Kids these days, dumbing down the content just because they can't keep up with us. We need a gaming boot camp, a mandatory government establishment to get them up to speed. That'll keep them from getting used to their fancy regenerating health, fast reload times and gun bling. Back in my day we didn't have red dot sights. We used the iron sights and by god, we loved it!ProfessorLayton said:The idea that regenerating health is realistic is ridiculous. It's realistic to take 20 bullets to the fact and then hiding behind a wall for a couple of seconds and being healed? Health bars aren't realistic either, but dang... Health bars are at least better than having to guess how much health. Health bars are definite and helps you know exactly when you'll need to heal up. I guess it's because regenerating health makes the game a lot easier and as that one study showed... kids these days just can't handle tough games.
This goes back to the recent thread about how Halo did or didn't make things worse for the rest of us gamers. Around the time Halo and before came out, we had games like Goldeneye where there were only armor upgrades to stop you from taking health damage, and then No One Lives Forever where they took it a step further and made you complete a series of missions on the same health because the story had not taken you home yet to heal.DustyDrB said:I really want to see games employ (at least an optional mode) where the health you have when you start a level is all you're going to get. No regeneration, no health packs, no cutting the grass for hearts.
Remember way back in the good old days, when if you screwed up in a fight, you'd have to deal with it for the rest of the level, or spend ten minutes trying to find a health pack? Wasn't that just tons of fun? Oh, right. It wasn't. Sure, regenerating health may not be all that realistic, but it makes games so much less frustrating.gallaetha_matt said:Can anyone think of a reason why this is? Because I'm honestly stumped. It seems to be detracting more from gaming than adding to it.
I don't play a lot of mainstream shooters these days either. I was never good at FPS's when I was using a keyboard and mouse so I'm especially bad with a console controller. I think it's just a skillset that I don't have. I enjoy peripheral vision.Zachary Amaranth said:Yeah, Saints Row 2 was pretty awesome in a lot of respects. I also think whoever said Assassin's Creed 2 had it right with their option isn't far off, though it's certainly a less action oriented game. Still, an individual square could be recovered unless broken, and it's a better idea than most. It also worked within the adventure/parkour style that AC2 had going. You weren't in firefights most of the time, though you could be.
I like the hybrid systems. they probably won't enter widespread use in the mainstream shooters, but like you, I'm more or less moving on from them anyway. I don't want to sound demeaning when I say I'm outgrowing them, but I really have developed to the point where these titles "do it" for me. I still play a few (Last shooter I enjoyed was Army of Two: The 40th Day, and even that was kinda blah in many ways), but I'm craving something else. And I hope this doesn't creep elsewhere. Though games are moving to recharges for other thigns, too, and that worries me. For some genres it's okay, but I could see this being bad if it gets out of the shooter genre.
I'm not saying regenerating health is a bad thing, though. It certainly makes a game more accessible. Everybody makes mistakes in action games and gets hit by that odd stray bullet - you shouldn't be punished too severely for bad luck.irishstormtrooper said:Remember way back in the good old days, when if you screwed up in a fight, you'd have to deal with it for the rest of the level, or spend ten minutes trying to find a health pack? Wasn't that just tons of fun? Oh, right. It wasn't. Sure, regenerating health may not be all that realistic, but it makes games so much less frustrating.gallaetha_matt said:Can anyone think of a reason why this is? Because I'm honestly stumped. It seems to be detracting more from gaming than adding to it.
This news gives me a sadness both in and out of my pants. How will I know how many pies my character has to eat to regain his health now?this isnt my name said:The worrying thing is fable 3 (you may class it as an rpg or just action dosent matter) will have no health bar, the same system as above. Its not good that that system is spreading outside of FPS games.
YES! THANK YOU! SOMEONE WHO GETS IT!gallaetha_matt said:I enjoy peripheral vision.
So this is what it feels like when doves cry...Zachary Amaranth said:YES! THANK YOU! SOMEONE WHO GETS IT!gallaetha_matt said:I enjoy peripheral vision.
Sorry for the caps.
I play some TPS because they better represent having two eyes and such. Never played any CoD game.
feel reassured, i feel the same wayZachary Amaranth said:YES! THANK YOU! SOMEONE WHO GETS IT!gallaetha_matt said:I enjoy peripheral vision.
Sorry for the caps.
I play some TPS because they better represent having two eyes and such. Never played any CoD game.