competitive players. No ranked Deds, and the unranked ones were buggy for the first month or so.
 

bastardofmelbourne

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Probably only Dragon Age II. It's the only time in recent memory that I've bought a sequel to a game and gone "This is nothing like the first game, and in a bad way."

I heard the sequel to Supreme Commander was the same kind of genre shift, but I never bought it.

All of the other series I've subscribed to have maintained their core gameplay, or if they've changed it (Total War and Mass Effect come to mind) they've done it in a way that makes sense and that I agree with and which is, ultimately, better for the franchise. The changes in DAII were kind of shoehorned and removed everything I liked about the first game and added a bunch of stuff I didn't like, like flashy attack animations and enemy waves.
 

DirgeNovak

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Ratchet & Clank is that series for me. As long as Insomniac will keep doing that multiplayer spinoff bullshit, I will not be able to enjoy an R&C game. All4One and Full Frontal Assault are traversties. Plain and simple.

Silent Hill too, but to a much lesser extent. I can still play the games, I just don't find them as brilliant as the first three. I quite enjoyed Origins and thought Shattered Memories was a nice litle thing. I was also able to enjoy Book of Memories for what it was (i.e. a fun little spinoff). I couldn't get into Homecoming, but I didn't find anything particularly bad about it. I got Downpour last week, but haven't played it yet. I'll get to it once my DmC binge is done.
 

Fuzzed

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95% of the time it starts derailing with the sequel. This applies to everything.
 

ScrabbitRabbit

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It's not my favourite but I hate what happened with Jak and Daxter with the third game. The first one is one of my favourite platformers ever and the second, whilst being wildly different, was still a very enjoyable game.

The third one was just full of really, really shit checkpoint races for the first half. It's a shame because the platforming and action missions were still really fun but it felt like there were so few of them compared with the races. I've always hated checkpoint races in open world games, they're my least favourite type of mission. Ever.

The main series Sonic games (because the spin-offs always had their fair share of shit) took a real nosedive with Sonic '06 but I felt Unleashed was a decent recovery, even if it wasn't perfect. Sonic Heroes wasn't great, but I don't think it was bad enough to say the series derailed there.

I love the old Silent Hill games, but I can only say they derailed through hearsay. I thought Silent Hill 4 was really good and I quite enjoyed Shattered Memories too, even if it wasn't up to the old standard.

I loved the first couple of Rainbow Six games but I didn't play another one until the Vegas sub-series. While I thought they were terrific games, they weren't what I wanted from Rainbow Six.

I thought Splinter Cell: Conviction was OK, but, again, it wasn't what I wanted from Splinter Cell. It felt like you could just play it as a cover-based shooter and be fine; I didn't feel like as much of a ghost as I did in the old games.
 

Nazulu

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Almost all favourites and non favourites a like, especially the RTS series. It all started with Super Smash Brothers Brawl, and then almost every thing I looked forward to went up shit creek. Can't believe I have research every title just to make sure I don't have to deal with stupid design, shitty game play, painful story's or DRM.
 

Yojimzo

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First post, Huzzah.
Anyways, OT:
Let's see, I think I've only had two incidents of this myself,
Resident Evil, I was fine, and in fact loved both the early ones, and 4, EH about 5, but 6... the demo made me lose any faith i had.
My other one, Legacy of Kain, Now the story was great, as always but the final game just... bleg, might have just been my copy but it was too buggy to get far into.
 

The Goat Tsar

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Banjo-Kazooie. I loved the first two, but Nuts and Bolts was terrible.

Paper Mario as well. First two were amazing. I thought the 3rd was alright, because it was trying something different. Sticker Star was supposed to be a return to formula but it really failed.
 

Mondai Randy

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The Wykydtron said:
Wow nobody has said the new Devil May Cry. I am impressed, well done Escapist.

I guess ME3? Because the ending was just THAT horrible. Then again the amount of needless fanservice in that game was a bit weird...

"This was in our last game remember! Haha the throwbacks! Also this! And this! More of that! LOL BIOTIC GODS! LOLOLOLOL"

Christ after a while it was like my brain was getting wanked off by Bioware...

The new Devil May Cry is actually good... :)
 

Leoofmoon

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Johnny Novgorod said:
Leoofmoon said:
Johnny Novgorod said:
Silent Hill is particularly tragic for me because the devs keep finding new ways of jumping bigger sharks with each new release, and make past horrible games good games by comparison. The series has been derailing for about ten years, six games and two movie adaptations now.

Silent Hill 4: The Room, 2004 - Boo, the controls are awkward! Too much backtracking! Worst SH evah!

Silen Hill: Origins, 2007 - Boo, this is such a shameless movie time in! Pyramid Head rip-off! Worst SH evah!

Silent Hill: Homecoming, 2008 - Boo, this is too action-packed! Pyramid Head is a sell-out! Worst SH evah!

Silent Hill: Shattered Memories, 2009 - Boo, there's no combat, no health, no items, just running! Worst SH evah!

Silent Hill: Downpour, 2012 - Boo, the games aren't scary any more! The combat is awkward again! Wah! Worst SH evah!

Silent Hill: Book of Memories, 2012 - Boo, what's with the isometric Diablo-ish perspective and the teen cast? Worst SH evah!

And so on.
I liked downpour, it did have some vary scary moments in them to me.
Downpour is, admittedly, one of the better SHs following the first few games. My main complaint are the "monsters" being not particularly monstruous or abominable. I wasn't disgusted or frightened by their appearance, nor did I find them their design to be very inspired. As Yahtzee more or less put it, they're "little dudes with their dude wives attacking you with their dude fists" or something along those lines.
I agree the town was more the scary thing and so was the characters but the monsters mostly were flat. Though I do have to say the first and second encounter of the shadows did make me freak out!