Given it's a Squenix franchise? Episodic content.
Gethsemani said:
Also, depending on how heavily you are into gameplay-story segregation, every time Lara visits one of the optional Tombs, that's supposedly Lara recovering artifacts.
Well, that is kind of a problem. There's no real Tomb Raiding in the story, and the existence of optional tombs doesn't really help that. And honestly, I don't like the idea of Lara stopping in the middle of this frantic bid for survival to explore ancient ruins anyway. At least, not in this context with current Lara.
That's my other problem with TR:TNG, though. Lara's development was incredibly uneven, sometimes even without actual combat sequences breaking things up. But the combat sequences do basically give the impression of Lara going from timid to stone cold badass to timid again. I would have liked to see her develop more over the story. Maybe even learn to kill more casually, or possibly even just break under the pressure and that's why she's suddenly so cool with blowing away two dozen guys. But one moment, she's struggling with a gun, the next she's murdering people in ways that would make Ash from Evil Dead say "too far!" and then she's back to...whatever default Lara is in this game.
And yeah, I'm actually cool with little or no Tomb Raiding in this game. Though if I were introducing this, I probably would have started with one and had things go south from there. I also would have held off on combat, though, so probably ten people would play my Tomb Raider reboot. But I really did want to see her become Lara Croft, Tomb Raider, and I just didn't get that. Not really. Not consistently.Pretty much my thoughts on the subject too. The way she would stop during her bid for survival to wonder at these ruins, and spend time (while Sam is potentially dying), to explore some artifact, was very...eh, whatever that phrase was Jim Fucking Sterling Son used once. Lubdonerotically Disambiguation, or whatever (yes I know that's not the phrase, I'm just being silly, and I can't recall the actual term at the moment). It would've been better if they had actually incorporated the tomb raiding into the main quest. Like having Sam being trapped behind some big door to their main complex, and the only way to unlock it, is to go into various tombs and find keys/switches/whatever, to open the way in. Then, she's
forced to actually get her Archeologist freak on in a way that's supportive to the narrative. But nope, they just stuck them on the side. And given my personal dislike of jumping/platform puzzles, made me avoid them like the fucking plague. If they're optional, I don't want shit to do with them. If you make them core to the game (like Prince of Persia, or Portal for example), then I'm fine with it. I'm going in, fully aware this is a puzzle/platformer game. But if you just stick them on the side? Pssh, my Lara playthrough left that island without hardly any relics, and that was fine with me.